games/ezquake: support for textures built into bsp maps up to 8192x8192 in size
1. Add support for textures built into bsp maps up to 8192x8192 in size. 2. Add LICENSE. 3. Recreate all patches with make makepatch. Approved by: arrowd (mentor, implicit)
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@ -1,6 +1,6 @@
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PORTNAME= ezquake
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DISTVERSION= 3.2.3
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PORTREVISION= 3
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PORTREVISION= 4
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PORTEPOCH= 2
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CATEGORIES= games
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MASTER_SITES= https://github.com/ezQuake/ezquake-source/archive/ \
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@ -13,6 +13,9 @@ MAINTAINER= vvd@FreeBSD.org
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COMMENT= Modern QuakeWorld client
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WWW= https://www.ezquake.com/
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LICENSE= GPLv2
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LICENSE_FILE= ${WRKSRC}/LICENSE
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LIB_DEPENDS= libcurl.so:ftp/curl \
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libexpat.so:textproc/expat2 \
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libjansson.so:devel/jansson \
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@ -1,6 +1,6 @@
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--- Makefile.orig
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--- Makefile.orig 2021-02-09 17:35:52 UTC
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+++ Makefile
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@@ -89,6 +89,7 @@
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@@ -89,6 +89,7 @@ SDL2_CFLAGS ?= $(shell sdl2-config --cflags)
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SDL2_LIBS ?= $(shell sdl2-config --libs)
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CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP
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@ -8,7 +8,7 @@
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LIBS_c += $(SDL2_LIBS)
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# built-in requirements
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@@ -379,7 +380,7 @@
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@@ -379,7 +380,7 @@ endif
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ifdef CONFIG_WINDOWS
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TARG_c := ezquake.exe
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else
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@ -1,6 +1,6 @@
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--- config_manager.c.orig
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--- config_manager.c.orig 2021-02-09 17:35:52 UTC
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+++ config_manager.c
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@@ -68,7 +68,7 @@
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@@ -68,7 +68,7 @@ cvar_t cfg_save_sysinfo = {"cfg_save_sysinfo", "0"};
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cvar_t cfg_save_cmdline = {"cfg_save_cmdline", "1"};
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cvar_t cfg_backup = {"cfg_backup", "0"};
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cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"};
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@ -1,6 +1,6 @@
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--- fs.c.orig
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--- fs.c.orig 2021-02-09 17:35:52 UTC
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+++ fs.c
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@@ -63,6 +63,8 @@
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@@ -63,6 +63,8 @@ char com_basedir[MAX_OSPATH]; // c:/quake
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char com_homedir[MAX_PATH]; // something really long C:/Documents and Settings/qqshka
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char userdirfile[MAX_OSPATH] = {0};
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char com_userdir[MAX_OSPATH] = {0};
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@ -9,7 +9,7 @@
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int userdir_type = -1;
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searchpath_t *fs_searchpaths = NULL;
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@@ -616,6 +618,12 @@
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@@ -616,6 +618,12 @@ void FS_SetGamedir (char *dir, qbool force)
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// Flush all data, so it will be forced to reload.
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Cache_Flush ();
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@ -22,7 +22,7 @@
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snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir);
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FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL);
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@@ -699,6 +707,8 @@
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@@ -699,6 +707,8 @@ void FS_InitFilesystemEx( qbool guess_cwd ) {
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#elif defined(__linux__)
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if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
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Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
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@ -31,7 +31,7 @@
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#else
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com_basedir[0] = 0; // FIXME: MAC / FreeBSD
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#endif
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@@ -717,12 +727,11 @@
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@@ -717,12 +727,11 @@ void FS_InitFilesystemEx( qbool guess_cwd ) {
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strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
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}
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else { // made com_basedir equa to cwd
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@ -48,7 +48,7 @@
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}
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for (i = 0; i < (int) strlen(com_basedir); i++)
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@@ -767,6 +776,14 @@
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@@ -767,6 +776,14 @@ void FS_InitFilesystemEx( qbool guess_cwd ) {
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}
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// start up with id1 by default
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@ -0,0 +1,11 @@
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--- gl_texture.c.orig 2021-02-09 17:35:52 UTC
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+++ gl_texture.c
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@@ -417,7 +417,7 @@ static void GL_Upload32 (unsigned *data, int width, in
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static void GL_Upload8 (byte *data, int width, int height, int mode)
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{
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- static unsigned trans[640 * 480];
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+ static unsigned trans[8192 * 8192];
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int i, image_size, p;
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unsigned *table;
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@ -1,6 +1,6 @@
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--- host.c.orig
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--- host.c.orig 2021-02-09 17:35:52 UTC
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+++ host.c
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@@ -333,16 +333,30 @@
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@@ -333,16 +333,30 @@ void SYSINFO_Init(void)
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SYSINFO_processor_description = cpu_model;
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gettimeofday(&old_tp, NULL);
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@ -31,7 +31,7 @@
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if (gl_renderer && gl_renderer[0]) {
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if (SYSINFO_3D_description != NULL) {
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@@ -351,7 +365,7 @@
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@@ -351,7 +365,7 @@ void SYSINFO_Init(void)
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SYSINFO_3D_description = Q_strdup(gl_renderer);
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}
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