- Convert USE_BZIP2 and USE_DOS2UNIX to USES

This commit is contained in:
Dmitry Marakasov 2014-05-07 20:42:38 +00:00
parent 3f80a7b4c3
commit dce4b3197f
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=353204
11 changed files with 14 additions and 29 deletions

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@ -20,8 +20,7 @@ RUN_DEPENDS= p5-YAML>=0:${PORTSDIR}/textproc/p5-YAML \
LICENSE= GPLv2
USE_BZIP2= yes
USES= perl5
USES= tar:bzip2 perl5
USE_PERL5= run
NO_BUILD= yes

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@ -11,12 +11,12 @@ DISTNAME= bennugd-${PORTVERSION}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= High level open source game development suite, core libs
USE_BZIP2= yes
USES= tar:bzip2 dos2unix
GNU_CONFIGURE= yes
CONFIGURE_ARGS= --bindir="${PREFIX}/libexec"
SUB_FILES= bgdc bgdi
USE_LDCONFIG= yes
USE_DOS2UNIX= *.c *.h
DOS2UNIX_GLOB= *.c *.h
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= Segfaults on !i386

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@ -14,16 +14,14 @@ COMMENT= High level open source game development suite, modules
LIB_DEPENDS= libbgdrtm.so:${PORTSDIR}/devel/bennugd-core \
libpng.so:${PORTSDIR}/graphics/png
USE_BZIP2= yes
USES= tar:bzip2 dos2unix pkgconfig
USE_SDL= sdl mixer
GNU_CONFIGURE= yes
USES= pkgconfig
CPPFLAGS+= -I${LOCALBASE}/include -I${LOCALBASE}/include/libpng15
LDFLAGS+= -L${LOCALBASE}/lib
CONFIGURE_ARGS= --libdir="${PREFIX}/lib/bennugd"
CONFIGURE_ENV= ZLIB_CFLAGS=" " ZLIB_LIBS="-lz"
USE_DOS2UNIX= *.c
DOS2UNIX_GLOB= *.c
WRKSRC= ${WRKDIR}/bennugd/${PORTNAME}

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@ -13,9 +13,8 @@ COMMENT= Tool to chart control flow within the C program
CONFLICTS= bsdcflow-[0-9]* cflow-[0-9]*
USE_BZIP2= yes
USES= tar:bzip2 gmake
GNU_CONFIGURE= yes
USES= gmake
INFO= cflow

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@ -16,8 +16,7 @@ LIB_DEPENDS= libIL.so:${PORTSDIR}/graphics/devil \
libfreetype.so:${PORTSDIR}/print/freetype2
BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost-libs
USE_BZIP2= yes
USES= gmake
USES= tar:bzip2 gmake dos2unix
USE_SDL= sdl mixer
USE_GL= gl glu
USE_LUA= 5.1+
@ -27,7 +26,7 @@ CPPFLAGS+= -I${LOCALBASE}/include -I${LOCALBASE}/include/freetype2 \
LDFLAGS+= -L${LOCALBASE}/lib -L${LUA_LIBDIR}
CONFIGURE_ARGS= --bindir=${PREFIX}/bin --libdir=${PREFIX}/lib \
--program-suffix=5
USE_DOS2UNIX= yes
DOS2UNIX_FILES= src/system/love_system.cpp
PLIST_FILES= bin/love5

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@ -15,8 +15,7 @@ COMMENT= Python bindings for The Open Dynamics Engine
BUILD_DEPENDS= ${LOCALBASE}/lib/libode.a:${PORTSDIR}/devel/ode
USE_BZIP2= yes
USES= tar:bzip2
USE_PYTHON= yes
USE_PYDISTUTILS=yes
PYDISTUTILS_PKGNAME= PyODE

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@ -13,8 +13,7 @@ COMMENT= Psychic Bodyguard FPS - protect the VIP
LIB_DEPENDS= libvorbis.so:${PORTSDIR}/audio/libvorbis
USES= gmake openal:al,alut
USE_BZIP2= yes
USES= tar:bzip2 gmake openal:al,alut
USE_SDL= sdl
USE_GL= yes

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@ -13,9 +13,8 @@ COMMENT= Single- and multi-player first-person shooter based on Cube 2
LICENSE= ZLIB
USES= gmake
USES= tar:bzip2 gmake
GNU_CONFIGURE= yes
USE_BZIP2= yes
CONFIGURE_WRKSRC= ${WRKSRC}/src/enet
BUILD_WRKSRC= ${WRKSRC}/src
WRKSRC= ${WRKDIR}/${PORTNAME}

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@ -14,8 +14,7 @@ LICENSE= GPLv3
LIB_DEPENDS= libpng.so:${PORTSDIR}/graphics/png
USES= iconv
USE_BZIP2= yes
USES= tar:bzip2 iconv
USE_SDL= sdl
USE_GL= gl

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@ -12,8 +12,7 @@ COMMENT= Evolving Artificial Life
LIB_DEPENDS= libfreetype.so:${PORTSDIR}/print/freetype2
USE_BZIP2= yes
USES= pkgconfig
USES= tar:bzip2 pkgconfig
GNU_CONFIGURE= yes
USE_AUTOTOOLS= autoconf:env aclocal:env automake:env libtool
USE_SDL= sdl
@ -27,8 +26,6 @@ PORTDOCS= README AUTHORS Changelog
OPTIONS_DEFINE= DOCS
.include <bsd.port.options.mk>
post-patch:
@${REINPLACE_CMD} -e 's|../share/critterding|${DATADIR}|' \
${WRKSRC}/src/gui/textprinter.cpp ${WRKSRC}/src/gl/glwindow.cpp
@ -36,12 +33,10 @@ post-patch:
pre-configure:
cd ${WRKSRC} && ${AUTORECONF} -fi
.if ${PORT_OPTIONS:MDOCS}
post-install:
${MKDIR} ${STAGEDIR}${DOCSDIR}
.for f in ${PORTDOCS}
${INSTALL_DATA} ${WRKSRC}/${f} ${STAGEDIR}${DOCSDIR}
.endfor
.endif
.include <bsd.port.mk>

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@ -13,9 +13,8 @@ COMMENT= Arcade-style game with elements of economy and adventure
LIB_DEPENDS= libpng.so:${PORTSDIR}/graphics/png \
libguichan.so:${PORTSDIR}/devel/guichan
USE_BZIP2= yes
USES= tar:bzip2 gmake pkgconfig
GNU_CONFIGURE= yes
USES= gmake pkgconfig
USE_GL= gl
USE_SDL= sdl mixer image
USE_PYTHON= yes