the LINKFLAGS, otherwise we get this:
/usr/bin/ld: invalid DSO for symbol `g_signal_connect_data' definition
/usr/local/lib/libgobject-2.0.so.0: could not read symbols: Bad value
c++: error: linker command failed with exit code 1 (...)
scons: *** [build/release/radiant.cpu] Error 1
- Replace PTHREAD_LIBS variable with '-pthread' and tidy up some superfluous
LOCALBASE-related assignments while here (leftovers from X11BASE era)
- Get rid of bogus dependency on devel/py-subversion
- Modernize LIB_DEPENDS syntax, copy files with -a
- Add an explicit dependency on pkgconfig
Reported by: pkg-fallout
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)