Commit graph

7066 commits

Author SHA1 Message Date
Alejandro Pulver
f662192839 - Complete the rename of games/warzone2100 to games/warzone.
PR:		ports/102398
2006-08-28 19:35:35 +00:00
Andrew Pantyukhin
177f7b4c1c Add port games/palomino:
Palomino is an open-source action flight simulator with its own
3D engine.

WWW: http://www.palomino3d.org/
2006-08-28 17:03:43 +00:00
Pav Lucistnik
3534484856 - Update to BETA3-0967
PR:		ports/102591
Submitted by:	oliver
2006-08-28 08:07:45 +00:00
Martin Wilke
b1860570c9 Dangen is a shoot 'em up game that attach importance to accuracy
of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.

WWW: http://www.interq.or.jp/libra/oohara/dangen/index.html

PR:		ports/102531
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
Approved by:	krion (mentor)
2006-08-28 07:43:36 +00:00
Cheng-Lung Sung
c5e8c7caf7 - Update to 3.8.9
PR:		ports/102553
Submitted by:	maintainer (UMENO Takashi)
2006-08-28 00:11:29 +00:00
Andrew Pantyukhin
2b957e9ea5 - Fix a glitch when both WITHOUT_X11 and WITH_GTK* are defined
Reported by:	itetcu, Jason Boisvert <boisvert@colorado.edu>
2006-08-26 18:35:42 +00:00
Martin Wilke
95b1c895c8 - Update to 0.3.0
PR:		ports/102495
Submitted by:	Dmitry Marakasov <amdmi3(at)mail.ru>, (maintainer)
Approved by:	krion (mentor)
2006-08-25 21:19:20 +00:00
Martin Wilke
bb9de474d2 - Update to 1.5
PR:		ports/102362
Submitted by:	Jean-Baptiste Quenot <jbq@caraldi.com>
Approved by:	krion (mentor), maintainer timeout
2006-08-25 19:56:20 +00:00
Jean Milanez Melo
b7fefc1824 - Fix mastersite.
PR:		ports/102389
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-08-25 17:19:10 +00:00
Rong-En Fan
b81b761534 - Update to 0.1.4
PR:		ports/102445
Submitted by:	Dmitry Marakasov <amdmi3 at mail.ru> (maintainer)
2006-08-25 10:17:08 +00:00
Martin Wilke
ab9ec4c6ff - Respect CFLAGS [1]
- Add INSTALLS_ICONS

Submitted by:	Soeren Straarup via irc [1]
Approved by:	krion (mentor)
2006-08-24 10:56:09 +00:00
Martin Wilke
10ac46cd7b - Does not compile on ia64
Submitted by:	pointyhat via kris mail
Approved by:	krion (mentor)
2006-08-23 13:29:36 +00:00
Andrew Pantyukhin
a766d1f2dc Minor rehaul of the freeciv ports:
- Add nox11 port, server only [1]
- Fix conflicts
- Update comment and pkg-descr
- Minor fixes

Inspired by:	Gergely CZUCZY <phoemix@harmless.hu> [1]
2006-08-22 19:01:05 +00:00
Alejandro Pulver
596ef68799 - Update to version 2.0.3.
- Add patch to fix crash when saving game [1].

PR:		ports/100603
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
Obtained from:	Iasen Kostov <tbyte@otel.net> (private mail) [1]
2006-08-22 17:44:20 +00:00
Alejandro Pulver
46624dafb3 - Update to version 20060725. 2006-08-22 17:01:04 +00:00
Alejandro Pulver
570421197d - Update to version 20060725.
- Change CLIENT option to "on" by default.
- Remove message about broken OSS in client (is fixed now).
2006-08-22 17:00:14 +00:00
Jose Alonso Cardenas Marquez
2625c1ff19 - Add some missing things to patch-openal.c
- Fixes problems with empty directories on games/el-data

Approved by:	garga (mentor)
2006-08-21 20:18:05 +00:00
Mathieu Arnold
2f15f9036b Fix dependency
Pointy Hat To:	mat
2006-08-21 16:46:15 +00:00
Jose Alonso Cardenas Marquez
43a6cc8976 - Fix build with recent graphics/cal3d
- Remove USE_X_PREFIX

Approved by:	garga (mentor)
2006-08-21 16:03:29 +00:00
Rong-En Fan
ef9b213607 - Update to 1.65
PR:		ports/100857
Submitted by:	Denis Shaposhnikov <dsh at vlink.ru>
Approved by:	Andriy Gapon <avg at icyb.net.ua> (maintainer)
2006-08-21 15:21:15 +00:00
Martin Wilke
186943f931 - Update to 1.2.0
PR:		ports/102215
Submitted by:	chinsan <chinsan.tw(at)gmail.com>
Approved by:	krion (mentor), maintainer
2006-08-21 11:40:14 +00:00
Pav Lucistnik
b40c2d64df - Thang' is dead, and mirrors don't have 3.0.6 distfile. Host on my website 2006-08-21 10:53:37 +00:00
Jose Alonso Cardenas Marquez
73f1ac259b - Update to 0.3.015b
- Remove CVS code. Now, it's fetchable using a MASTER_SITE (Thanks to DraX :))
- Fix some .in files
- Modify pkg-message. Remove/Add some entries
- Modify some *_DEPENDS entries
- Other tiny modifications

Approved by:	garga (mentor)
2006-08-21 02:51:10 +00:00
Jose Alonso Cardenas Marquez
96add768b8 - Integrate games/warsow with games/warsow-data
- Fixes some problems with games/linux-warsow and games/warsow-data, now
  we can install games/warsow and games/linux-warsow at the same place.

Submitted by:	me
Approved by:	maintainer timeout (16 days), garga (mentor)
2006-08-20 15:11:09 +00:00
Jose Alonso Cardenas Marquez
0467484228 - Update to 130
- Take maintainership
- Use Makefile.bsdg instead of Makefile.bsd
- Add/Remove patch-Makefile.bsdg/bsd files
- Add patch-sound.c, the sound.c file is using deprecated functions of alut
- Remove pkg-plist, now ,it isn't necessary

Approved by:	garga (mentor)
2006-08-20 14:43:55 +00:00
Jose Alonso Cardenas Marquez
17d96d9076 New port: games/el-data
The Eternal Lands data and sound files.

WWW:    http://www.eternal-lands.com/

Approved by:	garga (mentor)
2006-08-20 14:29:05 +00:00
Thomas Gellekum
16d6882500 Upgrade to 0.7.3. 2006-08-19 14:25:23 +00:00
Jean-Yves Lefort
0e4c4b9208 Fix distinfo (the vendor has rerolled some zip files in place). 2006-08-18 22:22:33 +00:00
Alejandro Pulver
6d15871f7d - Fix building. 2006-08-18 00:33:46 +00:00
Kris Kennaway
82cf4618d1 BROKEN: Incorrect pkg-plist 2006-08-17 20:57:42 +00:00
Kris Kennaway
cc66a8c2d1 BROKEN: Does not build 2006-08-17 20:53:54 +00:00
Rong-En Fan
619d7b4d7d - Update to 0.3-1, unbreak it
PR:		ports/102170
Submitted by:	Dmitry Marakasov <amdmi3 at mail.ru> (maintainer)
2006-08-17 19:17:59 +00:00
Rong-En Fan
271deb5430 - Update to 1.16.3.0
PR:		ports/102109
Submitted by:	Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
2006-08-17 09:41:47 +00:00
Shaun Amott
8be6dc9fcb The master site I previously added was a redirect; we need to use the
real location.
2006-08-16 18:04:13 +00:00
Shaun Amott
a621b6f571 - Fix fetch [1]
- portlint(1) fix while here.

Reported by:	fenner's distfile survey [1]
2006-08-16 17:59:23 +00:00
Jean-Yves Lefort
f42af76da3 Chase the linux_dri update. Pointyhat to anholt. 2006-08-16 17:39:46 +00:00
Shaun Amott
541c702441 - Chase GeoIP shared library version bump.
- Fix incorrectly implemented OPTIONS check.

Reported by:	kris
2006-08-16 11:58:35 +00:00
Edwin Groothuis
311ee11262 Update to 0.11.7 2006-08-15 22:05:00 +00:00
Rong-En Fan
f5244b5d31 - Update 0.15.2
PR:		ports/102039
Submitted by:	UMENO Takashi <umeno at rr.iij4u.or.jp> (maintainer)
2006-08-15 16:41:26 +00:00
Ion-Mihai Tetcu
f0357d557c Update to 2.1.4
PR:		ports/102099
Submitted by:	Dmitry Marakasov (maintainer)
2006-08-15 16:17:46 +00:00
Rong-En Fan
80b737b5b6 - Define USE_GETTEXT, bump PORTREVISION
PR:		ports/101586
Submitted by:	Stanislav Sedov <ssedov at mbsd.msk.ru>
2006-08-15 08:27:47 +00:00
Rong-En Fan
1a0d043dcd - Remove directories that are not in mtree file
Note that these directories are be removed by other dependency ports,
  so I do not bump PORTREVISION for them. These affected ports are
  belong to ports@.

PR:		ports/101586
Submitted by:	Stanislav Sedov <ssedov at mbsd.msk.ru>
2006-08-15 07:56:23 +00:00
Cheng-Lung Sung
10ddcca177 - s,INSTALLS_SHLIB,USE_LDCONFIG,g
- these include dns/ editors/ emulators/ finance/
  games/ graphics/ maintained by ports@

PR:		ports/101916
Submitted by:	Gea-Suan Lin <gslin_AT_gslin dot org>
2006-08-14 23:06:39 +00:00
Alejandro Pulver
08aaf3c6b0 - Add missing file from previous commit. 2006-08-14 20:48:17 +00:00
Alejandro Pulver
c8eaf62a85 - Bump PORTREVISION.
- Add GAME and CTF options (disabled by default because provided by
  "games/quake2-data" and "games/quake2-ctf" respectively).

PR:		ports/101011
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:46:20 +00:00
Alejandro Pulver
92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00
Jose Alonso Cardenas Marquez
f1d840ea79 - Update to 20060722 [2]
- Fix building on 4.x and 7.x. [1]
- Allow building only the client/server part through OPTIONS. [1]
- Fix wrapper scripts: pass parameters to the real executables. [1]
- Respect SDL_CONFIG. [1]
- Clean-up. [1]

PR:		101116
Submitted by:	alepulver [1]
Reviewed by:	me [2]
Approved by:	garga (mentor)
2006-08-14 15:29:20 +00:00
Jose Alonso Cardenas Marquez
71ef0bf3bf - Remove security/linux-krb5-libs and sysutils/linux-e2fsprogs from RUN_DEPENDS.
These ports were integrated to linux_base-fc4.

Approved by:	garga (mentor)
2006-08-14 02:48:54 +00:00
Alejandro Pulver
22ff391bac The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:		ports/101677
2006-08-13 23:16:03 +00:00
Pav Lucistnik
25294c1730 - Update to 20060701
PR:		ports/101922
Submitted by:	Raymond Pasco <ray@cultofray.net>
2006-08-12 21:04:31 +00:00