* WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX
* No more reliance on gnuregex
* Squelch patch-time calls to REINPLACE_CMD
* Update distinfo to reference new menucolors patch
* Update patch-ad to remove -lgnuregex (see below note)
* Update patch-ad to remove use of $LIBTTY
PR: ports/92958
Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
WWW: http://www.darkarts.co.za/projects/vultures/
PR: ports/97886
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".
PR: ports/91837
Approved by: garga (mentor, implicitly)
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".
WWW: http://red.planetarena.org/
PR: ports/91802
Approved by: garga (mentor)
- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor
PR: ports/96932
Submitted by: Shaun Amott
I separeted glest port to glest and glest-data ports.
Glest 2.0.0 has been released, this version includes loads of new features:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
PR: ports/95608
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)