From caf2c9f9c8308a59543b240e31db0e1e510d15e3 Mon Sep 17 00:00:00 2001 From: Danilo Egea Gondolfo Date: Sat, 17 Oct 2015 17:51:18 +0000 Subject: [PATCH] - Update to 1.4.4 - Add LICENSE --- games/solarus/Makefile | 15 +-- games/solarus/distinfo | 4 +- games/solarus/pkg-plist | 200 ++++++++++++++++++++++++++++++++++++++++ 3 files changed, 210 insertions(+), 9 deletions(-) create mode 100644 games/solarus/pkg-plist diff --git a/games/solarus/Makefile b/games/solarus/Makefile index e48c8b0d0055..f8fcc6428485 100644 --- a/games/solarus/Makefile +++ b/games/solarus/Makefile @@ -1,8 +1,7 @@ # $FreeBSD$ PORTNAME= solarus -PORTVERSION= 1.3.1 -PORTREVISION= 1 +PORTVERSION= 1.4.4 CATEGORIES= games MASTER_SITES= http://www.solarus-games.org/downloads/solarus/ DISTNAME= solarus-${PORTVERSION}-src @@ -10,18 +9,20 @@ DISTNAME= solarus-${PORTVERSION}-src MAINTAINER= danilo@FreeBSD.org COMMENT= Zelda-like 2D game engine +LICENSE= GPLv3 +LICENSE_FILE= ${WRKSRC}/license.txt + LIB_DEPENDS= libphysfs.so:${PORTSDIR}/devel/physfs \ libmodplug.so:${PORTSDIR}/audio/libmodplug \ liblua-5.1.so:${PORTSDIR}/lang/lua51 \ - libluajit-5.1.so:${PORTSDIR}/lang/luajit \ libvorbis.so:${PORTSDIR}/audio/libvorbis \ libogg.so:${PORTSDIR}/audio/libogg +CMAKE_ARGS+= -DSOLARUS_USE_LUAJIT=OFF + USE_SDL= sdl2 ttf2 image2 - -PLIST_FILES= bin/solarus - WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} -USES= cmake openal +USES= cmake compiler:c++11-lib openal +USE_LDCONFIG= yes .include diff --git a/games/solarus/distinfo b/games/solarus/distinfo index 41cc20fcbd96..aeb1dde1920c 100644 --- a/games/solarus/distinfo +++ b/games/solarus/distinfo @@ -1,2 +1,2 @@ -SHA256 (solarus-1.3.1-src.tar.gz) = bfdbd909b817722985393869b1e8c18f18081fd0c68b4c3189c50ef0bbc8f55c -SIZE (solarus-1.3.1-src.tar.gz) = 2450599 +SHA256 (solarus-1.4.4-src.tar.gz) = ed27330952a2413f017deba3b563e8cd45ea29059ebcdb0ebcdff0f779d87709 +SIZE (solarus-1.4.4-src.tar.gz) = 2447462 diff --git a/games/solarus/pkg-plist b/games/solarus/pkg-plist new file mode 100644 index 000000000000..84c4b31b29c8 --- /dev/null +++ b/games/solarus/pkg-plist @@ -0,0 +1,200 @@ +bin/solarus_run +include/solarus/Ability.h +include/solarus/AbilityInfo.h +include/solarus/Arguments.h +include/solarus/Camera.h +include/solarus/Common.h +include/solarus/CurrentQuest.h +include/solarus/Dialog.h +include/solarus/DialogBoxSystem.h +include/solarus/DialogResources.h +include/solarus/Drawable.h +include/solarus/EntityData.h +include/solarus/Equipment.h +include/solarus/EquipmentItem.h +include/solarus/EquipmentItemUsage.h +include/solarus/Game.h +include/solarus/GameCommand.h +include/solarus/GameCommands.h +include/solarus/KeysEffect.h +include/solarus/MainLoop.h +include/solarus/Map.h +include/solarus/MapData.h +include/solarus/MapLoader.h +include/solarus/QuestProperties.h +include/solarus/QuestResources.h +include/solarus/ResourceType.h +include/solarus/Savegame.h +include/solarus/SavegameConverterV1.h +include/solarus/Settings.h +include/solarus/SolarusFatal.h +include/solarus/Sprite.h +include/solarus/SpriteAnimation.h +include/solarus/SpriteAnimationDirection.h +include/solarus/SpriteAnimationSet.h +include/solarus/SpriteData.h +include/solarus/SpritePtr.h +include/solarus/StringResources.h +include/solarus/Timer.h +include/solarus/TimerPtr.h +include/solarus/Transition.h +include/solarus/TransitionFade.h +include/solarus/TransitionImmediate.h +include/solarus/TransitionScrolling.h +include/solarus/Treasure.h +include/solarus/config.h +include/solarus/config.h.in +include/solarus/containers/Grid.h +include/solarus/entities/AnimatedTilePattern.h +include/solarus/entities/Arrow.h +include/solarus/entities/Block.h +include/solarus/entities/Bomb.h +include/solarus/entities/Boomerang.h +include/solarus/entities/CarriedItem.h +include/solarus/entities/Chest.h +include/solarus/entities/CollisionMode.h +include/solarus/entities/Crystal.h +include/solarus/entities/CrystalBlock.h +include/solarus/entities/CustomEntity.h +include/solarus/entities/Destination.h +include/solarus/entities/Destructible.h +include/solarus/entities/Detector.h +include/solarus/entities/Door.h +include/solarus/entities/DynamicTile.h +include/solarus/entities/Enemy.h +include/solarus/entities/EnemyAttack.h +include/solarus/entities/EnemyReaction.h +include/solarus/entities/EntityType.h +include/solarus/entities/EntityTypeInfo.h +include/solarus/entities/Explosion.h +include/solarus/entities/Fire.h +include/solarus/entities/Ground.h +include/solarus/entities/GroundInfo.h +include/solarus/entities/Hero.h +include/solarus/entities/Hookshot.h +include/solarus/entities/Jumper.h +include/solarus/entities/Layer.h +include/solarus/entities/MapEntities.h +include/solarus/entities/MapEntity.h +include/solarus/entities/MapEntityPtr.h +include/solarus/entities/NonAnimatedRegions.h +include/solarus/entities/Npc.h +include/solarus/entities/ParallaxScrollingTilePattern.h +include/solarus/entities/Pickable.h +include/solarus/entities/SelfScrollingTilePattern.h +include/solarus/entities/Sensor.h +include/solarus/entities/Separator.h +include/solarus/entities/ShopTreasure.h +include/solarus/entities/SimpleTilePattern.h +include/solarus/entities/Stairs.h +include/solarus/entities/Stream.h +include/solarus/entities/StreamAction.h +include/solarus/entities/Switch.h +include/solarus/entities/Teletransporter.h +include/solarus/entities/Tile.h +include/solarus/entities/TilePattern.h +include/solarus/entities/TilePtr.h +include/solarus/entities/Tileset.h +include/solarus/entities/TilesetData.h +include/solarus/entities/TimeScrollingTilePattern.h +include/solarus/entities/Wall.h +include/solarus/hero/BackToSolidGroundState.h +include/solarus/hero/BoomerangState.h +include/solarus/hero/BowState.h +include/solarus/hero/CarryingState.h +include/solarus/hero/FallingState.h +include/solarus/hero/ForcedWalkingState.h +include/solarus/hero/FreeState.h +include/solarus/hero/FreezedState.h +include/solarus/hero/GrabbingState.h +include/solarus/hero/HeroSprites.h +include/solarus/hero/HookshotState.h +include/solarus/hero/HurtState.h +include/solarus/hero/JumpingState.h +include/solarus/hero/LiftingState.h +include/solarus/hero/PlayerMovementState.h +include/solarus/hero/PlungingState.h +include/solarus/hero/PullingState.h +include/solarus/hero/PushingState.h +include/solarus/hero/RunningState.h +include/solarus/hero/SpinAttackState.h +include/solarus/hero/StairsState.h +include/solarus/hero/State.h +include/solarus/hero/SwimmingState.h +include/solarus/hero/SwordLoadingState.h +include/solarus/hero/SwordSwingingState.h +include/solarus/hero/SwordTappingState.h +include/solarus/hero/TreasureState.h +include/solarus/hero/UsingItemState.h +include/solarus/hero/VictoryState.h +include/solarus/lowlevel/Color.h +include/solarus/lowlevel/Debug.h +include/solarus/lowlevel/FontResource.h +include/solarus/lowlevel/Geometry.h +include/solarus/lowlevel/Hq2xFilter.h +include/solarus/lowlevel/Hq3xFilter.h +include/solarus/lowlevel/Hq4xFilter.h +include/solarus/lowlevel/InputEvent.h +include/solarus/lowlevel/ItDecoder.h +include/solarus/lowlevel/Music.h +include/solarus/lowlevel/Output.h +include/solarus/lowlevel/PixelBits.h +include/solarus/lowlevel/PixelFilter.h +include/solarus/lowlevel/Point.h +include/solarus/lowlevel/Point.inl +include/solarus/lowlevel/QuestFiles.h +include/solarus/lowlevel/Random.h +include/solarus/lowlevel/Rectangle.h +include/solarus/lowlevel/Scale2xFilter.h +include/solarus/lowlevel/Size.h +include/solarus/lowlevel/Size.inl +include/solarus/lowlevel/Sound.h +include/solarus/lowlevel/SpcDecoder.h +include/solarus/lowlevel/Surface.h +include/solarus/lowlevel/SurfacePtr.h +include/solarus/lowlevel/System.h +include/solarus/lowlevel/TextSurface.h +include/solarus/lowlevel/Video.h +include/solarus/lowlevel/VideoMode.h +include/solarus/lowlevel/apple/AppleInterface.h +include/solarus/lowlevel/shaders/GLContext.h +include/solarus/lowlevel/shaders/GL_2DShader.h +include/solarus/lowlevel/shaders/GL_ARBShader.h +include/solarus/lowlevel/shaders/Shader.h +include/solarus/lowlevel/shaders/ShaderContext.h +include/solarus/lua/ExportableToLua.h +include/solarus/lua/ExportableToLuaPtr.h +include/solarus/lua/LuaContext.h +include/solarus/lua/LuaData.h +include/solarus/lua/LuaException.h +include/solarus/lua/LuaTools.h +include/solarus/lua/LuaTools.inl +include/solarus/lua/ScopedLuaRef.h +include/solarus/movements/CircleMovement.h +include/solarus/movements/FallingHeight.h +include/solarus/movements/FallingOnFloorMovement.h +include/solarus/movements/FollowMovement.h +include/solarus/movements/JumpMovement.h +include/solarus/movements/Movement.h +include/solarus/movements/PathFinding.h +include/solarus/movements/PathFindingMovement.h +include/solarus/movements/PathMovement.h +include/solarus/movements/PixelMovement.h +include/solarus/movements/PlayerMovement.h +include/solarus/movements/RandomMovement.h +include/solarus/movements/RandomPathMovement.h +include/solarus/movements/StraightMovement.h +include/solarus/movements/TargetMovement.h +include/solarus/third_party/hqx/common.h +include/solarus/third_party/hqx/hqx.h +include/solarus/third_party/snes_spc/SNES_SPC.h +include/solarus/third_party/snes_spc/SPC_CPU.h +include/solarus/third_party/snes_spc/SPC_DSP.h +include/solarus/third_party/snes_spc/SPC_Filter.h +include/solarus/third_party/snes_spc/blargg_common.h +include/solarus/third_party/snes_spc/blargg_config.h +include/solarus/third_party/snes_spc/blargg_endian.h +include/solarus/third_party/snes_spc/blargg_source.h +include/solarus/third_party/snes_spc/dsp.h +include/solarus/third_party/snes_spc/spc.h +lib/libsolarus.so