of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.
WWW: http://www.interq.or.jp/libra/oohara/dangen/index.html
PR: ports/102531
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: krion (mentor)
- Fixes some problems with games/linux-warsow and games/warsow-data, now
we can install games/warsow and games/linux-warsow at the same place.
Submitted by: me
Approved by: maintainer timeout (16 days), garga (mentor)
- Take maintainership
- Use Makefile.bsdg instead of Makefile.bsd
- Add/Remove patch-Makefile.bsdg/bsd files
- Add patch-sound.c, the sound.c file is using deprecated functions of alut
- Remove pkg-plist, now ,it isn't necessary
Approved by: garga (mentor)
Note that these directories are be removed by other dependency ports,
so I do not bump PORTREVISION for them. These affected ports are
belong to ports@.
PR: ports/101586
Submitted by: Stanislav Sedov <ssedov at mbsd.msk.ru>
- Add GAME and CTF options (disabled by default because provided by
"games/quake2-data" and "games/quake2-ctf" respectively).
PR: ports/101011
Submitted by: alepulver
Approved by: maintainer (timeout)
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
- Fix building on 4.x and 7.x. [1]
- Allow building only the client/server part through OPTIONS. [1]
- Fix wrapper scripts: pass parameters to the real executables. [1]
- Respect SDL_CONFIG. [1]
- Clean-up. [1]
PR: 101116
Submitted by: alepulver [1]
Reviewed by: me [2]
Approved by: garga (mentor)
engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677