Commit graph

22 commits

Author SHA1 Message Date
Joe Marcus Clarke
46a4d69571 Bump PORTREVISIONS for all ports that depend on atk or pango to ease in the
big upgrade.
2004-11-07 22:37:47 +00:00
Adam Weinberger
c10d8e4505 Update to 0.3.2.
Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.

Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
2004-08-25 03:01:57 +00:00
Joe Marcus Clarke
103670c02a Chase the gstreamer shared lib bump. 2004-08-16 21:28:25 +00:00
Joe Marcus Clarke
7c3c515b5e Bump PORTREVISION to chase the gstreamer shared lib version. 2004-08-02 20:15:42 +00:00
Adam Weinberger
f50714a28b Use the new gconf schema stuff. 2004-07-06 17:35:08 +00:00
Joe Marcus Clarke
07e83a4a5b Chase the gstreamer shared lib version, and bump PORTREVISION where
appropriate.
2004-06-14 18:31:04 +00:00
Joe Marcus Clarke
b41b93b15e Fix some known compatibility problems with GNOME 2.6. 2004-04-05 04:15:24 +00:00
Trevor Johnson
3bca696b10 Add size data, approved by maintainers. 2004-03-18 18:01:13 +00:00
Ade Lovett
3f651573ad Whoa there, boy, that's a mighty big commit y'all have there...
Begin autotools sanitization sequence by requiring ports to explicitly
specify which version of {libtool,autoconf,automake} they need, erasing
the concept of a "system default".

For ports-in-waiting:

	USE_LIBTOOL=YES		->	USE_LIBTOOL_VER=13
	USE_AUTOCONF=YES	->	USE_AUTOCONF_VER=213
	USE_AUTOMAKE=YES	->	USE_AUTOMAKE_VER=14

Ports attempting to use the old style system after June 1st 2004 will be
sorely disappointed.
2004-03-14 06:17:56 +00:00
Adam Weinberger
a684bdc1fb Change WWW to new homepage location.
Located by:	Mezz's slick sleuthing skillz
2004-03-05 14:43:57 +00:00
Adam Weinberger
cde3d02e5c Dump GNU_CONFIGURE in favour of USE_LIBTOOL and lthack.
Submitted by:	mezz
2004-03-04 23:43:44 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Adam Weinberger
1445819378 Dunno yet what happened, but the monkeybubble website has disappeared
into the aether. I'm hosting the distfile locally until I can figger
out what's up.
2004-01-29 15:19:34 +00:00
Adam Weinberger
797fe0a687 Update to 0.1.9. Now without 8 billion pixbuf errors! 2004-01-19 15:01:37 +00:00
Adam Weinberger
fc697244cb Update to 0.1.8.
Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
2004-01-17 20:37:00 +00:00
Adam Weinberger
f75ee6697b Fix a bug that prevented GConf schemas from being properly registered.
Submitted by:	marcus
Obtained from:	MarcusCom repo
2004-01-03 20:38:39 +00:00
Adam Weinberger
d9d7af2242 Remove a deprecated REINPLACE, simplify the gstreamer lib minor no. check,
and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
2004-01-01 23:31:49 +00:00
Pav Lucistnik
97ebec7673 - Update to 0.1.7
Approved by:	adamw (maintainer)
2003-12-31 22:13:21 +00:00
Adam Weinberger
094361418c Add missing dependency on libgnomeui
"Noticed" (anthropomorphically) by:	bento
2003-10-17 05:13:00 +00:00
Adam Weinberger
c30cb1f3d8 The description implied that we didn't need help tracking down
the memory problem with this game. Change the wording accordingly,
and explicitly beg for help.
2003-10-16 14:08:46 +00:00
Adam Weinberger
1018402a14 Prevent bin/gsttest from getting built and being installed. It didn't
really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
2003-10-10 02:23:03 +00:00
Adam Weinberger
743cf297ce Add monkeybubble, a GTK2 puzzle bobble clone.
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.

Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.

Tested by:	anholt, marcus, and others
2003-10-07 04:22:20 +00:00