Commit graph

9 commits

Author SHA1 Message Date
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Pav Lucistnik
45a44e27c7 - Add SHA256 2005-11-24 19:28:01 +00:00
Edwin Groothuis
c9ea361463 Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5
2004-03-16 04:23:56 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Trevor Johnson
0c881ba59c SIZEify. 2004-01-29 07:24:56 +00:00
Kirill Ponomarev
4ffd9a16ab - Use new knobs from bsd.sdl.mk 2004-01-20 18:21:02 +00:00
Adam Weinberger
b3fbf266c1 Don't clobber ${CC}, respect ${CFLAGS}, and skip some optimizations
that weren't making things any faster or smaller, and were making the
build fail on alpha.

Reported by:	kris
2003-06-18 06:20:03 +00:00
Adam Weinberger
98429e0a05 Add glMaze.
glMaze is a multiplayer OpenGL maze game.  Up to six players hunt
each other online in a real 3-D maze.
2003-06-06 03:18:22 +00:00