- Update games/corsix-to to 0.61
- Move information about requiring originaal game data files to pkg-message where it belongs.
This commit is contained in:
parent
1a8e245d5d
commit
fab73a67cc
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=456969
6 changed files with 24 additions and 35 deletions
|
@ -2,9 +2,8 @@
|
|||
# $FreeBSD$
|
||||
|
||||
PORTNAME= corsixth
|
||||
PORTVERSION= 0.60
|
||||
PORTVERSION= 0.61
|
||||
DISTVERSIONPREFIX= v
|
||||
PORTREVISION= 5
|
||||
CATEGORIES= games
|
||||
|
||||
MAINTAINER= madpilot@FreeBSD.org
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
TIMESTAMP = 1464603838
|
||||
SHA256 (CorsixTH-CorsixTH-v0.60_GH0.tar.gz) = f5ff7839b6469f1da39804de1df0a86e57b45620c26f044a1700e43d8da19ce9
|
||||
SIZE (CorsixTH-CorsixTH-v0.60_GH0.tar.gz) = 4236286
|
||||
TIMESTAMP = 1513866855
|
||||
SHA256 (CorsixTH-CorsixTH-v0.61_GH0.tar.gz) = b8e19743cd499436dce58af67479997e621fe50e21e31f08f440d2303e11f5d6
|
||||
SIZE (CorsixTH-CorsixTH-v0.61_GH0.tar.gz) = 3513104
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
--- CMake/FindLua.cmake.orig 2016-05-29 23:31:27 UTC
|
||||
+++ CMake/FindLua.cmake
|
||||
@@ -26,8 +26,8 @@ IF (WITH_LUAJIT)
|
||||
SET (LUA_INCLUDE_DIRS include/luajit-2.0 include)
|
||||
ELSE (WITH_LUAJIT)
|
||||
SET (LUA_INTERPRETER_TYPE "Lua")
|
||||
- SET (LUA_LIBRARY_NAME lua53 lua5.2 lua52 lua5.1 lua51 lua lua-5.1 liblua liblua.5.3.dylib)
|
||||
- SET (LUA_INCLUDE_DIRS include include/lua include/lua5.1 include/lua51 include/lua-5.1 include/lua5.2 include/lua5.3 include/lua-5.3)
|
||||
+ SET (LUA_LIBRARY_NAME lua-5.1 lua-5.2 lua-5.3)
|
||||
+ SET (LUA_INCLUDE_DIRS include include/lua include/lua51 include/lua52 include/lua53)
|
||||
ENDIF(WITH_LUAJIT)
|
||||
|
||||
FIND_PATH (LUA_INCLUDE_DIR lua.h
|
|
@ -5,15 +5,4 @@ CorsixTH. After most of the original engine has been reimplemented, the
|
|||
the project will serve as a base from which extensions and improvements to
|
||||
the original game can be made.
|
||||
|
||||
At the moment, game assets (graphics, sounds, levels, translations, etc.)
|
||||
are loaded from the original game files. Therefore, you will require a
|
||||
pre-existing Theme Hospital install in order to use CorsixTH. If you've
|
||||
got a copy of the original game disk lying around, then great -- copy the
|
||||
HOSP folder (which should contain directories called Data, QData, Levels,
|
||||
etc.) from the root of the CD to somewhere on your hard drive, and use
|
||||
this for the theme_hospital_install setting later. If you are unable to
|
||||
acquire the full game data files, then the demo can be downloaded easily
|
||||
and used instead (though the demo only has one level, and lacks most of
|
||||
the management screens).
|
||||
|
||||
WWW: https://github.com/CorsixTH/CorsixTH
|
||||
|
|
12
games/corsix-th/pkg-message
Normal file
12
games/corsix-th/pkg-message
Normal file
|
@ -0,0 +1,12 @@
|
|||
NOTE:
|
||||
|
||||
At the moment, game assets (graphics, sounds, levels, translations, etc.)
|
||||
are loaded from the original game files. Therefore, you will require a
|
||||
pre-existing Theme Hospital install in order to use CorsixTH. If you've
|
||||
got a copy of the original game disk lying around, then great -- copy the
|
||||
HOSP folder (which should contain directories called Data, QData, Levels,
|
||||
etc.) from the root of the CD to somewhere on your hard drive, and use
|
||||
this for the theme_hospital_install setting later. If you are unable to
|
||||
acquire the full game data files, then the demo can be downloaded easily
|
||||
and used instead (though the demo only has one level, and lacks most of
|
||||
the management screens).
|
|
@ -27,11 +27,11 @@ bin/CorsixTH
|
|||
%%DATADIR%%/Bitmap/mainmenu1080.bmp
|
||||
%%DATADIR%%/Bitmap/mainmenu1080.dat
|
||||
%%DATADIR%%/Bitmap/mainmenu1080.pal
|
||||
%%DATADIR%%/Bitmap/map_cell_outline.bmp
|
||||
%%DATADIR%%/Bitmap/map_cell_outline_east.bmp
|
||||
%%DATADIR%%/Bitmap/map_cell_outline_north.bmp
|
||||
%%DATADIR%%/Bitmap/map_cell_outline_south.bmp
|
||||
%%DATADIR%%/Bitmap/map_cell_outline_west.bmp
|
||||
%%DATADIR%%/Bitmap/map_cell_outline.bmp
|
||||
%%DATADIR%%/Bitmap/mkbootstrap.lua
|
||||
%%DATADIR%%/Bitmap/mkfont.lua
|
||||
%%DATADIR%%/Bitmap/mkraw.lua
|
||||
|
@ -46,13 +46,13 @@ bin/CorsixTH
|
|||
%%DATADIR%%/Bitmap/tree_leaf.bmp
|
||||
%%DATADIR%%/Bitmap/tree_level.bmp
|
||||
%%DATADIR%%/CorsixTH.lua
|
||||
%%DATADIR%%/Levels/Example.map
|
||||
%%DATADIR%%/Levels/avatar.level
|
||||
%%DATADIR%%/Levels/avatar.map
|
||||
%%DATADIR%%/Levels/confined_v5.level
|
||||
%%DATADIR%%/Levels/confined_v5.map
|
||||
%%DATADIR%%/Levels/demo.level
|
||||
%%DATADIR%%/Levels/example.level
|
||||
%%DATADIR%%/Levels/Example.map
|
||||
%%DATADIR%%/Levels/finisham.level
|
||||
%%DATADIR%%/Levels/finisham.map
|
||||
%%DATADIR%%/Levels/original05.level
|
||||
|
@ -176,21 +176,22 @@ bin/CorsixTH
|
|||
%%DATADIR%%/Lua/entities/patient.lua
|
||||
%%DATADIR%%/Lua/entities/staff.lua
|
||||
%%DATADIR%%/Lua/entities/vip.lua
|
||||
%%DATADIR%%/Lua/entity.lua
|
||||
%%DATADIR%%/Lua/entity_map.lua
|
||||
%%DATADIR%%/Lua/entity.lua
|
||||
%%DATADIR%%/Lua/epidemic.lua
|
||||
%%DATADIR%%/Lua/filesystem.lua
|
||||
%%DATADIR%%/Lua/game_ui.lua
|
||||
%%DATADIR%%/Lua/graphics.lua
|
||||
%%DATADIR%%/Lua/hospital.lua
|
||||
%%DATADIR%%/Lua/humanoid_action.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/answer_call.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/call_checkpoint.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/check_watch.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/die.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/falling.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/get_up.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/idle.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/idle_spawn.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/idle.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/knock_door.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/meander.lua
|
||||
%%DATADIR%%/Lua/humanoid_actions/multi_use_object.lua
|
||||
|
@ -273,8 +274,8 @@ bin/CorsixTH
|
|||
%%DATADIR%%/Lua/objects/machines/hair_restorer.lua
|
||||
%%DATADIR%%/Lua/objects/machines/inflator.lua
|
||||
%%DATADIR%%/Lua/objects/machines/jelly_moulder.lua
|
||||
%%DATADIR%%/Lua/objects/machines/operating_table.lua
|
||||
%%DATADIR%%/Lua/objects/machines/operating_table_b.lua
|
||||
%%DATADIR%%/Lua/objects/machines/operating_table.lua
|
||||
%%DATADIR%%/Lua/objects/machines/scanner.lua
|
||||
%%DATADIR%%/Lua/objects/machines/shower.lua
|
||||
%%DATADIR%%/Lua/objects/machines/slicer.lua
|
||||
|
@ -286,9 +287,10 @@ bin/CorsixTH
|
|||
%%DATADIR%%/Lua/objects/plant.lua
|
||||
%%DATADIR%%/Lua/objects/pool_table.lua
|
||||
%%DATADIR%%/Lua/objects/projector.lua
|
||||
%%DATADIR%%/Lua/objects/radiation_shield.lua
|
||||
%%DATADIR%%/Lua/objects/radiation_shield_b.lua
|
||||
%%DATADIR%%/Lua/objects/radiation_shield.lua
|
||||
%%DATADIR%%/Lua/objects/radiator.lua
|
||||
%%DATADIR%%/Lua/objects/rathole.lua
|
||||
%%DATADIR%%/Lua/objects/reception_desk.lua
|
||||
%%DATADIR%%/Lua/objects/screen.lua
|
||||
%%DATADIR%%/Lua/objects/sink.lua
|
||||
|
|
Loading…
Reference in a new issue