graphics/blender-devel update to 2.40
update to 2.40 PR: ports/91489 Submitted by: David Yeske <dyeske@yahoo.com>
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parent
492c350df2
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=153053
3 changed files with 23 additions and 12 deletions
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@ -5,11 +5,11 @@
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# $FreeBSD$
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PORTNAME= blender
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PORTVERSION= 2.37a
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PORTVERSION= 2.40
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CATEGORIES= graphics games
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MASTER_SITES= http://public.planetmirror.com/pub/blender/source/ \
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http://download.blender.org/source/ \
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ftp://ftp.cs.umn.edu/pub/blender.org/source/
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MASTER_SITES= http://download.blender.org/source/ \
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ftp://ftp.cs.umn.edu/pub/blender.org/source/ \
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http://public.planetmirror.com/pub/blender/source/
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PKGNAMESUFFIX= -devel
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MAINTAINER= dyeske@yahoo.com
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@ -18,7 +18,8 @@ COMMENT= 3D modeling/rendering/animation/gaming package
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BUILD_DEPENDS= scons:${PORTSDIR}/devel/scons
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LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
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freetype.9:${PORTSDIR}/print/freetype2 \
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png.5:${PORTSDIR}/graphics/png
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png.5:${PORTSDIR}/graphics/png \
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tiff.4:${PORTSDIR}/graphics/tiff
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PLIST_FILES= bin/blender
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USE_X_PREFIX= yes
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@ -31,8 +32,6 @@ USE_GL= yes
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CFLAGS+= -O3 -ffast-math
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.endif
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WRKSRC= ${WRKDIR}/${PORTNAME}
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.include <bsd.port.pre.mk>
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.if ${ARCH} == "sparc64"
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@ -1,2 +1,3 @@
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MD5 (blender-2.37a.tar.gz) = dd0002c09ecd68b3cb3e3d8f4ce31e83
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SIZE (blender-2.37a.tar.gz) = 7990789
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MD5 (blender-2.40.tar.gz) = 3b58026ca9d0b26292ef39d7e2353f31
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SHA256 (blender-2.40.tar.gz) = 931a7b997f08ef6d7e917ba2f1ac203dd886fa8b7d598939fd0e405b7743317c
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SIZE (blender-2.40.tar.gz) = 9298365
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@ -1,6 +1,6 @@
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--- SConstruct.orig Tue Dec 28 20:56:41 2004
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+++ SConstruct Tue Dec 28 20:57:28 2004
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@@ -663,7 +663,7 @@
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--- SConstruct.orig Tue Dec 20 10:56:12 2005
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+++ SConstruct Fri Dec 30 16:43:44 2005
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@@ -735,7 +735,7 @@
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openal_libpath = ['/usr/lib']
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openal_include = ['/usr/include']
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@ -9,3 +9,14 @@
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print "Building for FreeBSD"
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use_international = 'false'
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use_gameengine = 'false'
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@@ -773,6 +773,10 @@
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jpeg_lib = ['jpeg']
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jpeg_libpath = ['/usr/local/lib']
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jpeg_include = ['/usr/local/include']
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+ # Tiff Library information
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+ tiff_lib = ['libtiff']
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+ tiff_libpath = ['#../lib/windows/tiff/lib']
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+ tiff_include = ['#../lib/windows/tiff/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
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