graphics/blender-devel update to 2.40

update to 2.40

PR:		ports/91489
Submitted by:	David Yeske <dyeske@yahoo.com>
This commit is contained in:
Edwin Groothuis 2006-01-08 12:03:08 +00:00
parent 492c350df2
commit f48617339a
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=153053
3 changed files with 23 additions and 12 deletions

View file

@ -5,11 +5,11 @@
# $FreeBSD$
PORTNAME= blender
PORTVERSION= 2.37a
PORTVERSION= 2.40
CATEGORIES= graphics games
MASTER_SITES= http://public.planetmirror.com/pub/blender/source/ \
http://download.blender.org/source/ \
ftp://ftp.cs.umn.edu/pub/blender.org/source/
MASTER_SITES= http://download.blender.org/source/ \
ftp://ftp.cs.umn.edu/pub/blender.org/source/ \
http://public.planetmirror.com/pub/blender/source/
PKGNAMESUFFIX= -devel
MAINTAINER= dyeske@yahoo.com
@ -18,7 +18,8 @@ COMMENT= 3D modeling/rendering/animation/gaming package
BUILD_DEPENDS= scons:${PORTSDIR}/devel/scons
LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
freetype.9:${PORTSDIR}/print/freetype2 \
png.5:${PORTSDIR}/graphics/png
png.5:${PORTSDIR}/graphics/png \
tiff.4:${PORTSDIR}/graphics/tiff
PLIST_FILES= bin/blender
USE_X_PREFIX= yes
@ -31,8 +32,6 @@ USE_GL= yes
CFLAGS+= -O3 -ffast-math
.endif
WRKSRC= ${WRKDIR}/${PORTNAME}
.include <bsd.port.pre.mk>
.if ${ARCH} == "sparc64"

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@ -1,2 +1,3 @@
MD5 (blender-2.37a.tar.gz) = dd0002c09ecd68b3cb3e3d8f4ce31e83
SIZE (blender-2.37a.tar.gz) = 7990789
MD5 (blender-2.40.tar.gz) = 3b58026ca9d0b26292ef39d7e2353f31
SHA256 (blender-2.40.tar.gz) = 931a7b997f08ef6d7e917ba2f1ac203dd886fa8b7d598939fd0e405b7743317c
SIZE (blender-2.40.tar.gz) = 9298365

View file

@ -1,6 +1,6 @@
--- SConstruct.orig Tue Dec 28 20:56:41 2004
+++ SConstruct Tue Dec 28 20:57:28 2004
@@ -663,7 +663,7 @@
--- SConstruct.orig Tue Dec 20 10:56:12 2005
+++ SConstruct Fri Dec 30 16:43:44 2005
@@ -735,7 +735,7 @@
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
@ -9,3 +9,14 @@
print "Building for FreeBSD"
use_international = 'false'
use_gameengine = 'false'
@@ -773,6 +773,10 @@
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/local/lib']
jpeg_include = ['/usr/local/include']
+ # Tiff Library information
+ tiff_lib = ['libtiff']
+ tiff_libpath = ['#../lib/windows/tiff/lib']
+ tiff_include = ['#../lib/windows/tiff/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']