on economy and city building. Expand your small settlement to a strong and
wealthy colony, collect taxes and supply your inhabitants with valuable goods.
Increase your power with a well balanced economy and with strategic trade and
diplomacy.
WWW: http://www.unknown-horizons.org/
PR: ports/168409
Submitted by: Green Dog <fiziologus _at_ gmail.com> (maintainer)
Approved by: decke (mentor)
same name supporting both online multiplayer and man-vs-machine modes.
WWW: http://www.keldon.net/rftg/
PR: ports/156362
Submitted by: "Miles V. Aronnax" <miles@aronnax.net>
Approved by: crees (mentor), tabthorpe (mentor)
bindings. It's designed to be flexible enough to support a wide variety of
2D game types but specializes in 2D isometric type views.
WWW: http://www.fifengine.net/
PR: ports/168231
Submitted by: GreenDog <fiziologus@gmail.com>
*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*
Battlestar Daily uncovers heinous sabotage scheme!
Leaked mission radio protocols show losing grip on reality.
In what flabbergasted experts describe as a 'highly efficient, covert
thingie'-scheme, members of our forces involved in highly classified operations
suffered a dramatic loss of vital sensorical capabilities, leading to
desastrous results.
From leaked radio recordings and its own sources involved in mission
preparation and conduct, BD learned shocking details of failed missions.
While sources insist, that missions parameters were in normal range at all
times, the recordings reveal disoriented operatives, sobbingly crawling floors
looking for gear like laser pistols, or panicking over loss of visuals after
battles in space.
'Odd.', one expert is quoted saying after reviewing detailed mission protocols,
clearly admitting to this being a deliberate act of sabotage.
'They need to adapt to this new threat.', says Vidad Gleirg, Battlestar senior
consultant with Anagram & Partners, 'Quickly.'.
BD has notified officials of the situation, and is awaiting responses.
PR: ports/166319
Submitted by: Marco Steinbach <coco@executive-computing.de>
Approved by: beat (mentor)
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
PR: ports/167354
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler, itetcu (mentors, implicit)
- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html
PR: ports/168087
Submitted by: nemysis@gmx.ch
Windows and Linux. The object of the game is to move and rotate pieces in order
to fill in complete rows. The more rows you clear at once,
the more points you score!
WWW: http://fbg.sourceforge.net/
PR: ports/168086
Submitted by: nemysis@gmx.ch
entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.
WWW: http://avsn.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch
It is a rampart-like game (old arcade classic) set in space.
Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!
WWW: http://kombat.kajaani.net/
PR: ports/167374
Submitted by: nemysis@gmx.ch