games/ezquake: update to 3.2.2 release
pass maintainership to submitter Release notes: https://github.com/ezQuake/ezquake-source/releases/tag/3.2.2 PR: 251176 Submitted by: vvd@unislabs.com
This commit is contained in:
parent
41e3f3e4ba
commit
c902b73c7a
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=555450
12 changed files with 148 additions and 748 deletions
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@ -2,80 +2,38 @@
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# $FreeBSD$
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PORTNAME= ezquake
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PORTVERSION= 1.9
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PORTREVISION= 10
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PORTVERSION= 3.2.2
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PORTREVISION= 0
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PORTEPOCH= 2
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/stable/${PORTVERSION}:ezquake \
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http://www.winimage.com/zLibDll/:minizip
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DISTFILES= ${PORTNAME}_source_${PORTVERSION}.7z:ezquake \
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${PORTNAME}_linux-x86_${PORTVERSION}${EXTRACT_SUFX}:ezquake \
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unzip101e.zip:minizip
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MASTER_SITES= https://github.com/ezQuake/ezquake-source/archive/ \
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https://github.com/ezQuake/ezquake-source/releases/download/${PORTVERSION}/
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DISTFILES= ${PORTVERSION}.tar.gz \
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${PORTNAME}-ubuntu-${PORTVERSION}-full.tar.gz
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DIST_SUBDIR= ${PORTNAME}
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MAINTAINER= ports@FreeBSD.org
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MAINTAINER= vvd@unislabs.com
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COMMENT= Modern QuakeWorld client
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EXTRACT_DEPENDS=${UNZIP_CMD}:archivers/unzip \
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7z:archivers/p7zip
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LIB_DEPENDS= libexpat.so:textproc/expat2 \
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LIB_DEPENDS= libcurl.so:ftp/curl \
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libexpat.so:textproc/expat2 \
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libjansson.so:devel/jansson \
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libpcre.so:devel/pcre \
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libpng.so:graphics/png
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libpng.so:graphics/png \
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libspeex.so:audio/speex \
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libspeexdsp.so:audio/speexdsp
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USES= gmake tcl dos2unix
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DOS2UNIX_GLOB= *.[ch] Makefile*
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USE_CSTD= gnu89
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USES= gl gmake jpeg sdl tcl
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USE_GL= yes
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USE_SDL= sdl2
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MAKE_ENV= TCL_SUFX=${TCL_SHLIB_VER}
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.for v in TCL_INCLUDEDIR TCL_LIBDIR DATADIR
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MAKE_ENV+= ${v}="${${v}}"
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.endfor
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WRKSRC= ${WRKDIR}/${PORTNAME}_${PORTVERSION:S/.//}_stable_sources
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OPTIONS_MULTI= OUTPUT
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OPTIONS_MULTI_OUTPUT= X11 OPENGL
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OPTIONS_DEFINE= OPTIMIZED_CFLAGS
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OPTIONS_DEFAULT= OPENGL X11 OPTIMIZED_CFLAGS
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OPTIONS_SUB= yes
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OPENGL_USES= gl jpeg
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OPENGL_USE= GL=yes
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X11_USES= xorg
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X11_USE= XORG=xxf86dga
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BROKEN_powerpc= Does not install on powerpc: signal 2
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# Fix with clang11
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CFLAGS+= -fcommon
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DEPRECATED= Unmaintained and dead upstream, does not build with -fno-common (llvm 11)
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EXPIRATION_DATE=2021-04-01
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WRKSRC= ${WRKDIR}/${PORTNAME}-source-${PORTVERSION}
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.include "${.CURDIR}/../quake-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.if ${PORT_OPTIONS:MOPENGL}
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ALL_TARGET+= glx
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.endif
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.if ${PORT_OPTIONS:MX11}
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ALL_TARGET+= x11
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.endif
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= USE_OPTIMIZED_CFLAGS=YES
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.else
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MAKE_ENV+= USE_OPTIMIZED_CFLAGS=NO
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.endif
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do-extract:
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@${MKDIR} ${WRKDIR}
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@cd ${WRKDIR} && \
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${UNZIP_CMD} -qo ${DISTDIR}/${DISTFILES:C/:.*//:M*.zip} && \
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${TAR} zxf ${DISTDIR}/${DISTFILES:C/:.*//:M*.tar.gz} && \
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7z x ${DISTDIR}/${DISTFILES:C/:.*//:M*.7z} >/dev/null
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@${LN} -s ${WRKSRC}/libs/asmlib.h ${WRKSRC}
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post-patch:
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@${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \
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${WRKSRC}/embed_tcl.h
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@ -83,13 +41,7 @@ post-patch:
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do-install:
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@${MKDIR} ${STAGEDIR}${DATADIR}
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(cd ${WRKDIR} && ${COPYTREE_SHARE} "ezquake qw" ${STAGEDIR}${DATADIR})
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.if ${PORT_OPTIONS:MOPENGL}
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${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \
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${STAGEDIR}${PREFIX}/bin/ezquake-glx
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.endif
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.if ${PORT_OPTIONS:MX11}
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${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \
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${STAGEDIR}${PREFIX}/bin/ezquake-x11
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.endif
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${INSTALL_PROGRAM} ${WRKSRC}/ezquake-freebsd \
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${STAGEDIR}${PREFIX}/bin/ezquake
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.include <bsd.port.post.mk>
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.include <bsd.port.mk>
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@ -1,6 +1,5 @@
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SHA256 (ezquake_source_1.9.7z) = cb1acf57c4dd963cb47ce73b7f400d403637c187063c6754879a39fc9126948e
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SIZE (ezquake_source_1.9.7z) = 7059379
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SHA256 (ezquake_linux-x86_1.9.tar.gz) = 2e65c1632bedbf8382870d79ba7dc1ee76d2371e03943da9cd57f2c4e5ac1dcb
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SIZE (ezquake_linux-x86_1.9.tar.gz) = 19193980
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SHA256 (unzip101e.zip) = 383cc51f505d996a39efe135a57057bdfc817855259c29092bddba9b4fde5dbd
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SIZE (unzip101e.zip) = 40925
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TIMESTAMP = 1605410491
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SHA256 (ezquake/3.2.2.tar.gz) = 2ca2c455bcdd4cd7c3ac95fa87a8a4e3463aa86a5dbe0fd18576f8d9790425fa
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SIZE (ezquake/3.2.2.tar.gz) = 5759652
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SHA256 (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = ef594c51b210fb0e534fbd1c46b63a011f473a8f942cda7802289568dd41fefe
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SIZE (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = 19076430
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@ -1,104 +1,19 @@
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--- Makefile.orig 2014-04-13 13:48:18.000000000 +0200
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+++ Makefile 2014-04-13 13:49:38.000000000 +0200
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@@ -6,7 +6,7 @@
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--- Makefile.orig
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+++ Makefile
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@@ -89,6 +89,7 @@
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SDL2_LIBS ?= $(shell sdl2-config --libs)
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# compilation tool and detection of targets/achitecture
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_E = @
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-CC = gcc
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+CC ?= gcc
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CC_BASEVERSION = $(shell $(CC) -dumpversion | sed -e 's/\..*//g')
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CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP
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+CFLAGS_c += -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
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LIBS_c += $(SDL2_LIBS)
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# TYPE = release debug
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@@ -19,17 +19,6 @@
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ARCH = $(shell uname -m | sed -e 's/i.86/x86/g' -e 's/Power Macintosh/ppc/g')
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OS = $(shell uname -s | tr A-Z a-z)
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-# add special architecture based flags
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-ifeq ($(ARCH),x86_64)
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- ARCH_CFLAGS = -mtune=nocona -mmmx -msse -msse2 -m64
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-endif
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-ifeq ($(ARCH),x86)
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- ARCH_CFLAGS = -march=i686 -mtune=generic -mmmx -Did386
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-endif
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-ifeq ($(ARCH),ppc)
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- ARCH_CFLAGS = -arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt
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-endif
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-
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ifeq ($(OS),linux)
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DEFAULT_TARGET = glx
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OS_GL_CFLAGS = -DWITH_DGA -DWITH_EVDEV -DWITH_VMODE
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@@ -55,19 +44,19 @@
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# Directories for object files #
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################################
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-GLX_DIR = $(TYPE)-$(ARCH)/glx
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-X11_DIR = $(TYPE)-$(ARCH)/x11
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-SVGA_DIR = $(TYPE)-$(ARCH)/svga
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-MAC_DIR = $(TYPE)-$(ARCH)/mac
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+GLX_DIR = $(TYPE)/glx
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+X11_DIR = $(TYPE)/x11
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+SVGA_DIR = $(TYPE)/svga
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+MAC_DIR = $(TYPE)/mac
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################
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# Binary files #
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################
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-GLX_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.glx
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-X11_TARGET = $(TYPE)-$(ARCH)/ezquake.x11
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-SVGA_TARGET = $(TYPE)-$(ARCH)/ezquake.svga
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-MAC_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.mac
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+GLX_TARGET = $(TYPE)/ezquake-gl.glx
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+X11_TARGET = $(TYPE)/ezquake.x11
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+SVGA_TARGET = $(TYPE)/ezquake.svga
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+MAC_TARGET = $(TYPE)/ezquake-gl.mac
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QUAKE_DIR="/opt/quake/"
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################
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@@ -89,7 +78,8 @@
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# -DWITH_MPD for mpd MP3 player support
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# -DWITH_WINAMP for winamp MP3 player support
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PRJ_CFLAGS = -DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DJSS_CAM -DWITH_ZIP -DWITH_FTE_VFS
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-BASE_CFLAGS = -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) -I./libs
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+BASE_CFLAGS := $(CFLAGS) -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -I.. -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
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+
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########################
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@@ -112,7 +102,9 @@
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########################
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+ifeq ($(USE_OPTIMIZED_CFLAGS),YES)
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RELEASE_CFLAGS = -O2 -fno-strict-aliasing -ffast-math -funroll-loops
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+endif
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DEBUG_CFLAGS = -ggdb
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# opengl builds
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@@ -125,13 +117,13 @@
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endif
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ifeq ($(TYPE),release)
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-LDFLAGS = -lm -lpthread
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+LDFLAGS = -lm -pthread
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# built-in requirements
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@@ -379,7 +380,7 @@
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ifdef CONFIG_WINDOWS
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TARG_c := ezquake.exe
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else
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-LDFLAGS = -ggdb -lm -lpthread
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+LDFLAGS = -ggdb -lm -pthread
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- TARG_c := ezquake-$(LSYS)-$(CPU)
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+ TARG_c := ezquake-$(LSYS)
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endif
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-COMMON_LIBS = libs/$(LIB_PREFIX)/minizip.a libs/$(LIB_PREFIX)/libpng.a libs/$(LIB_PREFIX)/libz.a libs/$(LIB_PREFIX)/libpcre.a libs/$(LIB_PREFIX)/libexpat.a libs/$(LIB_PREFIX)/libtcl.a
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-GL_LIBS = libs/$(LIB_PREFIX)/libjpeg.a
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+COMMON_LIBS = -lm -lpng -lz `pcre-config --libs` `glib-config --libs` -lexpat -ltcl$(TCL_SUFX)
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+GL_LIBS = -ljpeg
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ifeq ($(OS),freebsd)
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X11BASE ?= /usr/X11R6
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@@ -149,7 +141,7 @@
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GLX_C_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_C_FILES)))
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GLX_S_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_S_FILES)))
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GLX_CFLAGS = $(CFLAGS) $(GLCFLAGS)
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-GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm
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+GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -lX11
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glx: _DIR = $(GLX_DIR)
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glx: _OBJS = $(GLX_C_OBJS) $(GLX_S_OBJS) $(COMMON_LIBS) $(GL_LIBS)
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all: $(TARG_c)
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@ -1,20 +0,0 @@
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--- Makefile.list.orig 2008-04-27 17:51:56.000000000 -0300
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+++ Makefile.list 2008-04-29 22:32:27.000000000 -0300
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@@ -137,7 +137,8 @@
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q_shared \
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version \
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zone \
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- zone2
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+ zone2 \
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+ ../unzip ../ioapi
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GL_C_FILES := \
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collision \
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@@ -195,7 +196,6 @@
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in_linux \
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keymap_x11 \
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localtime_linux \
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- snd_alsa \
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snd_linux \
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snd_oss \
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sys_linux
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@ -1,11 +1,11 @@
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--- config_manager.c.orig 2008-04-27 17:51:52.000000000 -0300
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+++ config_manager.c 2008-05-06 15:02:46.000000000 -0300
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--- config_manager.c.orig
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+++ config_manager.c
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@@ -68,7 +68,7 @@
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cvar_t cfg_save_userinfo = {"cfg_save_userinfo", "2"};
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cvar_t cfg_save_onquit = {"cfg_save_onquit", "0"};
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cvar_t cfg_save_cmdline = {"cfg_save_cmdline", "1"};
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cvar_t cfg_backup = {"cfg_backup", "0"};
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cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"};
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-cvar_t cfg_legacy_write = {"cfg_legacy_write", "0"};
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+cvar_t cfg_legacy_write = {"cfg_legacy_write", "1"};
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-cvar_t cfg_use_home = {"cfg_use_home", "0"};
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+cvar_t cfg_use_home = {"cfg_use_home", "1"};
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cvar_t cfg_use_gamedir = {"cfg_use_gamedir", "0"};
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cvar_t cfg_save_cvars = {"cfg_save_cvars", "1"};
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cvar_t cfg_save_aliases = {"cfg_save_aliases", "1"};
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/************************************ DUMP FUNCTIONS ************************************/
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|
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@ -1,40 +1,65 @@
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--- fs.c.orig 2008-04-27 17:51:50.000000000 -0300
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+++ fs.c 2008-05-06 20:22:16.000000000 -0300
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@@ -1022,6 +1022,8 @@
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FS_AddGameDirectory(com_basedir, dir);
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}
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#else
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+ FS_AddGameDirectory(va("%s/%s", Q1DIR, dir), FS_LOAD_FILE_ALL);
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+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir), FS_LOAD_FILE_ALL);
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FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL);
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if (*com_homedir) {
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FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL);
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@@ -1095,7 +1097,7 @@
|
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--- fs.c.orig
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+++ fs.c
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@@ -63,6 +63,8 @@
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char com_homedir[MAX_PATH]; // something really long C:/Documents and Settings/qqshka
|
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char userdirfile[MAX_OSPATH] = {0};
|
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char com_userdir[MAX_OSPATH] = {0};
|
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+char com_q1dir[MAX_OSPATH]; // /usr/local/share/quake
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+char com_datadir[MAX_OSPATH]; // /usr/local/share/ezquake
|
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int userdir_type = -1;
|
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|
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searchpath_t *fs_searchpaths = NULL;
|
||||
@@ -616,6 +618,12 @@
|
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// Flush all data, so it will be forced to reload.
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Cache_Flush ();
|
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+ snprintf(com_q1dir, sizeof(com_q1dir), "%s/%s", Q1DIR, dir);
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+ FS_AddGameDirectory(com_q1dir, FS_LOAD_FILE_ALL);
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+
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+ snprintf(com_datadir, sizeof(com_datadir), "%s/%s", DATADIR, dir);
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+ FS_AddGameDirectory(com_datadir, FS_LOAD_FILE_ALL);
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+
|
||||
snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir);
|
||||
|
||||
FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL);
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||||
@@ -699,6 +707,8 @@
|
||||
#elif defined(__linux__)
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if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
|
||||
Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
|
||||
+#elif defined(__FreeBSD__)
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+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
|
||||
#else
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- com_basedir[0] = 0; // FIXME: MAC / FreeBSD
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+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
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||||
com_basedir[0] = 0; // FIXME: MAC / FreeBSD
|
||||
#endif
|
||||
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||||
// strip ezquake*.exe, we need only path
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||||
@@ -1116,7 +1118,7 @@
|
||||
// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
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||||
//#else
|
||||
|
||||
- Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
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||||
@@ -717,12 +727,11 @@
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||||
strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
|
||||
}
|
||||
else { // made com_basedir equa to cwd
|
||||
-//#ifdef __FreeBSD__
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||||
-// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
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||||
-//#else
|
||||
-
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||||
+#ifdef __FreeBSD__
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||||
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
|
||||
//#endif
|
||||
+#else
|
||||
Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
|
||||
-//#endif
|
||||
+#endif
|
||||
}
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||||
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||||
@@ -1176,6 +1178,10 @@
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||||
FS_AddGameDirectory(com_basedir, "ezquake");
|
||||
FS_AddGameDirectory(com_basedir, "qw");
|
||||
#else
|
||||
+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "id1"), FS_LOAD_FILE_ALL);
|
||||
+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "qw"), FS_LOAD_FILE_ALL);
|
||||
+ FS_AddGameDirectory(va("%s/%s", DATADIR, "ezquake"), FS_LOAD_FILE_ALL);
|
||||
+ FS_AddGameDirectory(va("%s/%s", DATADIR, "qw"), FS_LOAD_FILE_ALL);
|
||||
FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"), FS_LOAD_FILE_ALL);
|
||||
FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL);
|
||||
FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"), FS_LOAD_FILE_ALL);
|
||||
for (i = 0; i < (int) strlen(com_basedir); i++)
|
||||
@@ -767,6 +776,14 @@
|
||||
}
|
||||
|
||||
// start up with id1 by default
|
||||
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "id1");
|
||||
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
|
||||
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "qw");
|
||||
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
|
||||
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "ezquake");
|
||||
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
|
||||
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "qw");
|
||||
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
|
||||
snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "id1");
|
||||
FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
|
||||
snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "ezquake");
|
||||
|
|
11
games/ezquake/files/patch-host.c
Normal file
11
games/ezquake/files/patch-host.c
Normal file
|
@ -0,0 +1,11 @@
|
|||
--- host.c.orig
|
||||
+++ host.c
|
||||
@@ -351,7 +351,7 @@
|
||||
SYSINFO_3D_description = Q_strdup(gl_renderer);
|
||||
}
|
||||
|
||||
- snprintf(f_system_string, sizeof(f_system_string), "%lluMB", (int)(SYSINFO_memory / 1024LLU / 1024LLU));
|
||||
+ snprintf(f_system_string, sizeof(f_system_string), "%lluMB", SYSINFO_memory / 1024LLU / 1024LLU);
|
||||
|
||||
if (SYSINFO_processor_description) {
|
||||
strlcat(f_system_string, ", ", sizeof(f_system_string));
|
|
@ -1,119 +0,0 @@
|
|||
--- image.c.orig 2012-05-03 06:08:56.000000000 +0200
|
||||
+++ image.c 2012-05-03 06:20:20.000000000 +0200
|
||||
@@ -534,7 +534,7 @@
|
||||
static void (*qpng_write_info)(png_structp, png_infop);
|
||||
static void (*qpng_read_info)(png_structp, png_infop);
|
||||
static void (*qpng_set_expand)(png_structp);
|
||||
-static void (*qpng_set_gray_1_2_4_to_8)(png_structp);
|
||||
+static void (*qpng_set_expand_gray_1_2_4_to_8)(png_structp);
|
||||
static void (*qpng_set_palette_to_rgb)(png_structp);
|
||||
static void (*qpng_set_tRNS_to_alpha)(png_structp);
|
||||
static void (*qpng_set_gray_to_rgb)(png_structp);
|
||||
@@ -570,7 +570,7 @@
|
||||
{"png_write_info", (void **) &qpng_write_info},
|
||||
{"png_read_info", (void **) &qpng_read_info},
|
||||
{"png_set_expand", (void **) &qpng_set_expand},
|
||||
- {"png_set_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
|
||||
+ {"png_set_expand_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
|
||||
{"png_set_palette_to_rgb", (void **) &qpng_set_palette_to_rgb},
|
||||
{"png_set_tRNS_to_alpha", (void **) &qpng_set_tRNS_to_alpha},
|
||||
{"png_set_gray_to_rgb", (void **) &qpng_set_gray_to_rgb},
|
||||
@@ -734,7 +734,7 @@
|
||||
return NULL;
|
||||
}
|
||||
|
||||
- if (setjmp(png_ptr->jmpbuf)) {
|
||||
+ if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
qpng_destroy_read_struct(&png_ptr, &pnginfo, NULL);
|
||||
#ifndef WITH_FTE_VFS
|
||||
fclose(fin);
|
||||
@@ -784,7 +784,7 @@
|
||||
}
|
||||
|
||||
if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
|
||||
- qpng_set_gray_1_2_4_to_8(png_ptr);
|
||||
+ qpng_set_expand_gray_1_2_4_to_8(png_ptr);
|
||||
|
||||
if (qpng_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
|
||||
qpng_set_tRNS_to_alpha(png_ptr);
|
||||
@@ -888,7 +888,7 @@
|
||||
return false;
|
||||
}
|
||||
|
||||
- if (setjmp(png_ptr->jmpbuf)) {
|
||||
+ if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
qpng_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
#ifndef WITH_FTE_VFS
|
||||
fclose(fp);
|
||||
@@ -983,7 +983,7 @@
|
||||
return false;
|
||||
}
|
||||
|
||||
- if (setjmp(png_ptr->jmpbuf)) {
|
||||
+ if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
qpng_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
#ifndef WITH_FTE_VFS
|
||||
fclose(fp);
|
||||
@@ -1158,7 +1158,7 @@
|
||||
|
||||
// Set the return adress that PNGLib should return to if
|
||||
// an error occurs during reading.
|
||||
- if (setjmp(png_ptr->jmpbuf))
|
||||
+ if (setjmp(png_jmpbuf(png_ptr)))
|
||||
{
|
||||
png_destroy_read_struct(&png_ptr, &pnginfo, NULL);
|
||||
#ifndef WITH_FTE_VFS
|
||||
@@ -1233,7 +1233,7 @@
|
||||
|
||||
if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
|
||||
{
|
||||
- png_set_gray_1_2_4_to_8(png_ptr);
|
||||
+ png_set_expand_gray_1_2_4_to_8(png_ptr);
|
||||
}
|
||||
|
||||
if (png_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
|
||||
@@ -1281,7 +1281,7 @@
|
||||
if (!png_get_hIST(png_ptr, pnginfo, &histogram))
|
||||
histogram = NULL;
|
||||
|
||||
- png_set_dither(png_ptr, quake_pal, 256, 256, histogram, true);
|
||||
+ png_set_quantize(png_ptr, quake_pal, 256, 256, histogram, true);
|
||||
}
|
||||
#endif // !GLQUAKE
|
||||
|
||||
@@ -1507,7 +1507,7 @@
|
||||
return false;
|
||||
}
|
||||
|
||||
- if (setjmp(png_ptr->jmpbuf)) {
|
||||
+ if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
#ifndef WITH_FTE_VFS
|
||||
fclose(fp);
|
||||
@@ -1598,7 +1598,7 @@
|
||||
return false;
|
||||
}
|
||||
|
||||
- if (setjmp(png_ptr->jmpbuf)) {
|
||||
+ if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
#ifndef WITH_FTE_VFS
|
||||
fclose(fp);
|
||||
@@ -2360,7 +2360,7 @@
|
||||
}
|
||||
|
||||
GLOBAL(void)
|
||||
-jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
|
||||
+local_jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
|
||||
{
|
||||
my_source_mgr *src;
|
||||
|
||||
@@ -2471,7 +2471,7 @@
|
||||
|
||||
jpeg_create_decompress(&cinfo);
|
||||
|
||||
- jpeg_mem_src(&cinfo, infile, length);
|
||||
+ local_jpeg_mem_src(&cinfo, infile, length);
|
||||
|
||||
(void) jpeg_read_header(&cinfo, TRUE);
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
--- q_shared.h.orig 2008-04-27 17:51:54.000000000 -0300
|
||||
+++ q_shared.h 2008-05-06 15:08:25.000000000 -0300
|
||||
@@ -161,10 +161,13 @@
|
||||
//======================= FreeBSD DEFINES ====================================
|
||||
#ifdef __FreeBSD__
|
||||
|
||||
-#if !idppc
|
||||
-#define __LITTLE_ENDIAN__
|
||||
-#else
|
||||
-#define __BIG_ENDIAN__
|
||||
+#include <machine/endian.h>
|
||||
+#if BYTE_ORDER == BIG_ENDIAN
|
||||
+#define __BIG_ENDIAN__ 1
|
||||
+#elif BYTE_ORDER == LITTLE_ENDIAN
|
||||
+#define __LITTLE_ENDIAN__ 1
|
||||
+#elif BYTE_ORDER == PDP_ENDIAN
|
||||
+#define __PDP_ENDIAN__ 1
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,11 +0,0 @@
|
|||
--- snd_dma.c.orig 2008-04-27 17:51:58.000000000 -0300
|
||||
+++ snd_dma.c 2008-05-06 15:10:34.000000000 -0300
|
||||
@@ -93,7 +93,7 @@
|
||||
cvar_t s_khz = {"s_khz", "11", CVAR_ARCHIVE, OnChange_s_khz};
|
||||
#ifdef __FreeBSD__
|
||||
cvar_t s_stereo = {"s_stereo", "1"};
|
||||
-cvar_t s_device = {"s_device", "/dev/dsp0.0"};
|
||||
+cvar_t s_device = {"s_device", "/dev/dsp"};
|
||||
cvar_t s_bits = {"s_bits", "16"};
|
||||
#endif
|
||||
|
|
@ -3,16 +3,20 @@ QuakeWorld easier to start and play. The immortal first person shooter Quake
|
|||
in the brand new skin with superb graphics and extremely fast gameplay.
|
||||
|
||||
Features:
|
||||
- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket
|
||||
and grenade trails, blood, and others, MD3 models, fog, water effects,
|
||||
killing spree messages, rain...
|
||||
- Modern competitive gaming features: fullbright skins, forcing team/enemy
|
||||
colors, advanced weapon handling, teamplay messages, auto game recording,
|
||||
automated screenshots and console logging, ...
|
||||
- Graphics customization: customize your HUD, colors of walls and liquids,
|
||||
turn superfluous graphics effects off, change world textures, crosshair,
|
||||
sky picture, console background, game font, ...
|
||||
- Independent Physics: get the smoothest experience possible without being
|
||||
limited by server or network settings.
|
||||
- Integrated Server Browser: easy searching and filtering of online servers.
|
||||
- Enhanced demo/QTV playback: view recorded games from multiple points of
|
||||
view, watch action on radar, all player stats in a handy table, autotrack
|
||||
the strongest player.
|
||||
|
||||
- Modern graphics.
|
||||
- Multiview support.
|
||||
- Tons of features to serve latest pro-gaming needs.
|
||||
- Inbuilt Server Browser & MP3 player control.
|
||||
- Recorded Games Browser.
|
||||
- Customization of all possible graphics elements of the game including Head
|
||||
Up Display.
|
||||
- All sorts of scripting possibilities.
|
||||
- MAC OS X platform supported. Software version for computers without 3D
|
||||
graphics accelerators.
|
||||
|
||||
WWW: http://ezquake.sourceforge.net/
|
||||
WWW: https://www.ezquake.com/
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
%%OPENGL%%bin/ezquake-glx
|
||||
%%X11%%bin/ezquake-x11
|
||||
bin/ezquake
|
||||
%%DATADIR%%/ezquake/base.pk3
|
||||
%%DATADIR%%/ezquake/cfg/cams.cfg
|
||||
%%DATADIR%%/ezquake/cfg/cams.tcl
|
||||
%%DATADIR%%/ezquake/cfg/eq260.cfg
|
||||
%%DATADIR%%/ezquake/cfg/ezhud.cfg
|
||||
%%DATADIR%%/ezquake/cfg/gfx_gl_eyecandy.cfg
|
||||
|
@ -11,6 +10,7 @@
|
|||
%%DATADIR%%/ezquake/cfg/gfx_sw_default.cfg
|
||||
%%DATADIR%%/ezquake/cfg/gfx_sw_fast.cfg
|
||||
%%DATADIR%%/ezquake/cfg/how_to_use_these_files.txt
|
||||
%%DATADIR%%/ezquake/cfg/hud_aas.cfg
|
||||
%%DATADIR%%/ezquake/cfg/hud_berzerk.cfg
|
||||
%%DATADIR%%/ezquake/cfg/hud_corner.cfg
|
||||
%%DATADIR%%/ezquake/cfg/hud_dobbz.cfg
|
||||
|
@ -30,9 +30,9 @@
|
|||
%%DATADIR%%/ezquake/cfg/mvdhud_base_del.cfg
|
||||
%%DATADIR%%/ezquake/cfg/mvdhud_base_other.cfg
|
||||
%%DATADIR%%/ezquake/cfg/mvdhud_custom.cfg
|
||||
%%DATADIR%%/ezquake/cfg/pingdump.cfg
|
||||
%%DATADIR%%/ezquake/cfg/teamplay.cfg
|
||||
%%DATADIR%%/ezquake/cfg/teamtime.cfg
|
||||
%%DATADIR%%/ezquake/help.pak
|
||||
%%DATADIR%%/ezquake/help/index.xml
|
||||
%%DATADIR%%/ezquake/help/manual/cmdline.xml
|
||||
%%DATADIR%%/ezquake/help/manual/commands.xml
|
||||
|
@ -91,369 +91,33 @@
|
|||
%%DATADIR%%/ezquake/help/xsl/command.xsl
|
||||
%%DATADIR%%/ezquake/help/xsl/document.xsl
|
||||
%%DATADIR%%/ezquake/help/xsl/variable.xsl
|
||||
%%DATADIR%%/ezquake/hud.pak
|
||||
%%DATADIR%%/ezquake/keymaps/default.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/dvorak.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/es.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/fi.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/fr.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/german.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/hungarian.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/pt-br.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/se.kmap
|
||||
%%DATADIR%%/ezquake/keymaps/uk.kmap
|
||||
%%DATADIR%%/ezquake/hud.pk3
|
||||
%%DATADIR%%/ezquake/levelshots.pk3
|
||||
%%DATADIR%%/ezquake/locs.pk3
|
||||
%%DATADIR%%/ezquake/manual/backblue.gif
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/about.txt
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_left.png
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_tile.png
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0125.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0143.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index01bb.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index02ab.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0306.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index032b.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index03f3.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0475.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index04b4.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index05b8.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index05bd.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0ac7.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0b24.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0d16.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0dd3.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index10c2.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index10cb.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1116.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index112a.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index122d.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index127a.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index12d2.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1330.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1361.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index13ad.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index14d4.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index15fe.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1647.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1708.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1872.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1879.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index18d9.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index19ad.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index19cf.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index19e9.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1a84.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1ac5.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1b1f.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1cfa.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1d59.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1d7c.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1dd1.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1eb0.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1f58.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2146.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2231.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2245.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index237e.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2439.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index247e.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2493.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2517.html
|
||||
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index2588.html
|
||||
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Reference in a new issue