- Fix build with gcc7
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=448695
1 changed files with 20 additions and 0 deletions
20
games/valyriatear/files/patch-src_engine_video_video.cpp
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games/valyriatear/files/patch-src_engine_video_video.cpp
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@ -0,0 +1,20 @@
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--- src/engine/video/video.cpp.orig 2016-04-25 20:52:18 UTC
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+++ src/engine/video/video.cpp
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@@ -434,7 +434,7 @@ bool VideoEngine::ApplySettings()
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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- if(SDL_SetVideoMode(_temp_width, _temp_height, 0, flags) == false) {
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+ if(SDL_SetVideoMode(_temp_width, _temp_height, 0, flags) == NULL) {
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// RGB values of 1 for each and 8 for depth seemed to be sufficient.
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// 565 and 16 here because it works with them on this computer.
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// NOTE from prophile: this ought to be changed to 5558
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@@ -447,7 +447,7 @@ bool VideoEngine::ApplySettings()
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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- if(SDL_SetVideoMode(_temp_width, _temp_height, 0, flags) == false) {
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+ if(SDL_SetVideoMode(_temp_width, _temp_height, 0, flags) == NULL) {
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IF_PRINT_WARNING(VIDEO_DEBUG) << "SDL_SetVideoMode() failed with error: " << SDL_GetError() << std::endl;
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_temp_fullscreen = _fullscreen;
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