- Remove graphics/crystalspace as it has expired

- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:	acm (maintainer), bapt (mentor)
This commit is contained in:
Julien Laffaye 2011-07-17 14:27:53 +00:00
parent 3f828cc498
commit f63d29106c
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=277850
11 changed files with 2 additions and 6682 deletions

2
MOVED
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@ -2280,3 +2280,5 @@ java/shujit||2011-07-13|Has expired: ancient version of Java
net-im/skype12||2011-07-13|Has expired: very old version
net-p2p/tvrss||2011-7-14|tvrss site does not exist anymore
www/horde4-meta||2011-07-14|Removed
graphics/crystalentitylayer||2011-07-17|Removed
graphics/crystalspace||2011-07-17|Has expired: has been broken for a year

View file

@ -88,8 +88,6 @@
SUBDIR += corona
SUBDIR += cosmoplayer
SUBDIR += crw
SUBDIR += crystalentitylayer
SUBDIR += crystalspace
SUBDIR += cthumb
SUBDIR += cuneiform
SUBDIR += curator

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@ -1,84 +0,0 @@
# New ports collection makefile for: Crystal Entity Layer
# Date created: 2005-10-02
# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
#
# $FreeBSD$
#
PORTNAME= crystalentitylayer
PORTVERSION= 1.0.2
PORTREVISION= 3
CATEGORIES= graphics
MASTER_SITES= SF/cel/cel/${PORTVERSION}
DISTNAME= cel-src-${PORTVERSION}
DIST_SUBDIR= crystalspace
MAINTAINER= acm@FreeBSD.org
COMMENT= CEL is a layer that sits on top of Crystal Space 3D Engine
BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam \
cs-config:${PORTSDIR}/graphics/crystalspace
CONFLICTS= crystalentitylayer-devel-[0-9]*
USE_BZIP2= yes
GNU_CONFIGURE= yes
LDFLAGS= -L${LOCALBASE}/lib
CPPFLAGS= -I${LOCALBASE}/include
CONFIGURE_ARGS+= --with-cs-prefix=${LOCALBASE}
MAKE_ENV= LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
DOCSDIR= share/doc/cel-${PORTVERSION}
DATADIR= share/cel
PLIST_SUB+= DOCSDIR=${DOCSDIR} \
DATADIR=${DATADIR}
JAM_CMD= ${LOCALBASE}/bin/jam
JAM_ARGS= -qa
OPTIONS= DEBUG "Build with debugging information" off \
PYTHON "Python Behaviour Layer" on \
CPPUNIT "The C++ Unit Test Library" on \
BFD "Universal BFD library from the GNU binutils" on
.include <bsd.port.pre.mk>
.if !defined(WITH_DEBUG)
CONFIGURE_ARGS+= --enable-debug=no
.else
CONFIGURE_ARGS+= --enable-debug=yes
.endif
.if!defined(WITHOUT_PYTHON)
USE_PYTHON= -2.4
.include <${PORTSDIR}/Mk/bsd.python.mk>
.else
CONFIGURE_ARGS+= --without-python
.endif
.if!defined(WITHOUT_CPPUNIT)
BUILD_DEPENDS+= cppunit-config:${PORTSDIR}/devel/cppunit
.else
CONFIGURE_ARGS+= --without-cppunit
.endif
.if!defined(WITHOUT_BFD)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd
.else
CONFIGURE_ARGS+= --without-bfd
.endif
post-configure:
.if defined(NOPORTDOCS)
@${REINPLACE_CMD} -e 63d ${WRKSRC}/Jamfile
.endif
do-build:
@cd ${WRKSRC} && \
${SETENV} ${MAKE_ENV} ${JAM_CMD} ${JAM_ARGS}
do-install:
@cd ${WRKSRC} && \
${JAM_CMD} install
.include <bsd.port.post.mk>

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@ -1,2 +0,0 @@
SHA256 (crystalspace/cel-src-1.0.2.tar.bz2) = 84c24ff29979318321ebc0bc032b103d5536483e9a5fc569e30c5ea316466786
SIZE (crystalspace/cel-src-1.0.2.tar.bz2) = 4658536

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@ -1,5 +0,0 @@
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/

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@ -1,909 +0,0 @@
bin/bootstrap
bin/bootstrap-1.0
bin/cel-config
bin/cel-config-1.0
bin/celstart
bin/celstart-1.0
bin/celtst
bin/celtst-1.0
bin/hovertest
bin/hovertest-1.0
bin/nettest
bin/nettest-1.0
bin/walktut
bin/walktut-1.0
bin/wheeledtest
bin/wheeledtest-1.0
etc/cel/bootstrap.cfg
etc/cel/celtest.cfg
etc/cel/vfs.cfg
include/cel/behaviourlayer/behave.h
include/cel/behaviourlayer/bl.h
include/cel/behaviourlayer/blgen.h
include/cel/celtool/camera.h
include/cel/celtool/initapp.h
include/cel/celtool/persisthelper.h
include/cel/celtool/stdparams.h
include/cel/celtool/stdpcimp.h
include/cel/physicallayer/datatype.h
include/cel/physicallayer/entity.h
include/cel/physicallayer/entitytpl.h
include/cel/physicallayer/facttmpl.h
include/cel/physicallayer/message.h
include/cel/physicallayer/nettypes.h
include/cel/physicallayer/network.h
include/cel/physicallayer/numreg.h
include/cel/physicallayer/persist.h
include/cel/physicallayer/pl.h
include/cel/physicallayer/propclas.h
include/cel/physicallayer/propchg.h
include/cel/physicallayer/propfact.h
include/cel/propclass/actormove.h
include/cel/propclass/awswin.h
include/cel/propclass/billboard.h
include/cel/propclass/camera.h
include/cel/propclass/colldet.h
include/cel/propclass/craft.h
include/cel/propclass/chars.h
include/cel/propclass/damage.h
include/cel/propclass/defcam.h
include/cel/propclass/gravity.h
include/cel/propclass/hover.h
include/cel/propclass/input.h
include/cel/propclass/inv.h
include/cel/propclass/light.h
include/cel/propclass/linmove.h
include/cel/propclass/mechcommon.h
include/cel/propclass/mechenv.h
include/cel/propclass/mechexploder.h
include/cel/propclass/mechsteer.h
include/cel/propclass/mechsys.h
include/cel/propclass/mechthruster.h
include/cel/propclass/mesh.h
include/cel/propclass/meshsel.h
include/cel/propclass/move.h
include/cel/propclass/mover.h
include/cel/propclass/navgraph.h
include/cel/propclass/newcamera.h
include/cel/propclass/npcmove.h
include/cel/propclass/portal.h
include/cel/propclass/projectile.h
include/cel/propclass/prop.h
include/cel/propclass/quest.h
include/cel/propclass/region.h
include/cel/propclass/rules.h
include/cel/propclass/simpcam.h
include/cel/propclass/solid.h
include/cel/propclass/sound.h
include/cel/propclass/spawn.h
include/cel/propclass/stabiliser_dist.h
include/cel/propclass/test.h
include/cel/propclass/timer.h
include/cel/propclass/tooltip.h
include/cel/propclass/trigger.h
include/cel/propclass/wheeled.h
include/cel/propclass/zone.h
include/cel/tools/billboard.h
include/cel/tools/celconsole.h
include/cel/tools/entityloader.h
include/cel/tools/entitytplloader.h
include/cel/tools/expression.h
include/cel/tools/questmanager.h
include/cel/tools/rulebase.h
lib/cel/addon_celentity.so
lib/cel/addon_celentitytpl.so
lib/cel/addon_questdef.so
lib/cel/addon_ruledef.so
lib/cel/addon_xmlscripts.so
lib/cel/blpython.so
lib/cel/bltest.so
lib/cel/blxml.so
lib/cel/celconsole.so
lib/cel/cpersist.so
lib/cel/mgr_billboard.so
lib/cel/mgr_quests.so
lib/cel/pfactormove.so
lib/cel/pfbillboard.so
lib/cel/pfdamage.so
lib/cel/pfdefcam.so
lib/cel/pfengine.so
lib/cel/pfhover.so
lib/cel/pfinput.so
lib/cel/pfinv.so
lib/cel/pflight.so
lib/cel/pfmechanics.so
lib/cel/pfmesh.so
lib/cel/pfmove.so
lib/cel/pfmover.so
lib/cel/pfnewcamera.so
lib/cel/pfportal.so
lib/cel/pfprojectile.so
lib/cel/pfquest.so
lib/cel/pfrules.so
lib/cel/pfsimpcam.so
lib/cel/pfsound.so
lib/cel/pftest.so
lib/cel/pftools.so
lib/cel/pftrigger.so
lib/cel/pfwheeled.so
lib/cel/pfzone.so
lib/cel/rulebase.so
lib/cel/stdphyslayer.so
lib/cel/xmlpersist.so
lib/libceltool.a
%%DATADIR%%/bindings/python/blcelc.py
%%DATADIR%%/data/ball
%%DATADIR%%/data/basic_entities
%%DATADIR%%/data/basic_level.xml
%%DATADIR%%/data/basic_world
%%DATADIR%%/data/box
%%DATADIR%%/data/cally.cal3d
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%%DATADIR%%/data/cally/cally_calf_left.cmf
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%%DATADIR%%/data/cally/cally_foot_left.cmf
%%DATADIR%%/data/cally/cally_foot_right.cmf
%%DATADIR%%/data/cally/cally_hand_left.cmf
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%%DATADIR%%/data/cally/cally_head.cmf
%%DATADIR%%/data/cally/cally_idle.caf
%%DATADIR%%/data/cally/cally_jog.caf
%%DATADIR%%/data/cally/cally_lowerarm_left.cmf
%%DATADIR%%/data/cally/cally_lowerarm_right.cmf
%%DATADIR%%/data/cally/cally_neck.cmf
%%DATADIR%%/data/cally/cally_pelvis.cmf
%%DATADIR%%/data/cally/cally_ponytail.cmf
%%DATADIR%%/data/cally/cally_shoot_arrow.caf
%%DATADIR%%/data/cally/cally_strut.caf
%%DATADIR%%/data/cally/cally_thigh_left.cmf
%%DATADIR%%/data/cally/cally_thigh_right.cmf
%%DATADIR%%/data/cally/cally_tornado_kick.caf
%%DATADIR%%/data/cally/cally_upperarm_left.cmf
%%DATADIR%%/data/cally/cally_upperarm_right.cmf
%%DATADIR%%/data/cally/cally_walk.caf
%%DATADIR%%/data/cally/cally_wave.caf
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%%DATADIR%%/data/images/banana.png
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%%DATADIR%%/data/images/bluekey.png
%%DATADIR%%/data/images/blueteleport1.png
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%%DATADIR%%/data/images/brick_broken.png
%%DATADIR%%/data/images/brick_full.png
%%DATADIR%%/data/images/button.png
%%DATADIR%%/data/images/button_press.png
%%DATADIR%%/data/images/chair5.gif
%%DATADIR%%/data/images/chocolate.png
%%DATADIR%%/data/images/dark_wood.png
%%DATADIR%%/data/images/desk.png
%%DATADIR%%/data/images/diamond.png
%%DATADIR%%/data/images/diamond_bomb.png
%%DATADIR%%/data/images/doorblue.png
%%DATADIR%%/data/images/doorgreen.png
%%DATADIR%%/data/images/dooropen.png
%%DATADIR%%/data/images/dooryellow.png
%%DATADIR%%/data/images/doorred.png
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%%DATADIR%%/data/images/greenkey.png
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%%DATADIR%%/data/images/lamp_desk.png
%%DATADIR%%/data/images/lamp_table2.gif
%%DATADIR%%/data/images/leaves.png
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%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNavLink.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNavNode-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNavNode.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNewCamera-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNewCamera.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNewCamera__inherit__graph.png
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNpcMove-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcNpcMove.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcPortal-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcPortal.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcProjectile-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcProjectile.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcProperties-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcProperties.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcPropertyListener-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcPropertyListener.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcQuest-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcQuest.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcRegion-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcRegion.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcRules-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcRules.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSimpleCamera-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSimpleCamera.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSimpleCamera__inherit__graph.png
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSolid-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSolid.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSoundListener-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSoundListener.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSoundSource-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSoundSource.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSpawn-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcSpawn.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTest-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTest.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTimer-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTimer.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTooltip-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTooltip.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTrigger-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTrigger.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTriggerListener-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcTriggerListener.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcWheeled-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcWheeled.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcZoneManager-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPcZoneManager.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPropertyChangeQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiPropertyChangeQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuest-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuest.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestManager-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestManager.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestReward-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestReward.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestRewardFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestRewardFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestRewardType-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestRewardType.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOp-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOp.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOpFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOpFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOpType-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSeqOpType.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequence-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequence.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequenceCallback-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequenceCallback.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequenceFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestSequenceFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestStateFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestStateFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTrigger-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTrigger.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerCallback-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerCallback.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerResponseFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerResponseFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerType-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiQuestTriggerType.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceFinishQuestRewardFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceFinishQuestRewardFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceFinishQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceFinishQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceQuestRewardFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiSequenceQuestRewardFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTimeoutQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTimeoutQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTransformQuestSeqOpFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTransformQuestSeqOpFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTriggerQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiTriggerQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiWatchQuestTriggerFactory-members.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/structiWatchQuestTriggerFactory.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/tab_b.gif
%%PORTDOCS%%%%DOCSDIR%%/html/api/tab_l.gif
%%PORTDOCS%%%%DOCSDIR%%/html/api/tab_r.gif
%%PORTDOCS%%%%DOCSDIR%%/html/api/tabs.css
%%PORTDOCS%%%%DOCSDIR%%/html/api/test_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/timer_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/tools_2billboard_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/tooltip_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/trigger_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/wheeled_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/api/zone_8h-source.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.10.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.5.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.6.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.7.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.8.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.9.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_2.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_2.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_2.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_2.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_3.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_3.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_3.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_3.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.5.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.5.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.6.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.4.1.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.4.2.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.4.3.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.4.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.5.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.6.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_4.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_Index.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_abt.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/cel_toc.html
%%PORTDOCS%%%%DOCSDIR%%/html/manual/index.html
@dirrm etc/cel
@dirrm include/cel/behaviourlayer
@dirrm include/cel/tools
@dirrm include/cel/celtool
@dirrm include/cel/propclass
@dirrm include/cel/physicallayer
@dirrm include/cel
@dirrm lib/cel
%%PORTDOCS%%@dirrm %%DOCSDIR%%/html/manual
%%PORTDOCS%%@dirrm %%DOCSDIR%%/html/api
%%PORTDOCS%%@dirrm %%DOCSDIR%%/html
%%PORTDOCS%%@dirrm %%DOCSDIR%%
@dirrm %%DATADIR%%/bindings/python
@dirrm %%DATADIR%%/bindings
@dirrm %%DATADIR%%/data/library/blpython
@dirrm %%DATADIR%%/data/library/blxml
@dirrm %%DATADIR%%/data/library/entitytpl
@dirrm %%DATADIR%%/data/library/quest
@dirrm %%DATADIR%%/data/library
@dirrm %%DATADIR%%/data/cally
@dirrm %%DATADIR%%/data/images
@dirrm %%DATADIR%%/data/sounds
@dirrm %%DATADIR%%/data
@dirrm %%DATADIR%%

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@ -1,189 +0,0 @@
# New ports collection makefile for: Crystal Space 3d
# Date created: 2005-11-19
# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
#
# $FreeBSD$
#
PORTNAME= crystalspace
PORTVERSION= 1.0.2
PORTREVISION= 13
CATEGORIES= graphics
MASTER_SITES= SF/crystal/crystal/${PORTVERSION}
DISTNAME= ${PORTNAME:S/$/-src/}-${PORTVERSION}
DIST_SUBDIR= ${PORTNAME}
MAINTAINER= acm@FreeBSD.org
COMMENT= Free and portable 3D Game Development Kit
BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm \
swig:${PORTSDIR}/devel/swig13 \
jam:${PORTSDIR}/devel/jam
LIB_DEPENDS= png.6:${PORTSDIR}/graphics/png \
jpeg.11:${PORTSDIR}/graphics/jpeg \
aa.1:${PORTSDIR}/graphics/aalib \
CEGUIBase.3:${PORTSDIR}/graphics/cegui
BROKEN= does not compile
DEPRECATED= has been broken for a year
EXPIRATION_DATE=2011-04-17
CONFLICTS= crystalspace-devel-[0-9]*
USE_BZIP2= yes
GNU_CONFIGURE= yes
USE_OPENAL= al alut
USE_GL= yes
WANT_PERL= yes
LDFLAGS+= -L/usr/lib -lc
LIBS= -lc
MAKE_ENV+= LDFLAGS="${LDFLAGS}" LIBS="${LIBS}"
CONFIGURE_ARGS+= --enable-cpu-specific-optimizations=no \
--disable-ptmalloc \
--disable-make-emulation \
--prefix=${PREFIX}
DOCSDIR= share/doc/${PORTNAME}-${PORTVERSION}
JAM_CMD= ${LOCALBASE}/bin/jam
JAM_ARGS= -qa
OPTIONS= DEBUG "Build with debugging information" off \
PYTHON "PYTHON interface" on \
PERL "PERL interface" on \
LCMS "Little Color Management System support" on \
MNG "MNG/JNG graphic files support" on \
MIKMOD "MIKMOD support" on \
VORBIS "Ogg/Vorbis sound plugin support" on \
3DS "3DS files support" on \
ODE "Plugin providing physics through ODE" on \
FREETYPE2 "FREETYPE2 support" on \
CAL3D "Skeletal based 3D character animation support" on \
SDL "SDL support" on \
CACA "LIBCACA support" on \
CPPUNIT "The C++ Unit Test Library" on \
BFD "Universal BFD library from the GNU binutils" on
.include <bsd.port.pre.mk>
.if ${OSVERSION} >= 700000
IGNORE= Some dependencies do not compile with gcc4
.endif
.if ${ARCH} == "sparc64"
BROKEN= Does not compile on sparc64
.endif
.if !defined(WITH_DEBUG)
CONFIGURE_ARGS+= --enable-debug=no
.else
CONFIGURE_ARGS+= --enable-debug=yes
.endif
.if !defined(WITHOUT_PYTHON)
USE_PYTHON= yes
.include <${PORTSDIR}/Mk/bsd.python.mk>
.else
CONFIGURE_ARGS+= --without-python
.endif
.if !defined(WITHOUT_PERL)
USE_PERL5= yes
.else
CONFIGURE_ARGS+= --without-perl
.endif
.if !defined(WITHOUT_LCMS)
LIB_DEPENDS+= lcms.1:${PORTSDIR}/graphics/lcms
.else
CONFIGURE_ARGS+= --without-lcms
.endif
.if !defined(WITHOUT_MNG)
LIB_DEPENDS+= mng.1:${PORTSDIR}/graphics/libmng
.else
CONFIGURE_ARGS+= --without-mng
.endif
.if !defined(WITHOUT_MIKMOD)
LIB_DEPENDS+= mikmod.2:${PORTSDIR}/audio/libmikmod
.else
CONFIGURE_ARGS+= --without-mikmod
.endif
.if !defined(WITHOUT_VORBIS)
LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
.else
CONFIGURE_ARGS+= --without-ogg \
--without-vorbis
.endif
.if !defined(WITHOUT_3DS)
LIB_DEPENDS+= 3ds-1.3:${PORTSDIR}/graphics/lib3ds
.else
CONFIGURE_ARGS+= --without-3ds
.endif
.if !defined(WITHOUT_ODE)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libode.a:${PORTSDIR}/devel/ode
CONFIGURE_ARGS+= --with-ode=${LOCALBASE}
.else
CONFIGURE_ARGS+= --without-ode
.endif
.if !defined(WITHOUT_FREETYPE2)
LIB_DEPENDS+= freetype.9:${PORTSDIR}/print/freetype2
.else
CONFIGURE_ARGS+= --without-freetype2
.endif
.if !defined(WITHOUT_CAL3D)
LIB_DEPENDS+= cal3d.12:${PORTSDIR}/graphics/cal3d
.else
CONFIGURE_ARGS+= --without-cal3d
.endif
.if !defined(WITHOUT_SDL)
USE_SDL= sdl
.else
CONFIGURE_ARGS+= --without-sdl
.endif
.if !defined(WITHOUT_CACA)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libcaca.a:${PORTSDIR}/graphics/libcaca
.else
CONFIGURE_ARGS+= --without-caca
.endif
.if !defined(WITHOUT_CPPUNIT)
BUILD_DEPENDS+= cppunit-config:${PORTSDIR}/devel/cppunit
.else
CONFIGURE_ARGS+= --without-cppunit
.endif
.if !defined(WITHOUT_BFD)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd
.else
CONFIGURE_ARGS+= --without-bfd
.endif
pre-configure:
@${REINPLACE_CMD} -e 's,sdl-config,${SDL_CONFIG:T},g; \
s,86\*),86\*|amd64|ia64),' ${WRKSRC}/configure
post-configure:
@${REINPLACE_CMD} -i "" -e 's|-lcaca|-lcaca_pic|g' ${WRKSRC}/Jamconfig
.if defined(NOPORTDOCS)
@${REINPLACE_CMD} -e 42,44d ${WRKSRC}/Makefile
@${REINPLACE_CMD} -e 26d ${WRKSRC}/Jamfile
@${REINPLACE_CMD} -e 85d ${WRKSRC}/Jamfile
.endif
do-build:
@cd ${WRKSRC} && \
${SETENV} ${MAKE_ENV} ${JAM_CMD} ${JAM_ARGS}
do-install:
@cd ${WRKSRC} && \
${JAM_CMD} install
.include <bsd.port.post.mk>

View file

@ -1,2 +0,0 @@
SHA256 (crystalspace/crystalspace-src-1.0.2.tar.bz2) = c6aa862c7a3df5fb58322c377d1b3ac33a72dcd87ada62f8d62dc66ee4c0b0d3
SIZE (crystalspace/crystalspace-src-1.0.2.tar.bz2) = 36684731

View file

@ -1,21 +0,0 @@
--- plugins/mesh/genmesh/persist/gmesh3ds/gmesh3ds.cpp Mon Sep 10 10:41:09 2007
+++ plugins/mesh/genmesh/persist/gmesh3ds/gmesh3ds.cpp Mon Sep 10 10:42:20 2007
@@ -278,15 +278,15 @@
}
-static int DataReadFunc (void *self, Lib3dsByte *buffer, int size)
+static size_t DataReadFunc (void *self, void *buffer, size_t size)
{
iFile* pData = (iFile*)self;
return (int)pData->Read ((char*)buffer, size );
}
-static int DataWriteFunc (void* /*self*/, const Lib3dsByte* /*buffer*/,
- int /*size*/)
+static size_t DataWriteFunc (void* /*self*/, const void* /*buffer*/,
+ size_t /*size*/)
{
// not yet implemented
return 0;

View file

@ -1,11 +0,0 @@
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
WWW: http://www.crystalspace3d.org

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