2007-03-07 emulators/grustibus: Project was abandoned 6 years ago and expects an old version of xmame (0.37b4), please use other frontends instead (like gxmame)
2007-03-10 graphics/drm-kmod: Broken on all supported versions of FreeBSD
of one of the first XMAME GUI frontends available on this planet called
QMamecat (derived from MAMECAT, which was text-only).
QMamecat was based upon Qt 2; its development was frozen in 2003. QMC2 has
been rebuilt from scratch as a Qt 4 project. Parts of the design and code were
inspired by its predecessor, but it's not just a remake. We tried to make the
new design as flexible as possible to minimize dependencies from frontend- and
CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 now
uses a template based MAME configuration scheme, which can easily be enhanced
with additional command line options (defined in an XML template file).
As a result of this flexible design, we are able to support multiple MAME
targets - currently XMAME and SDLMAME!
WWW: http://www.mameworld.net/mamecat/
It has the following features:
- Preview Screenshot.
- Game List built from available ROMs.
- ROM status verification.
- Capture window for XMAME output detail.
- Random Game feature to start a random (working) game.
WWW: http://www.parallelrealities.co.uk/xmamegui.php
Loemu is a free application that provides a simple frontend for various game
emulators.
Features:
- Currently it supports game emulation with xmame, sdlmame and snes9x.
- Browse games using dynamic list. This allows to browse in a list generated
with some categories (and it has other advantages).
- Finds games quickly. Using a specific dialog that looks for a game in all
the gamelist.
- The generation of the dynamic list filtering the gamelist is very fast.
- It has been developed with PyGTK + Glade.
- Released under GNU General Public License.
The design of loemu allows the support of more emulators adding specific
emulator configuration files.
WWW: http://loemu.pegueroles.com/
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a
normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192
images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every game
played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in
background.
* Sound effects (MP3/WAV) for key press, program start, game start, program
exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
It supports many homebrew nds rom demos as well as a handful
of wireless multiboot demo nds roms. It also runs DSLinux,
the port of Linux to the Nintendo DS
WWW: http://desmume.sourceforge.net/
PR: ports/108903
Submitted by: Stefan Sperling <stsp at stsp.in-berlin.de>
for computer emulation. Right now it can emulate Sun 2/120 and
3/150.
WWW: http://theory.lcs.mit.edu/~fredette/tme/
PR: ports/106839
Submitted by: trasz <trasz at pin.if.uz.zgora.pl>
richer API and capability set than the simple POSIX async I/O facility.
This library, libaio, provides the Linux-native API for async I/O.
The POSIX async I/O facility requires this library in order to provide
kernel-accelerated async I/O capabilities, as do applications which
require the Linux-native async I/O API.
PR: ports/106994
Submitted by: Simun Mikecin <numisemis at yahoo dot com>
2006-12-01 audio/xmms-rateplug: Project disappeared from the internet
2006-12-01 chinese/iiimf-le-chewing: fails to install (dependency problem)
2006-12-01 deskutils/mhc-xemacs21-mule: hangs during build
2006-12-01 devel/alleyoop: Does not compile
2006-12-01 devel/hs-crypto: is incompatible with current GHC, needs updating
2006-12-01 editors/gedit-autocomplete-plugin: Not compatible with gedit versions >= 2.14
2006-12-01 emulators/basiliskII: Does not compile
2006-12-01 emulators/vmware-tools2: Unfetchable
2006-12-01 emulators/vmware2: Unfetchable
2006-12-03 finance/ccard: Project disappeared from the internet
On this page, you'll find command line programs which can replace and/or
supplement the VMware's official VMwareTools.
These programs use VMware's undocumented and therefore not officially
supported feature to communicate with VMware (see VMware Backdoor I/O Port).
Information on these functions have come entirely from my personal research
and quite a few contributions by fellow VMware users.
These programs are intended partly as illustrative examples of how to use the
VMware backdoor function and I have cut many corners writing them.
* vmw: generic backdoor access program
* vmshrink: virtual disk shrink program
* vmftp: host-guest file transfer program
WWW: http://chitchat.at.infoseek.co.jp/vmware/vmtools.html
emulator. It uses an INI-like configuration file to provision
Dynamips emulator networks. It takes care of specifying the right
port adapters, generating and matching up those pesky NIO descriptors,
specifying bridges, frame-relay, ATM switches, etc. It also provides
a management CLI for listing devices, suspending and reloading
instances, etc.
WWW: http://dyna-gen.sourceforge.net/
PR: ports/105282
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
Z80 TI calculators (73, 82, 83, 83+, 83+ SE, 84+, 84+ SE, 85, and 86) except
for TI-81, and all known ROM/OS versions.
WWW: http://lpg.ticalc.org/prj_tilem/
front end for the M.A.M.E. arcade game emulator, and has been designed with
arcade cabinet controls & projects in mind.
WWW: http://www.anti-particle.com/wahcade.shtml
PR: ports/102525
Submitted by: Nathaniel Roark <robb_force@holybuffalo.net>
Yabause is a Sega Saturn emulator. It currently runs on GNU/Linux, FreeBSD and
is being ported to Microsoft Windows and Mac OS X. It is also ported to the
Sega Dreamcast as a separate project. It is written in C using the SDL and
OpenGL libraries with support for cdrom and iso files.
WWW: http://yabause.sourceforge.net/
Approved by: garga (mentor)
Pyxmame is a free application that provides a simple frontend for the xmame,
developed with PyGTK
WWW: http://pegueroles.com/Pyxmame/
Approved by: garga (mentor)
supports many HP calculators models introduced between 1972 and
1982. Simulation fidelity is achieved through the use of the actual
microcode of the calculators, thus in most cases the simulation
behavior exactly matches that of the real calculator.
WWW: http://nonpareil.brouhaha.com/
PR: ports/100834
Submitted by: trasz <trasz at pin.if.uz.zgora.pl>
(DEC) Pro 350 computer, a PDP-11-based machine that was sold in the
early to mid-'80's. Xhomer is based on the PDP-11 CPU core from
the SIMH simulator, and is written entirely in C.
PR: ports/97803
Submitted by: trasz <trasz (at) pin.if.uz.zgora.pl>
multi-system emulator with many advanced features. The Atari Lynx, GameBoy,
GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx
are emulated. Mednafen has the ability to remap hotkey functions and virtual
system inputs to a keyboard, a joystick, or both simultaneously. Save states
are supported, as is real-time game rewinding. Screen snapshots may be taken at
the press of a button, and are saved in the popular PNG file format.
Mednafen is distributed under the terms of the GNU GPL.
Due to the threaded model of emulation used in Mednafen, and limitations of SDL
a joystick is preferred over a keyboard to play games, as the joystick will have
slightly less latency, although the latency differences may not be perceptible
to most people.
WWW: http://mednafen.com/
PR: ports/94006
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
emulator for the GNU/Linux, FreeBSD system (and may be some other Unices). Both
are free softwares released under the GNU GPL license.
XGngeo is written in Python and uses the PyGTK library to provide a complete,
pratical, and user-friendly GTK+ interface over Gngeo!
With XGngeo multiple configuration panels, designed in an intuitive way,
emulator behaviour can be regulated both precisely and easily; while Rom
selection is made simple thanks to a full featured list with preview image and
various game information, etc.
WWW: http://www.choplair.org/xgngeo.en.html
PR: ports/95761
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
the build
- don't provide a var/log directory -> use the native one [1]
Submitted by: Boris Samorodov <bsam@ipt.ru>
Suggested by: netchild [1]
Repocopy by: marcus
padJoy is a PSEmu Pro joystick plugin.
This is the Linux version, tested with emulators/linux-ePSXe.
WWW: http://download.ammoq.com/
Hint by: Timothy Beyer <beyert@cs.ucr.edu>
the current linux_base-8 port).
You should only switch to this port if you know what you are doing.
You may or may not have problems with installing other linux related
ports after switching to it. Success or failure reports welcome.
To switch:
- echo "OVERRIDE_LINUX_BASE_PORT=fc3" >> /etc/make.conf
- portupgrade -fo emulators/linux_base-fc3 linux_base-8
News and changes (from submitter with some small changes by me):
- based on linux_base-8 port;
- don't use linux rpm binary to install. The whole source tree is
created at ${WRKDIR} and then installed (using cpio);
- removes some files and directories (etc/passwd, etc/group,
usr/local, ...) to ensure using FreeBSD original files;
- introduces etc/nsswitch.conf.dist and etc/yp.conf.sample files,
uses correct install/deinstall behaviour with etc/nsswitch.conf
and etc/yp.conf files;
- doesn't do [u]mounting while install/deinstall process.
Thus it is possible to use jails while building packages.
But since linprocfs is not automounted, special measures should be
taken at package building for those ports which need a mounted
linprocfs (i.e. for linux JDK building);
- uses linux ldconfig in the pkg-install file (as opposed to using in
the Makefile). It is needed when upgrading (i.e. when other linux
libraries are present in the system) and when installing by packages.
Submitted by: Boris Samorodov <bsam@ipt.ru> (some small changes by me)
ODS-2-READER reads files VMS Files-11 (ODS-2) file systems.
Features:
- Copies files from VMS (ODS-2) file systems.
- Files may be copied to disk or to stdout.
- Supports "text" and "image" transfer modes.
- Produces directory listings for VMS file systems.
WWW: http://vms.process.com/scripts/fileserv/fileserv.com?ODS-2-READER
PR: ports/92125
Submitted by: Jeffrey H. Johnson <CPE1704TKS@bellsouth.net>
Note: this port sets RESTRICTED because the Neo-Geo BIOS
must be downloaded manually and can not be redistributed.
So ports/LEGAL should be updated. These are the file names:
"neo-geo.rom", "ng-lo.rom", "ng-sfix.rom", and "ng-sm1.rom".
These files are also listed in the "NGBIOS" variable in the
Makefile of the port.
GnGeo is a NeoGeo emulator for Linux (and maybe some other
UNIX). It use the following cpu core:
* The 68k core from the generator project by James Ponder.
* Starscream 680x0 emulation library by Neill Corlett
* Raze Z80 emulator by Richard Mitton.
* Z80 Mame core from the Mame project.
* YM2610 Mame core by Tatsuyuki Satoh.
WWW: http://m.peponas.free.fr/gngeo/
PR: ports/85327
Submitted by: Alejandro Pulver <alejandro@varnet.biz>