emulators/ppsspp: unbreak runtime on DragonFly
$ ppsspp Unable to initialize SDL: SDL not built with joystick support
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=418266
1 changed files with 53 additions and 0 deletions
53
emulators/ppsspp/files/patch-no-joystick
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53
emulators/ppsspp/files/patch-no-joystick
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commit 3fc255b
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Author: Henrik Rydgård <hrydgard@gmail.com>
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Date: Sat Jul 9 09:15:11 2016 +0200
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Make it possible to run even if SDL was built with joystick disabled. Should fix #8851.
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---
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ext/native/base/PCMain.cpp | 18 ++++++++++++++----
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1 file changed, 14 insertions(+), 4 deletions(-)
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diff --git ext/native/base/PCMain.cpp ext/native/base/PCMain.cpp
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index cead0d7..00ec49a 100644
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--- ext/native/base/PCMain.cpp
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+++ ext/native/base/PCMain.cpp
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@@ -426,9 +426,13 @@ int main(int argc, char *argv[]) {
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net::Init();
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+ bool joystick_enabled = true;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
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- fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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- return 1;
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+ joystick_enabled = false;
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+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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+ fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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+ return 1;
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+ }
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}
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#ifdef __APPLE__
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@@ -659,7 +663,11 @@ int main(int argc, char *argv[]) {
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// Audio must be unpaused _after_ NativeInit()
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SDL_PauseAudio(0);
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#ifndef _WIN32
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- joystick = new SDLJoystick();
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+ if (joystick_enabled) {
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+ joystick = new SDLJoystick();
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+ } else {
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+ joystick = nullptr;
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+ }
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#endif
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EnableFZ();
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@@ -848,7 +856,9 @@ int main(int argc, char *argv[]) {
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break;
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default:
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#ifndef _WIN32
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- joystick->ProcessInput(event);
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+ if (joystick) {
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+ joystick->ProcessInput(event);
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+ }
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#endif
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break;
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}
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