The purpose of this library is to simplify the creation of computer graphics
software. Specifically, it is targeted towards cross-platform development
using the OpenGL rendering API and the FLTK interface toolkit. It attempts
to provide facilities which are useful in the majority of graphics programs.
This release introduces some (relatively small) incompatible changes with
1.0.x versions of the library. Details on changes can be found below.
WWW: http://graphics.cs.uiuc.edu/~garland/software/libgfx.html
creates really pretty output.
Clicker leverages the power of Cairo to create snazzy 2D graphics easily and
quickly.
At it's core Clicker is more of a toolkit for creating charts. It's
interface is a bit more complex because making pretty charts requires
attention and care. Some fine defaults are established to make getting
started easier, but to really unleash the potential of Clicker you must roll
up your sleeves and build things by hand.
WWW: http://search.cpan.org/dist/Chart-Clicker/
PR: ports/102070
Submitted by: chinsan <chinsan.tw(at)gmail.com>
Approved by: krion (mentor)
- s/INSTALLS_SHLIB/USE_LDCONFIG/
PR: ports/101490
Submitted by: Stanislav Sedov <ssedov at mbsd.msk.ru>
Approved by: Arjan van Leeuwen <avleeuwen at piwebs.com> (maintainer)
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
(devel version)
WWW: http://cel.crystalspace3d.org/
Repocopied by: marcus
Approved by: garga (mentor)
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
(devel version)
WWW: http://www.crystalspace3d.org
Repocopied by: marcus
Approved by: garga (mentor)
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
(devel version)
WWW: http://www.crystalspace3d.org
Repocopied by: marcus
Approved by: garga (mentor)
- Fix pkg-plist
- Add missing dependencies
- Add CONFLICTS with graphics/crystalspace-devel (i'll commit it soon)
- Add one patch file for building this with new version of graphics/cal3d
- Others tiny modifications
Reported by: kris [1]
Approved by: garga (mentor)
- This release makes some improvements to the texture viewer: in particular,
shadow textures will be displayed in grey-scale rather than crashing, and
luminance textures will appear in grey-scale rather than red-scale. There are
miscellaneous other bugfixes and improvements.
- Additionally, the gtkglext LIB_DEPEND was fixed, as 1.0.2 seems to be the
current version.
Add OPTIONS support [2]
PR: ports/102014
Submitted by: Erik Greenwald (maintainer) [1], itetcu (me) [2]
Note that these directories are be removed by other dependency ports,
so I do not bump PORTREVISION for them. These affected ports are
belong to ports@.
PR: ports/101586
Submitted by: Stanislav Sedov <ssedov at mbsd.msk.ru>
This is a FreeBSD/SDL port of Tran's timeless demo written in 1994. The
demo is like a screen saver, there is stuff warping around onscreen,
colors are changing and sprites are moving all over the place.
PR: ports/101456
Submitted by: Jeff Molofee <nehe@cruzinternet.com>
- Pass maintainership to submitter
Short changelog:
- Black preservation on CMYK-> CMYK transforms
- Ability to set adaptation state of observer on absolute colorimetric
transforms.
- A rather advanced feature. Actually it only allows No adaptation (d=0) and
observer fully adapted (d=1)
- lcms can now "fix" some broken 8-bit profiles that have gray axes misplaced.
- icctrans can now read CGATS/IT8 files.
- improved tifficc with tiff Lab8 support
PR: ports/101603
Submitted by: Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by: krion (mentor)
epdfview crashes on -CURRENT, when trying to search in document.
Yuri have added a bug report with patch:
http://www.emma-soft.com/projects/epdfview/ticket/57
PR: ports/101621
Submitted by: maintainer <chinsan dot tw@gmail dot com>
This commit should largele be a NOOP as it only adds support
for DESTDIR undefined. This does allow us to start testing
ports with DESTDIR set, but this is as of yet not supported.
Although this has been extensively tested on pointyhat, this
is a very intrusive change and some cases may have been
overlooked. Please contact Gabor and me if you find any.
PR: 100555
Submitted by: gabor
Sponsored by: Google Summer of Code 2006
o update to new version 1.0.9;
o add amd64 to ONLY_FOR_ARCHS;
o add SHA256 checksum;
o add fetching of the sources when PACKAGE_BUILDING=YES.
Approved by: mranner@inode.at (maintainer timeout, emailed 2006-06-26),
netchild (mentor, implicit)
o update to a newer version 1.2.5;
o add fetching of the sources when PACKAGE_BUILDING=YES;
o introduce SDLIMVER to be used at pkg-plist file.
Approved by: nivit@users.sourceforge.net (maintainer timeout, emailed 2006-06-26,
netchild (mentor, implicit)