- Bump PORTREVISION for MAINTAINER, LICENSE, pkg-plist change
- Transfer maintainership to games@ team - Add license (GPLv2) - Add AUTHORS and NEWS to DOCS - Add pkg-message, information about usage - Add Desktop entry file - Change REINPLACE, cosmetical changes, fix bad C++ code - Use supplied icon - Add patch, fix deprecated code for Clang - Change pkg-descr, cosmetical changes - Recreate pkg-plist with make makeplist, remove DOCS, add icon
This commit is contained in:
parent
1a16aa2d12
commit
fb21557f95
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=351348
5 changed files with 68 additions and 18 deletions
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@ -3,39 +3,56 @@
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PORTNAME= highmoon
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PORTVERSION= 1.2.4
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PORTREVISION= 9
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PORTREVISION= 10
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CATEGORIES= games
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MASTER_SITES= http://highmoon.gerdsmeier.net/
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MAINTAINER= ports@FreeBSD.org
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MAINTAINER= games@FreeBSD.org
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COMMENT= Duel in the universe
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LICENSE= GPLv2
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WRKSRC= ${WRKDIR}/HighMoon
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USE_SDL= image sdl
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USES= gmake
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USE_SDL= image sdl
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MAKE_ARGS= CXX="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}"
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CXXFLAGS+= `${SDL_CONFIG} --cflags`
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LDFLAGS+= `${SDL_CONFIG} --libs` -lSDL_image
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PORTDOCS= AUTHORS NEWS README
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OPTIONS_DEFINE= DOCS
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SUB_FILES= pkg-message
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DESKTOP_ENTRIES="HighMoon" "" "${PORTNAME}" \
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"${PORTNAME}" "Game;ArcadeGame;" ""
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post-patch:
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@${FIND} ${WRKSRC}/src -type f | ${XARGS} ${REINPLACE_CMD} -e \
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's|SDL/SDL|SDL|g ; \
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s|^#define __ENV|//#define __ENV|g ; \
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s|"gfx/|"${DATADIR}/gfx/|g ; \
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s|"snd/|"${DATADIR}/snd/|g ; \
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s|-round(|-rint(|g'
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's|SDL/SDL|SDL|; \
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s|^#define __ENV|//#define __ENV|; \
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s|"gfx/|(char\*)"${DATADIR}/gfx/|; \
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s|"snd/|(char\*)"${DATADIR}/snd/|; \
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s|-round(|-rint(|'
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${REINPLACE_CMD} -e \
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's|planet_filename = ""|planet_filename = (char\*)""|; \
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s|u_filename = ""|u_filename = (char\*)""|; \
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s|c_filename = ""|c_filename = (char\*)""|' \
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${WRKSRC}/src/galaxy.cpp
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${REINPLACE_CMD} -e 's|"HighMoon -|(char\*)"HighMoon -|; \
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s|"Highmoon -|(char\*)"HighMoon -|' \
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${WRKSRC}/src/language.cpp
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/ufo ${STAGEDIR}${PREFIX}/bin/${PORTNAME}
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@${MKDIR} ${STAGEDIR}${DATADIR}/gfx
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${INSTALL_DATA} ${WRKSRC}/gfx/* ${STAGEDIR}${DATADIR}/gfx
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@${MKDIR} ${STAGEDIR}${DATADIR}/snd
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${INSTALL_DATA} ${WRKSRC}/snd/* ${STAGEDIR}${DATADIR}/snd
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@(cd ${WRKSRC} && ${COPYTREE_SHARE} "gfx snd" ${STAGEDIR}${DATADIR})
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${INSTALL_DATA} ${WRKSRC}/icon.png ${STAGEDIR}${DATADIR}
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${LN} -sf ${DATADIR}/icon.png \
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${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${STAGEDIR}${DOCSDIR}
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.include <bsd.port.mk>
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13
games/highmoon/files/patch-src__sound.cpp
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13
games/highmoon/files/patch-src__sound.cpp
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--- ./src/sound.cpp.orig 2006-03-25 22:10:32.000000000 +0100
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+++ ./src/sound.cpp 2014-04-15 17:58:18.532919123 +0200
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@@ -27,6 +27,10 @@
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#include "sound.hpp"
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+#ifdef __clang__
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+#pragma clang diagnostic ignored "-Wtautological-constant-out-of-range-compare"
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+#endif
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+
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Soundset::Sample Soundset::sounds[ NUMBEROFCHANNELS ];
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bool Soundset::soundOn = true;
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games/highmoon/files/pkg-message.in
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games/highmoon/files/pkg-message.in
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===============================================================================
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HighMoon has been installed.
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All options are given in the command line or GUI shortcuts
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You can use executable to start and see shortcuts
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highmoon --help
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Or can use desktop file with shortcuts
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%%LOCALBASE%%/share/applications/highmoon.desktop
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Have fun!
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===============================================================================
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HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place
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in the universe. There is a planet system between two flying saucers. The
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gravitational fields of the planets and moons change inevitably each
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ballistic curve. It is not easy to eliminate an enemy. If you miss it,
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in the universe. There is a planet system between two flying saucers.
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The gravitational fields of the planets and moons change inevitably each
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ballistic curve. It is not easy to eliminate an enemy. If you miss it,
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the shoots can change their direction and become dangerous to the attacker.
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HighMoon can be played against a computer or a human opponent in many
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@ -1,5 +1,4 @@
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bin/highmoon
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%%PORTDOCS%%%%DOCSDIR%%/README
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%%DATADIR%%/gfx/c_shooting.gif
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%%DATADIR%%/gfx/c_thinking.gif
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%%DATADIR%%/gfx/cpktblue.gif
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%%DATADIR%%/gfx/ufoblue.gif
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%%DATADIR%%/gfx/ufored.gif
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%%DATADIR%%/gfx/venus.gif
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%%DATADIR%%/icon.png
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%%DATADIR%%/snd/applause.wav
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%%DATADIR%%/snd/click.wav
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%%DATADIR%%/snd/curve.wav
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%%DATADIR%%/snd/laser.wav
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%%DATADIR%%/snd/pluck.wav
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%%DATADIR%%/snd/strom.wav
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share/pixmaps/highmoon.png
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@dirrm %%DATADIR%%/snd
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@dirrm %%DATADIR%%/gfx
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@dirrm %%DATADIR%%
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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