These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for these
ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for
these ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
Remove bash.cc.keio.ac.jp; the host doesn't exist, and
even in 2000 when it did exist, it didn't have the file.
Remove ftp.iis.u-tokyo.ac.jp; it has not has a TeX directory
since 2000.
Remove ftp.waseda.ac.jp; it has no tex directory.
files/patch-im-client_gcin-im-client.c:
Without this, connecting to gcin daemon via unix domain socket (which is
gcin's preferred method) NEVER works. Not sure how it works on Linux, I'd
like to discuss this with gcin author. Unknown to me at this time.
files/patch-win0.c:
On its discussion forum, people said 1.0.9 needs this otherwise the build
won't work.
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for these
ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
(different C++ API between 2.95 and 3.4)
Depend on libsigc++20 instead of 12 because 20 gets everytime take
if it is installed. This also highers the library version from
4 to 5.
Bump PORTREVISION
The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
PR: ports/86847
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
WWW: http://icculus.org/excido/
PR: ports/85157
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
To enable interoperability between Portlets and Portals, this specification
defines a set of APIs for Portal computing addressing the areas of aggregation,
personalization, presentation and security.
WWW: http://www.jcp.org/en/jsr/detail?id=168/