A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.
PR: ports/83478
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
proactive performance optimizations.
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83576
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
with weaponary, steps forwards and crushes both warring factions in one swift
movement. Using far superior weaponary and AI craft, the company was completely
unstoppable and now no one can stand in their way. Thousands began to perish
under the iron fist of the company. The people cried out for a saviour, for
someone to light this dark hour... and someone did.
PR: ports/83418
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft
MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must
shoot the buggers before they can destroy your files! Some will steal them
from their home directories and take them back to their security hole. Others
will just eat them right there on the spot! See how long you and your computer
can survive the onslaught!
PR: ports/83422
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
PR: ports/83202, ports/83207
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The aim is to find as many words as possible in the time available. Get the
longest word and you'll advance to the next level.
PR: ports/83221
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
PR: ports/83293
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
"ttt" is a very simple one - or two - player Tic Tac Toe game played using a
mouse.
PR: ports/83282
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
No personal, racial, societal slurs are intended. For amusement only.
All the filters read input from stdin, change it, and write the filtered
text to stdout.
PR: ports/83119
Submitted by: Emanuel Haupt <ehaupt@critical.ch>
Bribed by: swiss chocolate
Since their world was invaded by an alien race, the Blobs have faced a
lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob
agent, Bob. Bob's mission is to infiltrate the various enemy bases around
the Blobs' homeworld and rescue as many MIAs as possible. But standing in his
way are many vicious aliens, other Blobs who have been assimilated and the
evil alien leader, Galdov.
WWW: http://www.parallelrealities.co.uk/blobWars.php
PR: ports/82260
Submitted by: Loren M. Lang <lorenl@alzatex.com>
Games::Dice simulates die rolls. It uses a function-oriented (not
object-oriented) interface. No functions are exported by default.
The number and type of dice to roll is given in a style which should be
familiar to players of popular role-playing games: adb[+-*/b]c. a is optional
and defaults to 1; it gives the number of dice to roll. b indicates the number
of sides to each die. % can be used instead of 100 for b; hence, rolling 2d%
and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds
together the results. The optional end, consisting of one of +-*/b and a
number c, can modify the sum of the individual dice. +-*/ are similar in that
they take the sum of the rolls and add or subtract c, or multiply or divide
the sum by c. (x can also be used instead of *.) Using b in this slot is a
little different: it's short for "best" and indicates "roll a number of dice,
but add together only the best few". For example, 5d6b3 rolls five six- sided
dice and adds together the three best rolls.
Author: Philip Newton <pne@cpan.org>
WWW: http://search.cpan.org/dist/Games-Dice/
PR: ports/81612
Submitted by: Aaron Dalton <aaron@daltons.ca>
TuxRacer. Note that it has some rendering issues. It plays
fine but it looks wonky on some cards.
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the
Linux mascot. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible. It is based on the
GPL version of TuxRacer.
Differences from TuxRacer include:
* Course progress bar
* Themes
* New terrain types (lava, etc.)
* Actively developed!
WWW: http://projects.planetpenguin.de/racer/
Hattrick Organizer is a management tool for the
online football manager game at Hattrick.org.
PR: ports/77042
Submitted by: Lars Engels <lars.engels@0x20.net>
XRally is a Linux clone of the classic Rally X arcade game.
For those who don't know, in Rally X you control a blue
(good) car, that has to collect yellow flags around a
maze-like map, while avoiding the red (bad) cars. In order
to help himself, the blue car can use clouds of smoke through
the maze. If a enemy touch any of these clouds, it stops
for a while. The enemy cars can also crash one with the
other, what gives you some extra time.
Team Fortress concept. 10 unique classes and a ton of very cool
weapons along with some killer maps make up ETF. The game will offer
many game types like CTF, Reverse CTF, Single Flag, Capture & Hold,
Assault, King of the Hill and Duel.
PR: ports/79222
Submitted by: myself
Approved by: adamw (mentor)
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.
Key features:
* A full game completely free for download
* Mission-based online multiplayer game
* Soft player class system (assault, recon, sniper)
* Rounds with skill-based "Armament Availability System"
* Voice Communication System designed in collaboration with real
SWAT Members
* Iron sight aiming system with ACOG and reflex sights
* Still in development: mission system - future versions will
integrate various objectives into the game
PR: ports/79223
Submitted by: myself
Approved by: adamw (mentor)
race a sequence of 6 courses, with increasing levels of difficulty.
Trigger is highly customisable, and it's easy to add new levels and
vehicles.
PR: ports/79404
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
of your X Window System under water. Windows and mouse are
like ships on the sea. Each movement of these ends up in
moving water waves. You can even have rain and/or storm
stirring up the water.
PR: ports/78047
Submitted by: User & <ericyu@mail2000.com.tw>
Just what you always wanted. Hardcore quake fanatics can
now enjoy their favorite game in a 64x64 window!
PR: ports/76352
Submitted by: Ulrich Spoerlein <q@uni.de>
character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to
allow the serious nethack player ultimate freedom of interface to the game that
allows ultimate freedom of gameplay and imagination.
noegnud-data is the foundamental data for noeGNUd which all noeGNUd games
depend on it. noegnud-nethack, noegnud-nethack-deet, noegnud-slashem, and
noegnud-littlehack are the four variant games that noeGNUd support.
noegnud-addons installs tilesets and sound themes.
PR: ports/65318
Submitted by: Leland Wang <llwang@infor.org>
I Have No Tomatoes is an extreme leisure time activity idea of which culminates
in the following question: How many tomatoes can you smash in ten short
minutes? If you have the time to spare, this game has the vegetables just
waiting to be eliminated!
WWW: http://tomatoes.sourceforge.net/
Einstein puzzle is cross-platform open source remake of old
DOS game Sherlock which was inspired by Albert Einstein's
puzzle. Einstein said that only those with an intelligence
quotient of 98 percentile and higher should be able to solve
it.
currently under development. There are 9 skills, total character development
freedom, many quests, religion, a lot of NPCs, animals and monsters.
PR: ports/76646
Submitted by: Jan Rochel <jannisan@t-online.de>
Features:
* Same gameplay as the famous McSebi's Bub & Bob.
* Network game: 1 to 3 players per machine, up to 7 players in total.
* Completely original crazy bonuses!
* Capture other players in a bubble!
* New levels, including a random level generator!
WWW: http://bub-n-bros.sourceforge.net/
PR: ports/76746
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
Blizzard Battle.net server. It currently supports all Battle.net games, such as
StarCraft, Diablo II, and Warcraft III, and gives you the power to run your own
server, manage your own users, run your own tournaments, etc.
PR: ports/76445
Submitted by: Max E. Kuznecov <mek@mek.uz.ua>
Almost everyone has heard of the Worms(R) series of games,
developed by Team17. Worms was created in 1990, the goal
of the game consisting of a several teams of "worms" fighting
to the death on a 2D map. Wormux is heavily influenced by
all games in this genre, including Scorched Earth and Liero.
Wormux is free software clone of this game concept. Though
currently under heavy development, it is already very
playable, with lots of weapons (Dynamite, Baseball Bat,
Teleportation, etc.). There are also lots of maps available
for your battling pleasure! Wormux takes the genre to the
next level, with great customisation options leading to
great gameplay. There is a wide selection of teams, from
the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important
part of each battle.
PR: ports/75186
Submitted by: Anton Yudin <toha@toha.org.ua>
The original Head Over Heels was released around about 1987.
It was immediately praised in the press as being quite the
best isometric adventure game. This version is a pretty
darn faithful remake of the Speccy original except with a
few spanking extra bits.
WWW: http://retrospec.sgn.net/games/hoh/index.html
PR: ports/70577
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
A Perl script which enhances gameplay under Linux/Unix
Xgame launches your game in a separate X session. This
allows gamers to switch between their desktop and their
game with ease. The new X session does not run a desktop
or window manager. Furthermore, since the game is run in a
separate X session, the resolution and color depth of the
desktop and game may be different.
PR: ports/73326
Submitted by: Andreas Berg <aberg@doomnet.de>
hlserver-trainhunters, and hlserver-svencoop. The current version
of -pvk and -trainhunters was no longer available anywhere; the
other two did not work.
players. It can be used on the console (or an xterm) or can communicate through
pipes to a GUI frontend. If used in a console it uses ASCII characters to
display the board on the screen.
PR: ports/72705
Submitted by: Kuang-che Wu <kcwu@csie.org>
The Caribbean Sea in the late 16th century: The Dutch, French,
English and Spanish crown aim to expand their areas of influence.
You as an auspiscious young captain are trying to make the best of
it, as you may either become a brave merchant soul, a freebooting
hero of your crown or a bloodlusty dreaded pirate leader.
Freebooters will hopefully become a free clone of the Sid Meier
classic Pirates!. It's written in C++ using SDL and licensed under
the GNU General Public License.
PR: ports/72189
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
GtkLife is a fast and featureful GTK+ implementation of
Conway's Game of Life.
WWW: http://www.igs.net/~tril/gtklife/
PR: ports/70137
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Cake is pretty advanced Quake III Arena map viewer. It
features BSP support, multiple viewports, sound, models,
record/playback demo support and plenty more. Right now, sound
support is disabled since cake uses FMOD library which is not
available on FreeBSD. I hope to resolve this issue in the
future though.
PR: ports/69738
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
but without the overkill of GNOME environment. Also the use of the SDL
libraries makes smooth animation and the playing of sound very easy.
Childsplay uses a plugin system for the games, so you might want to check the
childsplay-plugins page. (There are two built-in games; Memory and a typing
game)
PR: ports/68953
Submitted by: bruno <bruno@mail.tinkerbox.org>
sound effects wherein you squish bugs before they reach an
arm that looks like it spent about 6 months locked in a tanning
booth set to "melt."
It even comes with a run-time message telling you not to
play it too much!