games/ezquake: update to 3.2.2 release

pass maintainership to submitter

Release notes: https://github.com/ezQuake/ezquake-source/releases/tag/3.2.2

PR:		251176
Submitted by:	vvd@unislabs.com
This commit is contained in:
Dima Panov 2020-11-16 06:14:33 +00:00
parent 41e3f3e4ba
commit c902b73c7a
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=555450
12 changed files with 148 additions and 748 deletions

View file

@ -2,80 +2,38 @@
# $FreeBSD$
PORTNAME= ezquake
PORTVERSION= 1.9
PORTREVISION= 10
PORTVERSION= 3.2.2
PORTREVISION= 0
PORTEPOCH= 2
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/stable/${PORTVERSION}:ezquake \
http://www.winimage.com/zLibDll/:minizip
DISTFILES= ${PORTNAME}_source_${PORTVERSION}.7z:ezquake \
${PORTNAME}_linux-x86_${PORTVERSION}${EXTRACT_SUFX}:ezquake \
unzip101e.zip:minizip
MASTER_SITES= https://github.com/ezQuake/ezquake-source/archive/ \
https://github.com/ezQuake/ezquake-source/releases/download/${PORTVERSION}/
DISTFILES= ${PORTVERSION}.tar.gz \
${PORTNAME}-ubuntu-${PORTVERSION}-full.tar.gz
DIST_SUBDIR= ${PORTNAME}
MAINTAINER= ports@FreeBSD.org
MAINTAINER= vvd@unislabs.com
COMMENT= Modern QuakeWorld client
EXTRACT_DEPENDS=${UNZIP_CMD}:archivers/unzip \
7z:archivers/p7zip
LIB_DEPENDS= libexpat.so:textproc/expat2 \
LIB_DEPENDS= libcurl.so:ftp/curl \
libexpat.so:textproc/expat2 \
libjansson.so:devel/jansson \
libpcre.so:devel/pcre \
libpng.so:graphics/png
libpng.so:graphics/png \
libspeex.so:audio/speex \
libspeexdsp.so:audio/speexdsp
USES= gmake tcl dos2unix
DOS2UNIX_GLOB= *.[ch] Makefile*
USE_CSTD= gnu89
USES= gl gmake jpeg sdl tcl
USE_GL= yes
USE_SDL= sdl2
MAKE_ENV= TCL_SUFX=${TCL_SHLIB_VER}
.for v in TCL_INCLUDEDIR TCL_LIBDIR DATADIR
MAKE_ENV+= ${v}="${${v}}"
.endfor
WRKSRC= ${WRKDIR}/${PORTNAME}_${PORTVERSION:S/.//}_stable_sources
OPTIONS_MULTI= OUTPUT
OPTIONS_MULTI_OUTPUT= X11 OPENGL
OPTIONS_DEFINE= OPTIMIZED_CFLAGS
OPTIONS_DEFAULT= OPENGL X11 OPTIMIZED_CFLAGS
OPTIONS_SUB= yes
OPENGL_USES= gl jpeg
OPENGL_USE= GL=yes
X11_USES= xorg
X11_USE= XORG=xxf86dga
BROKEN_powerpc= Does not install on powerpc: signal 2
# Fix with clang11
CFLAGS+= -fcommon
DEPRECATED= Unmaintained and dead upstream, does not build with -fno-common (llvm 11)
EXPIRATION_DATE=2021-04-01
WRKSRC= ${WRKDIR}/${PORTNAME}-source-${PORTVERSION}
.include "${.CURDIR}/../quake-data/Makefile.include"
.include <bsd.port.pre.mk>
.if ${PORT_OPTIONS:MOPENGL}
ALL_TARGET+= glx
.endif
.if ${PORT_OPTIONS:MX11}
ALL_TARGET+= x11
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=YES
.else
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=NO
.endif
do-extract:
@${MKDIR} ${WRKDIR}
@cd ${WRKDIR} && \
${UNZIP_CMD} -qo ${DISTDIR}/${DISTFILES:C/:.*//:M*.zip} && \
${TAR} zxf ${DISTDIR}/${DISTFILES:C/:.*//:M*.tar.gz} && \
7z x ${DISTDIR}/${DISTFILES:C/:.*//:M*.7z} >/dev/null
@${LN} -s ${WRKSRC}/libs/asmlib.h ${WRKSRC}
post-patch:
@${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \
${WRKSRC}/embed_tcl.h
@ -83,13 +41,7 @@ post-patch:
do-install:
@${MKDIR} ${STAGEDIR}${DATADIR}
(cd ${WRKDIR} && ${COPYTREE_SHARE} "ezquake qw" ${STAGEDIR}${DATADIR})
.if ${PORT_OPTIONS:MOPENGL}
${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \
${STAGEDIR}${PREFIX}/bin/ezquake-glx
.endif
.if ${PORT_OPTIONS:MX11}
${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \
${STAGEDIR}${PREFIX}/bin/ezquake-x11
.endif
${INSTALL_PROGRAM} ${WRKSRC}/ezquake-freebsd \
${STAGEDIR}${PREFIX}/bin/ezquake
.include <bsd.port.post.mk>
.include <bsd.port.mk>

View file

@ -1,6 +1,5 @@
SHA256 (ezquake_source_1.9.7z) = cb1acf57c4dd963cb47ce73b7f400d403637c187063c6754879a39fc9126948e
SIZE (ezquake_source_1.9.7z) = 7059379
SHA256 (ezquake_linux-x86_1.9.tar.gz) = 2e65c1632bedbf8382870d79ba7dc1ee76d2371e03943da9cd57f2c4e5ac1dcb
SIZE (ezquake_linux-x86_1.9.tar.gz) = 19193980
SHA256 (unzip101e.zip) = 383cc51f505d996a39efe135a57057bdfc817855259c29092bddba9b4fde5dbd
SIZE (unzip101e.zip) = 40925
TIMESTAMP = 1605410491
SHA256 (ezquake/3.2.2.tar.gz) = 2ca2c455bcdd4cd7c3ac95fa87a8a4e3463aa86a5dbe0fd18576f8d9790425fa
SIZE (ezquake/3.2.2.tar.gz) = 5759652
SHA256 (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = ef594c51b210fb0e534fbd1c46b63a011f473a8f942cda7802289568dd41fefe
SIZE (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = 19076430

View file

@ -1,104 +1,19 @@
--- Makefile.orig 2014-04-13 13:48:18.000000000 +0200
+++ Makefile 2014-04-13 13:49:38.000000000 +0200
@@ -6,7 +6,7 @@
--- Makefile.orig
+++ Makefile
@@ -89,6 +89,7 @@
SDL2_LIBS ?= $(shell sdl2-config --libs)
# compilation tool and detection of targets/achitecture
_E = @
-CC = gcc
+CC ?= gcc
CC_BASEVERSION = $(shell $(CC) -dumpversion | sed -e 's/\..*//g')
CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP
+CFLAGS_c += -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
LIBS_c += $(SDL2_LIBS)
# TYPE = release debug
@@ -19,17 +19,6 @@
ARCH = $(shell uname -m | sed -e 's/i.86/x86/g' -e 's/Power Macintosh/ppc/g')
OS = $(shell uname -s | tr A-Z a-z)
-# add special architecture based flags
-ifeq ($(ARCH),x86_64)
- ARCH_CFLAGS = -mtune=nocona -mmmx -msse -msse2 -m64
-endif
-ifeq ($(ARCH),x86)
- ARCH_CFLAGS = -march=i686 -mtune=generic -mmmx -Did386
-endif
-ifeq ($(ARCH),ppc)
- ARCH_CFLAGS = -arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt
-endif
-
ifeq ($(OS),linux)
DEFAULT_TARGET = glx
OS_GL_CFLAGS = -DWITH_DGA -DWITH_EVDEV -DWITH_VMODE
@@ -55,19 +44,19 @@
# Directories for object files #
################################
-GLX_DIR = $(TYPE)-$(ARCH)/glx
-X11_DIR = $(TYPE)-$(ARCH)/x11
-SVGA_DIR = $(TYPE)-$(ARCH)/svga
-MAC_DIR = $(TYPE)-$(ARCH)/mac
+GLX_DIR = $(TYPE)/glx
+X11_DIR = $(TYPE)/x11
+SVGA_DIR = $(TYPE)/svga
+MAC_DIR = $(TYPE)/mac
################
# Binary files #
################
-GLX_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.glx
-X11_TARGET = $(TYPE)-$(ARCH)/ezquake.x11
-SVGA_TARGET = $(TYPE)-$(ARCH)/ezquake.svga
-MAC_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.mac
+GLX_TARGET = $(TYPE)/ezquake-gl.glx
+X11_TARGET = $(TYPE)/ezquake.x11
+SVGA_TARGET = $(TYPE)/ezquake.svga
+MAC_TARGET = $(TYPE)/ezquake-gl.mac
QUAKE_DIR="/opt/quake/"
################
@@ -89,7 +78,8 @@
# -DWITH_MPD for mpd MP3 player support
# -DWITH_WINAMP for winamp MP3 player support
PRJ_CFLAGS = -DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DJSS_CAM -DWITH_ZIP -DWITH_FTE_VFS
-BASE_CFLAGS = -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) -I./libs
+BASE_CFLAGS := $(CFLAGS) -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -I.. -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
+
########################
@@ -112,7 +102,9 @@
########################
+ifeq ($(USE_OPTIMIZED_CFLAGS),YES)
RELEASE_CFLAGS = -O2 -fno-strict-aliasing -ffast-math -funroll-loops
+endif
DEBUG_CFLAGS = -ggdb
# opengl builds
@@ -125,13 +117,13 @@
endif
ifeq ($(TYPE),release)
-LDFLAGS = -lm -lpthread
+LDFLAGS = -lm -pthread
# built-in requirements
@@ -379,7 +380,7 @@
ifdef CONFIG_WINDOWS
TARG_c := ezquake.exe
else
-LDFLAGS = -ggdb -lm -lpthread
+LDFLAGS = -ggdb -lm -pthread
- TARG_c := ezquake-$(LSYS)-$(CPU)
+ TARG_c := ezquake-$(LSYS)
endif
-COMMON_LIBS = libs/$(LIB_PREFIX)/minizip.a libs/$(LIB_PREFIX)/libpng.a libs/$(LIB_PREFIX)/libz.a libs/$(LIB_PREFIX)/libpcre.a libs/$(LIB_PREFIX)/libexpat.a libs/$(LIB_PREFIX)/libtcl.a
-GL_LIBS = libs/$(LIB_PREFIX)/libjpeg.a
+COMMON_LIBS = -lm -lpng -lz `pcre-config --libs` `glib-config --libs` -lexpat -ltcl$(TCL_SUFX)
+GL_LIBS = -ljpeg
ifeq ($(OS),freebsd)
X11BASE ?= /usr/X11R6
@@ -149,7 +141,7 @@
GLX_C_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_C_FILES)))
GLX_S_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_S_FILES)))
GLX_CFLAGS = $(CFLAGS) $(GLCFLAGS)
-GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm
+GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -lX11
glx: _DIR = $(GLX_DIR)
glx: _OBJS = $(GLX_C_OBJS) $(GLX_S_OBJS) $(COMMON_LIBS) $(GL_LIBS)
all: $(TARG_c)

View file

@ -1,20 +0,0 @@
--- Makefile.list.orig 2008-04-27 17:51:56.000000000 -0300
+++ Makefile.list 2008-04-29 22:32:27.000000000 -0300
@@ -137,7 +137,8 @@
q_shared \
version \
zone \
- zone2
+ zone2 \
+ ../unzip ../ioapi
GL_C_FILES := \
collision \
@@ -195,7 +196,6 @@
in_linux \
keymap_x11 \
localtime_linux \
- snd_alsa \
snd_linux \
snd_oss \
sys_linux

View file

@ -1,11 +1,11 @@
--- config_manager.c.orig 2008-04-27 17:51:52.000000000 -0300
+++ config_manager.c 2008-05-06 15:02:46.000000000 -0300
--- config_manager.c.orig
+++ config_manager.c
@@ -68,7 +68,7 @@
cvar_t cfg_save_userinfo = {"cfg_save_userinfo", "2"};
cvar_t cfg_save_onquit = {"cfg_save_onquit", "0"};
cvar_t cfg_save_cmdline = {"cfg_save_cmdline", "1"};
cvar_t cfg_backup = {"cfg_backup", "0"};
cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"};
-cvar_t cfg_legacy_write = {"cfg_legacy_write", "0"};
+cvar_t cfg_legacy_write = {"cfg_legacy_write", "1"};
-cvar_t cfg_use_home = {"cfg_use_home", "0"};
+cvar_t cfg_use_home = {"cfg_use_home", "1"};
cvar_t cfg_use_gamedir = {"cfg_use_gamedir", "0"};
cvar_t cfg_save_cvars = {"cfg_save_cvars", "1"};
cvar_t cfg_save_aliases = {"cfg_save_aliases", "1"};
/************************************ DUMP FUNCTIONS ************************************/

View file

@ -1,40 +1,65 @@
--- fs.c.orig 2008-04-27 17:51:50.000000000 -0300
+++ fs.c 2008-05-06 20:22:16.000000000 -0300
@@ -1022,6 +1022,8 @@
FS_AddGameDirectory(com_basedir, dir);
}
#else
+ FS_AddGameDirectory(va("%s/%s", Q1DIR, dir), FS_LOAD_FILE_ALL);
+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir), FS_LOAD_FILE_ALL);
FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL);
if (*com_homedir) {
FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL);
@@ -1095,7 +1097,7 @@
--- fs.c.orig
+++ fs.c
@@ -63,6 +63,8 @@
char com_homedir[MAX_PATH]; // something really long C:/Documents and Settings/qqshka
char userdirfile[MAX_OSPATH] = {0};
char com_userdir[MAX_OSPATH] = {0};
+char com_q1dir[MAX_OSPATH]; // /usr/local/share/quake
+char com_datadir[MAX_OSPATH]; // /usr/local/share/ezquake
int userdir_type = -1;
searchpath_t *fs_searchpaths = NULL;
@@ -616,6 +618,12 @@
// Flush all data, so it will be forced to reload.
Cache_Flush ();
+ snprintf(com_q1dir, sizeof(com_q1dir), "%s/%s", Q1DIR, dir);
+ FS_AddGameDirectory(com_q1dir, FS_LOAD_FILE_ALL);
+
+ snprintf(com_datadir, sizeof(com_datadir), "%s/%s", DATADIR, dir);
+ FS_AddGameDirectory(com_datadir, FS_LOAD_FILE_ALL);
+
snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir);
FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL);
@@ -699,6 +707,8 @@
#elif defined(__linux__)
if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
+#elif defined(__FreeBSD__)
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
#else
- com_basedir[0] = 0; // FIXME: MAC / FreeBSD
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
com_basedir[0] = 0; // FIXME: MAC / FreeBSD
#endif
// strip ezquake*.exe, we need only path
@@ -1116,7 +1118,7 @@
// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
//#else
- Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
@@ -717,12 +727,11 @@
strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
}
else { // made com_basedir equa to cwd
-//#ifdef __FreeBSD__
-// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
-//#else
-
+#ifdef __FreeBSD__
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
//#endif
+#else
Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
-//#endif
+#endif
}
@@ -1176,6 +1178,10 @@
FS_AddGameDirectory(com_basedir, "ezquake");
FS_AddGameDirectory(com_basedir, "qw");
#else
+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "id1"), FS_LOAD_FILE_ALL);
+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "qw"), FS_LOAD_FILE_ALL);
+ FS_AddGameDirectory(va("%s/%s", DATADIR, "ezquake"), FS_LOAD_FILE_ALL);
+ FS_AddGameDirectory(va("%s/%s", DATADIR, "qw"), FS_LOAD_FILE_ALL);
FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"), FS_LOAD_FILE_ALL);
FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL);
FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"), FS_LOAD_FILE_ALL);
for (i = 0; i < (int) strlen(com_basedir); i++)
@@ -767,6 +776,14 @@
}
// start up with id1 by default
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "id1");
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "qw");
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "ezquake");
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "qw");
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "id1");
FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "ezquake");

View file

@ -0,0 +1,11 @@
--- host.c.orig
+++ host.c
@@ -351,7 +351,7 @@
SYSINFO_3D_description = Q_strdup(gl_renderer);
}
- snprintf(f_system_string, sizeof(f_system_string), "%lluMB", (int)(SYSINFO_memory / 1024LLU / 1024LLU));
+ snprintf(f_system_string, sizeof(f_system_string), "%lluMB", SYSINFO_memory / 1024LLU / 1024LLU);
if (SYSINFO_processor_description) {
strlcat(f_system_string, ", ", sizeof(f_system_string));

View file

@ -1,119 +0,0 @@
--- image.c.orig 2012-05-03 06:08:56.000000000 +0200
+++ image.c 2012-05-03 06:20:20.000000000 +0200
@@ -534,7 +534,7 @@
static void (*qpng_write_info)(png_structp, png_infop);
static void (*qpng_read_info)(png_structp, png_infop);
static void (*qpng_set_expand)(png_structp);
-static void (*qpng_set_gray_1_2_4_to_8)(png_structp);
+static void (*qpng_set_expand_gray_1_2_4_to_8)(png_structp);
static void (*qpng_set_palette_to_rgb)(png_structp);
static void (*qpng_set_tRNS_to_alpha)(png_structp);
static void (*qpng_set_gray_to_rgb)(png_structp);
@@ -570,7 +570,7 @@
{"png_write_info", (void **) &qpng_write_info},
{"png_read_info", (void **) &qpng_read_info},
{"png_set_expand", (void **) &qpng_set_expand},
- {"png_set_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
+ {"png_set_expand_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
{"png_set_palette_to_rgb", (void **) &qpng_set_palette_to_rgb},
{"png_set_tRNS_to_alpha", (void **) &qpng_set_tRNS_to_alpha},
{"png_set_gray_to_rgb", (void **) &qpng_set_gray_to_rgb},
@@ -734,7 +734,7 @@
return NULL;
}
- if (setjmp(png_ptr->jmpbuf)) {
+ if (setjmp(png_jmpbuf(png_ptr))) {
qpng_destroy_read_struct(&png_ptr, &pnginfo, NULL);
#ifndef WITH_FTE_VFS
fclose(fin);
@@ -784,7 +784,7 @@
}
if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
- qpng_set_gray_1_2_4_to_8(png_ptr);
+ qpng_set_expand_gray_1_2_4_to_8(png_ptr);
if (qpng_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
qpng_set_tRNS_to_alpha(png_ptr);
@@ -888,7 +888,7 @@
return false;
}
- if (setjmp(png_ptr->jmpbuf)) {
+ if (setjmp(png_jmpbuf(png_ptr))) {
qpng_destroy_write_struct(&png_ptr, &info_ptr);
#ifndef WITH_FTE_VFS
fclose(fp);
@@ -983,7 +983,7 @@
return false;
}
- if (setjmp(png_ptr->jmpbuf)) {
+ if (setjmp(png_jmpbuf(png_ptr))) {
qpng_destroy_write_struct(&png_ptr, &info_ptr);
#ifndef WITH_FTE_VFS
fclose(fp);
@@ -1158,7 +1158,7 @@
// Set the return adress that PNGLib should return to if
// an error occurs during reading.
- if (setjmp(png_ptr->jmpbuf))
+ if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &pnginfo, NULL);
#ifndef WITH_FTE_VFS
@@ -1233,7 +1233,7 @@
if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
{
- png_set_gray_1_2_4_to_8(png_ptr);
+ png_set_expand_gray_1_2_4_to_8(png_ptr);
}
if (png_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
@@ -1281,7 +1281,7 @@
if (!png_get_hIST(png_ptr, pnginfo, &histogram))
histogram = NULL;
- png_set_dither(png_ptr, quake_pal, 256, 256, histogram, true);
+ png_set_quantize(png_ptr, quake_pal, 256, 256, histogram, true);
}
#endif // !GLQUAKE
@@ -1507,7 +1507,7 @@
return false;
}
- if (setjmp(png_ptr->jmpbuf)) {
+ if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
#ifndef WITH_FTE_VFS
fclose(fp);
@@ -1598,7 +1598,7 @@
return false;
}
- if (setjmp(png_ptr->jmpbuf)) {
+ if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
#ifndef WITH_FTE_VFS
fclose(fp);
@@ -2360,7 +2360,7 @@
}
GLOBAL(void)
-jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
+local_jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
{
my_source_mgr *src;
@@ -2471,7 +2471,7 @@
jpeg_create_decompress(&cinfo);
- jpeg_mem_src(&cinfo, infile, length);
+ local_jpeg_mem_src(&cinfo, infile, length);
(void) jpeg_read_header(&cinfo, TRUE);

View file

@ -1,20 +0,0 @@
--- q_shared.h.orig 2008-04-27 17:51:54.000000000 -0300
+++ q_shared.h 2008-05-06 15:08:25.000000000 -0300
@@ -161,10 +161,13 @@
//======================= FreeBSD DEFINES ====================================
#ifdef __FreeBSD__
-#if !idppc
-#define __LITTLE_ENDIAN__
-#else
-#define __BIG_ENDIAN__
+#include <machine/endian.h>
+#if BYTE_ORDER == BIG_ENDIAN
+#define __BIG_ENDIAN__ 1
+#elif BYTE_ORDER == LITTLE_ENDIAN
+#define __LITTLE_ENDIAN__ 1
+#elif BYTE_ORDER == PDP_ENDIAN
+#define __PDP_ENDIAN__ 1
#endif
#endif

View file

@ -1,11 +0,0 @@
--- snd_dma.c.orig 2008-04-27 17:51:58.000000000 -0300
+++ snd_dma.c 2008-05-06 15:10:34.000000000 -0300
@@ -93,7 +93,7 @@
cvar_t s_khz = {"s_khz", "11", CVAR_ARCHIVE, OnChange_s_khz};
#ifdef __FreeBSD__
cvar_t s_stereo = {"s_stereo", "1"};
-cvar_t s_device = {"s_device", "/dev/dsp0.0"};
+cvar_t s_device = {"s_device", "/dev/dsp"};
cvar_t s_bits = {"s_bits", "16"};
#endif

View file

@ -3,16 +3,20 @@ QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket
and grenade trails, blood, and others, MD3 models, fog, water effects,
killing spree messages, rain...
- Modern competitive gaming features: fullbright skins, forcing team/enemy
colors, advanced weapon handling, teamplay messages, auto game recording,
automated screenshots and console logging, ...
- Graphics customization: customize your HUD, colors of walls and liquids,
turn superfluous graphics effects off, change world textures, crosshair,
sky picture, console background, game font, ...
- Independent Physics: get the smoothest experience possible without being
limited by server or network settings.
- Integrated Server Browser: easy searching and filtering of online servers.
- Enhanced demo/QTV playback: view recorded games from multiple points of
view, watch action on radar, all player stats in a handy table, autotrack
the strongest player.
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/
WWW: https://www.ezquake.com/

View file

@ -1,7 +1,6 @@
%%OPENGL%%bin/ezquake-glx
%%X11%%bin/ezquake-x11
bin/ezquake
%%DATADIR%%/ezquake/base.pk3
%%DATADIR%%/ezquake/cfg/cams.cfg
%%DATADIR%%/ezquake/cfg/cams.tcl
%%DATADIR%%/ezquake/cfg/eq260.cfg
%%DATADIR%%/ezquake/cfg/ezhud.cfg
%%DATADIR%%/ezquake/cfg/gfx_gl_eyecandy.cfg
@ -11,6 +10,7 @@
%%DATADIR%%/ezquake/cfg/gfx_sw_default.cfg
%%DATADIR%%/ezquake/cfg/gfx_sw_fast.cfg
%%DATADIR%%/ezquake/cfg/how_to_use_these_files.txt
%%DATADIR%%/ezquake/cfg/hud_aas.cfg
%%DATADIR%%/ezquake/cfg/hud_berzerk.cfg
%%DATADIR%%/ezquake/cfg/hud_corner.cfg
%%DATADIR%%/ezquake/cfg/hud_dobbz.cfg
@ -30,9 +30,9 @@
%%DATADIR%%/ezquake/cfg/mvdhud_base_del.cfg
%%DATADIR%%/ezquake/cfg/mvdhud_base_other.cfg
%%DATADIR%%/ezquake/cfg/mvdhud_custom.cfg
%%DATADIR%%/ezquake/cfg/pingdump.cfg
%%DATADIR%%/ezquake/cfg/teamplay.cfg
%%DATADIR%%/ezquake/cfg/teamtime.cfg
%%DATADIR%%/ezquake/help.pak
%%DATADIR%%/ezquake/help/index.xml
%%DATADIR%%/ezquake/help/manual/cmdline.xml
%%DATADIR%%/ezquake/help/manual/commands.xml
@ -91,369 +91,33 @@
%%DATADIR%%/ezquake/help/xsl/command.xsl
%%DATADIR%%/ezquake/help/xsl/document.xsl
%%DATADIR%%/ezquake/help/xsl/variable.xsl
%%DATADIR%%/ezquake/hud.pak
%%DATADIR%%/ezquake/keymaps/default.kmap
%%DATADIR%%/ezquake/keymaps/dvorak.kmap
%%DATADIR%%/ezquake/keymaps/es.kmap
%%DATADIR%%/ezquake/keymaps/fi.kmap
%%DATADIR%%/ezquake/keymaps/fr.kmap
%%DATADIR%%/ezquake/keymaps/german.kmap
%%DATADIR%%/ezquake/keymaps/hungarian.kmap
%%DATADIR%%/ezquake/keymaps/pt-br.kmap
%%DATADIR%%/ezquake/keymaps/se.kmap
%%DATADIR%%/ezquake/keymaps/uk.kmap
%%DATADIR%%/ezquake/hud.pk3
%%DATADIR%%/ezquake/levelshots.pk3
%%DATADIR%%/ezquake/locs.pk3
%%DATADIR%%/ezquake/manual/backblue.gif
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/about.txt
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_left.png
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_tile.png
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index.html
%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0125.html
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