As previously announced, remove games/utserver-asu (checksum failure).
This commit is contained in:
parent
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commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=120005
8 changed files with 0 additions and 206 deletions
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@ -476,7 +476,6 @@
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SUBDIR += urban
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SUBDIR += urban-sounds
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SUBDIR += utserver
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SUBDIR += utserver-asu
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SUBDIR += utserver-to
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SUBDIR += vamos
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SUBDIR += vavoom
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@ -1,37 +0,0 @@
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# New ports collection makefile for: abfackelns Server Utilities for UT
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# Date created: Thu Oct 4 23:38:00 CEST 2001
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# Whom: Martin Matuska <martin@tradex.sk>
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#
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# $FreeBSD$
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#
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PORTNAME= asu
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PORTVERSION= 0.5
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MASTER_SITES= ftp://ftp.abfackeln.com/pub/linux/ut/asu/
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DISTNAME= asu-${PORTVERSION}
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Abfackelns Server Utilities (ASU) for Unreal Tournament Server (Linux)
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RUN_DEPENDS= unzip:${PORTSDIR}/archivers/unzip
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BROKEN= "Checksum mismatch"
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EXPIRATION_DATE=2004-08-20
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DEPRECATED= ${BROKEN}
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NO_WRKSUBDIR= yes
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DONT_USE_ZIP= yes
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DO_USE_WRKSUBDIR= yes
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EXECUTABLES= pl
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post-extract:
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@${GZIP_CMD} -c ${FILESDIR}/ucc.init > ${WRKSRC}/ASU/ucc.init.gz
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post-patch:
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@${SED} -e "s|%%LINUXBASE%%|${LINUXBASE}|" \
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-e "s|%%UTDIR%%|${UTDIR}|" \
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${FILESDIR}/template-settings.ini > ${WRKSRC}/ASU/settings.ini
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UT_MASTER_PORT= ${.CURDIR}/../utserver-to
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.include "${UT_MASTER_PORT}/Makefile"
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@ -1 +0,0 @@
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MD5 (asu-0.5.tar.gz) = 9bd0fbb3afe57c4f94af1688a80f3d40
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@ -1,5 +0,0 @@
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[ASU.settings]
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RedirectToURL=http://uz.unrealcenter.com/downloads/
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GameDir=%%LINUXBASE%%/%%UTDIR%%
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GameIni=%%LINUXBASE%%/%%UTDIR%%/System/UnrealTournament.ini
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UserIni=%%LINUXBASE%%/%%UTDIR%%/System/User.ini
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@ -1,117 +0,0 @@
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#!/bin/sh
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#
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# standard format startup script for unreal tournament
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#
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# written by abfackeln@abfackeln.com
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# 2001-02-19
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#
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# modified (FreeBSD) by matuska@wu-wien.ac.at
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# 2001-10-20
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#
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######################################################
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MYNAME="ucc-DM"
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MYGAME="Botpack.DeathMatchPlus"
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MYMAP="DM-Barricade"
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MYUSERID="nobody"
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MYDIR="/usr/games/ut-server"
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MYPORT="7777"
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MYIP=""
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MYMODS=""
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MYINI="UnrealTournament.ini"
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MYLOGFILE="$MYDIR/System/$MYNAME.log"
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MYLOCKFILE="$MYDIR/System/$MYNAME.lock"
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# no user servicable parts beyond this point
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if [ -z "$MYMODS" ]; then
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TMP="$MYMAP""\?game=$MYGAME"
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else
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TMP="$MYMAP""\?game=$MYGAME""\?mutator=$MYMODS"
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fi
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if [ -n "$MYIP" ]; then
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TMP="$TMP multihome=$MYIP"
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fi
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MYEXECMD="./ucc server $TMP -nohomedir ini=$MYINI log=$MYLOGFILE"
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if [ `whoami` = "root" ]; then
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SUID="/usr/bin/su $MYUSERID -c"
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else
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SUID=
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fi
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ulimit -c 0
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case "$1" in
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start)
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echo -n "Starting Unreal Tournament: "
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if [ -f $MYLOCKFILE ]; then
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echo "already running according to $MYLOCKFILE. Not started."
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else
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cd $MYDIR
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if [ -n "$SUID" ]; then
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$SUID "$MYEXECMD > /dev/null & echo \$! > $MYLOCKFILE" > /dev/null &
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else
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/bin/sh -c "$MYEXECMD & echo \$! > $MYLOCKFILE" > /dev/null &
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fi
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echo "$MYNAME"
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fi
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;;
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stop)
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echo -n "Stopping Unreal Tournament: "
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if [ ! -f $MYLOCKFILE ]; then
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echo "not found"
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exit 2
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fi
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kill -TERM `cat $MYLOCKFILE`
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rm -f $MYLOCKFILE
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echo "$MYNAME"
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;;
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restart)
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if [ -f $MYLOCKFILE ]; then
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$0 stop
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fi
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$0 start
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;;
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check)
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## the next condition was devised by Chris Weiss for his ut-check script
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## ftp://xplug.sourceforge.net/pub/xplug/ut-check.tar.gz
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## i have slightly modified it and integrated it here
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## usage: call "ucc.init check" from a cron task every 5 minutes or so
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## output will be nothing if it was running
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## else output will be a start message and the server will restart
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if [ -z "$(ps --no-headers -p $(cat $MYLOCKFILE 2>/dev/null) 2>/dev/null)" ]; then
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$0 restart
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fi
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;;
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infinity)
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## infinite loop to ensure that server is always up without use of cron
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echo $$ > $MYLOCKFILE.8
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## the number 8 is the infinity symbol sideways ;) -abf.
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while [ 1 ]; do
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$0 check
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sleep 60
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done
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;;
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die)
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$0 stop
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## break infinity
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kill -TERM `cat $MYLOCKFILE.8`
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rm -f $MYLOCKFILE.8
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;;
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*)
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echo "Usage: $0 {start|stop|restart|check|infinity|die}"
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exit 1
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esac
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exit 0
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@ -1,16 +0,0 @@
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abfackelns Server Utilities (ASU) for Unreal Tournament
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-------------------------------------------------------
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Key features of abfackelns UT installer package:
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Easy-access to modify most of the common ini settings.
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Umod installation and removal.
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Intelligent patching system with patches for CSHP and ngWorldStats.
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Custom "rc.d" style init scripts to start and stop the server.
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Init script options to ensure that the server stays up!
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Configurable number of bots to be in each game by default.
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Map or skin download redirection of files larger than 100k.
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Visit the following web page for more information:
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WWW: http://ut.abfackeln.com/asu.html
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@ -1,8 +0,0 @@
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For configuration options:
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Execute the menu script "asu.sh" in your UT main directory.
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Notes:
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- If you intend to start ucc.init as root, the user account
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you specify in the configuration requires a valid login shell and
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a valid home directory.
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@ -1,21 +0,0 @@
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%%UTDIR%%Patches/CSHP-4+-patch.tar.gz
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%%UTDIR%%ASU/umodasu/IxHash.pm
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%%UTDIR%%ASU/umodasu/umodasu.pm
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%%UTDIR%%ASU/umodasu/Umod.pm
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%%UTDIR%%ASU/umodasu/Ini.pm
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%%UTDIR%%ASU/umodasu/rc.umod
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%%PORTDOCS%%%%UTDIR%%ASU/gpl.txt.gz
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%%PORTDOCS%%%%UTDIR%%ASU/help.txt.gz
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%%UTDIR%%ASU/legacy-asu-script-0.1.sh
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%%PORTDOCS%%%%UTDIR%%ASU/legal.txt.gz
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%%UTDIR%%ASU/umod.pl
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%%UTDIR%%ASU/settings.ini
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%%UTDIR%%ASU/UnrealTournament.ini.gz
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%%UTDIR%%ASU/User.ini.gz
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%%UTDIR%%ASU/ucc.init.gz
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%%UTDIR%%ASU/asu-main.sh
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%%UTDIR%%asu.sh
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@dirrm %%UTDIR%%Patches
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@dirrm %%UTDIR%%ASU/umodasu
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@unexec rmdir %D/%%UTDIR%%ASU/umodasu 2>/dev/null || echo "If you are permanently removing this port, you should do a ``rm -rf ${PKG_PREFIX}/%%UTDIR%%ASU/umodasu`` to remove any configuration files and logs left." | fmt
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@unexec rmdir %D/%%UTDIR%%ASU 2>/dev/null || true
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