- Update games/corsix-to to 0.61

- Move information about requiring originaal game data files to
  pkg-message where it belongs.
This commit is contained in:
Guido Falsi 2017-12-22 08:13:04 +00:00
parent 1a8e245d5d
commit fab73a67cc
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=456969
6 changed files with 24 additions and 35 deletions

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@ -2,9 +2,8 @@
# $FreeBSD$
PORTNAME= corsixth
PORTVERSION= 0.60
PORTVERSION= 0.61
DISTVERSIONPREFIX= v
PORTREVISION= 5
CATEGORIES= games
MAINTAINER= madpilot@FreeBSD.org

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@ -1,3 +1,3 @@
TIMESTAMP = 1464603838
SHA256 (CorsixTH-CorsixTH-v0.60_GH0.tar.gz) = f5ff7839b6469f1da39804de1df0a86e57b45620c26f044a1700e43d8da19ce9
SIZE (CorsixTH-CorsixTH-v0.60_GH0.tar.gz) = 4236286
TIMESTAMP = 1513866855
SHA256 (CorsixTH-CorsixTH-v0.61_GH0.tar.gz) = b8e19743cd499436dce58af67479997e621fe50e21e31f08f440d2303e11f5d6
SIZE (CorsixTH-CorsixTH-v0.61_GH0.tar.gz) = 3513104

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@ -1,13 +0,0 @@
--- CMake/FindLua.cmake.orig 2016-05-29 23:31:27 UTC
+++ CMake/FindLua.cmake
@@ -26,8 +26,8 @@ IF (WITH_LUAJIT)
SET (LUA_INCLUDE_DIRS include/luajit-2.0 include)
ELSE (WITH_LUAJIT)
SET (LUA_INTERPRETER_TYPE "Lua")
- SET (LUA_LIBRARY_NAME lua53 lua5.2 lua52 lua5.1 lua51 lua lua-5.1 liblua liblua.5.3.dylib)
- SET (LUA_INCLUDE_DIRS include include/lua include/lua5.1 include/lua51 include/lua-5.1 include/lua5.2 include/lua5.3 include/lua-5.3)
+ SET (LUA_LIBRARY_NAME lua-5.1 lua-5.2 lua-5.3)
+ SET (LUA_INCLUDE_DIRS include include/lua include/lua51 include/lua52 include/lua53)
ENDIF(WITH_LUAJIT)
FIND_PATH (LUA_INCLUDE_DIR lua.h

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@ -5,15 +5,4 @@ CorsixTH. After most of the original engine has been reimplemented, the
the project will serve as a base from which extensions and improvements to
the original game can be made.
At the moment, game assets (graphics, sounds, levels, translations, etc.)
are loaded from the original game files. Therefore, you will require a
pre-existing Theme Hospital install in order to use CorsixTH. If you've
got a copy of the original game disk lying around, then great -- copy the
HOSP folder (which should contain directories called Data, QData, Levels,
etc.) from the root of the CD to somewhere on your hard drive, and use
this for the theme_hospital_install setting later. If you are unable to
acquire the full game data files, then the demo can be downloaded easily
and used instead (though the demo only has one level, and lacks most of
the management screens).
WWW: https://github.com/CorsixTH/CorsixTH

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@ -0,0 +1,12 @@
NOTE:
At the moment, game assets (graphics, sounds, levels, translations, etc.)
are loaded from the original game files. Therefore, you will require a
pre-existing Theme Hospital install in order to use CorsixTH. If you've
got a copy of the original game disk lying around, then great -- copy the
HOSP folder (which should contain directories called Data, QData, Levels,
etc.) from the root of the CD to somewhere on your hard drive, and use
this for the theme_hospital_install setting later. If you are unable to
acquire the full game data files, then the demo can be downloaded easily
and used instead (though the demo only has one level, and lacks most of
the management screens).

View file

@ -27,11 +27,11 @@ bin/CorsixTH
%%DATADIR%%/Bitmap/mainmenu1080.bmp
%%DATADIR%%/Bitmap/mainmenu1080.dat
%%DATADIR%%/Bitmap/mainmenu1080.pal
%%DATADIR%%/Bitmap/map_cell_outline.bmp
%%DATADIR%%/Bitmap/map_cell_outline_east.bmp
%%DATADIR%%/Bitmap/map_cell_outline_north.bmp
%%DATADIR%%/Bitmap/map_cell_outline_south.bmp
%%DATADIR%%/Bitmap/map_cell_outline_west.bmp
%%DATADIR%%/Bitmap/map_cell_outline.bmp
%%DATADIR%%/Bitmap/mkbootstrap.lua
%%DATADIR%%/Bitmap/mkfont.lua
%%DATADIR%%/Bitmap/mkraw.lua
@ -46,13 +46,13 @@ bin/CorsixTH
%%DATADIR%%/Bitmap/tree_leaf.bmp
%%DATADIR%%/Bitmap/tree_level.bmp
%%DATADIR%%/CorsixTH.lua
%%DATADIR%%/Levels/Example.map
%%DATADIR%%/Levels/avatar.level
%%DATADIR%%/Levels/avatar.map
%%DATADIR%%/Levels/confined_v5.level
%%DATADIR%%/Levels/confined_v5.map
%%DATADIR%%/Levels/demo.level
%%DATADIR%%/Levels/example.level
%%DATADIR%%/Levels/Example.map
%%DATADIR%%/Levels/finisham.level
%%DATADIR%%/Levels/finisham.map
%%DATADIR%%/Levels/original05.level
@ -176,21 +176,22 @@ bin/CorsixTH
%%DATADIR%%/Lua/entities/patient.lua
%%DATADIR%%/Lua/entities/staff.lua
%%DATADIR%%/Lua/entities/vip.lua
%%DATADIR%%/Lua/entity.lua
%%DATADIR%%/Lua/entity_map.lua
%%DATADIR%%/Lua/entity.lua
%%DATADIR%%/Lua/epidemic.lua
%%DATADIR%%/Lua/filesystem.lua
%%DATADIR%%/Lua/game_ui.lua
%%DATADIR%%/Lua/graphics.lua
%%DATADIR%%/Lua/hospital.lua
%%DATADIR%%/Lua/humanoid_action.lua
%%DATADIR%%/Lua/humanoid_actions/answer_call.lua
%%DATADIR%%/Lua/humanoid_actions/call_checkpoint.lua
%%DATADIR%%/Lua/humanoid_actions/check_watch.lua
%%DATADIR%%/Lua/humanoid_actions/die.lua
%%DATADIR%%/Lua/humanoid_actions/falling.lua
%%DATADIR%%/Lua/humanoid_actions/get_up.lua
%%DATADIR%%/Lua/humanoid_actions/idle.lua
%%DATADIR%%/Lua/humanoid_actions/idle_spawn.lua
%%DATADIR%%/Lua/humanoid_actions/idle.lua
%%DATADIR%%/Lua/humanoid_actions/knock_door.lua
%%DATADIR%%/Lua/humanoid_actions/meander.lua
%%DATADIR%%/Lua/humanoid_actions/multi_use_object.lua
@ -273,8 +274,8 @@ bin/CorsixTH
%%DATADIR%%/Lua/objects/machines/hair_restorer.lua
%%DATADIR%%/Lua/objects/machines/inflator.lua
%%DATADIR%%/Lua/objects/machines/jelly_moulder.lua
%%DATADIR%%/Lua/objects/machines/operating_table.lua
%%DATADIR%%/Lua/objects/machines/operating_table_b.lua
%%DATADIR%%/Lua/objects/machines/operating_table.lua
%%DATADIR%%/Lua/objects/machines/scanner.lua
%%DATADIR%%/Lua/objects/machines/shower.lua
%%DATADIR%%/Lua/objects/machines/slicer.lua
@ -286,9 +287,10 @@ bin/CorsixTH
%%DATADIR%%/Lua/objects/plant.lua
%%DATADIR%%/Lua/objects/pool_table.lua
%%DATADIR%%/Lua/objects/projector.lua
%%DATADIR%%/Lua/objects/radiation_shield.lua
%%DATADIR%%/Lua/objects/radiation_shield_b.lua
%%DATADIR%%/Lua/objects/radiation_shield.lua
%%DATADIR%%/Lua/objects/radiator.lua
%%DATADIR%%/Lua/objects/rathole.lua
%%DATADIR%%/Lua/objects/reception_desk.lua
%%DATADIR%%/Lua/objects/screen.lua
%%DATADIR%%/Lua/objects/sink.lua