emulators/wine: Unconditionally use SDL
Back port commit 3f4627fc27
from the
wine-devel port:
SDL2 is indirectly pulled in via our (unconditional) FAudio dependency
anyway, so always use it, remove the SDL option, and simplify the port
accordingly.
PR: 258375
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parent
b1ed02542f
commit
e5b4334250
1 changed files with 5 additions and 7 deletions
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@ -21,8 +21,10 @@ BUILD_DEPENDS= ${LOCALBASE}/bin/flex:textproc/flex
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LIB_DEPENDS= libFAudio.so:audio/faudio \
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libxml2.so:textproc/libxml2
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USES= bison cpe desktop-file-utils gmake localbase pkgconfig shebangfix tar:xz
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USES= bison cpe desktop-file-utils gmake localbase \
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pkgconfig sdl shebangfix tar:xz
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USE_GCC= yes
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USE_SDL= sdl2
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CPE_VENDOR= winehq
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@ -48,6 +50,7 @@ CONFIGURE_ARGS+=--verbose \
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--with-oss \
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--without-pulse \
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--without-sane \
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--with-sdl \
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--without-tiff \
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--without-udev \
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--without-unwind \
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@ -64,13 +67,12 @@ SUB_FILES= pkg-message
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PORTDATA= wine.inf
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OPTIONS_DEFINE= CUPS DOCS DOSBOX GNUTLS LDAP LIBXSLT MPG123 OPENAL SDL V4L VKD3D WINEMAKER X11 GECKO MONO
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OPTIONS_DEFINE= CUPS DOCS DOSBOX GNUTLS LDAP LIBXSLT MPG123 OPENAL V4L VKD3D WINEMAKER X11 GECKO MONO
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OPTIONS_DEFAULT=GNUTLS OPENAL X11
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OPTIONS_SUB= yes
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DOSBOX_DESC= Use DOSBox to run MS-DOS programs
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LIBXSLT_DESC= Use libxslt (only used by msxml3.dll)
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SDL_DESC= Use SDL for gamepad support (XInput only)
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VKD3D_DESC= Vulkan and Direct3D 12 support
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WINEMAKER_DESC= Fully support winemaker (requires Perl)
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GECKO_DESC= Bundle Gecko MSI package for Wine
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@ -102,10 +104,6 @@ MPG123_LIB_DEPENDS= libmpg123.so:audio/mpg123
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OPENAL_CONFIGURE_WITH= openal
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OPENAL_USES= openal
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SDL_CONFIGURE_WITH= sdl
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SDL_USES= sdl
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SDL_USE= SDL=sdl2
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V4L_CONFIGURE_WITH= v4l2
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V4L_BUILD_DEPENDS= ${LOCALBASE}/include/linux/videodev2.h:multimedia/v4l_compat
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V4L_LIB_DEPENDS= libv4l2.so:multimedia/libv4l
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