hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
I believe a symbolic link to /compat/linux/usr/X11R6/lib/libGL.so.1
is needed in /usr/local/share/q3ademo
Otherwise, quake will complain that it can not find the
libGL.so. Perhaps /compat/linux/usr/X11R6/lib/ could also
be added to the library path, but creating a link may be a
simplier solution.
PR: ports/74934
Submitted by: Yonas <yonas_@yahoo.com>
Software (demo version). The game was not personally tested by me,
but I figured we should have a port available for those who wish to
try to get it working with their video card.
PR: 23507
Submitted by: Marc van Woerkom <3d@FreeBSD.org>