Commit graph

26 commits

Author SHA1 Message Date
Dmitry Marakasov
f549c781fb - Fix build on current
PR:		183774
Submitted by:	Pavlo Greenberg <dog@virtual.org.ua>
2013-11-08 12:20:44 +00:00
Dmitry Marakasov
bfd936ae18 - Update to 0.6.2
- Support staging
- Use new LIB_DEPENDS syntax
2013-11-07 23:11:04 +00:00
Baptiste Daroussin
c84e1cd8e6 Add NO_STAGE all over the place in preparation for the staging support (cat: games) 2013-09-20 17:36:33 +00:00
Dmitry Marakasov
0206acff2b Fix build with clang/libc++ 2013-09-17 12:32:15 +00:00
Alex Kozlov
d4041784dc - Remove MAKE_JOBS_SAFE variable
Approved by:	portmgr (bdrewery)
2013-08-14 22:35:50 +00:00
Dmitry Marakasov
daffe00d4a - Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
2013-07-12 15:01:45 +00:00
Jason Helfman
8199e9dc48 - adopt optionsNG for games
- trim historical headers and trim comments
- some Makefile cleanup

Approved by:	portmgr (bapt)
2013-05-31 14:40:56 +00:00
Max Brazhnikov
81c27c891a Bump PORTREVISION after DESKTOP_ENTRIES update 2013-01-23 15:00:18 +00:00
Marcus von Appen
fbd0197639 - Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:	exp-run by pav
2012-02-18 10:18:33 +00:00
Dmitry Marakasov
63ad1778ce - Update to 0.6.1 2011-08-10 03:04:12 +00:00
Dmitry Marakasov
5e3c1308c6 - Update to 0.6.0
PR:		156344
Submitted by:	David Demelier <demelier.david@gmail.com>
2011-08-04 04:26:20 +00:00
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Dmitry Marakasov
7bc09b0e83 - Fix possible server segfaults
PR:		148081
Submitted by:	David DEMELIER <demelier.david@gmail.com>
Feature safe:	yes
2010-06-23 16:38:57 +00:00
Mark Linimon
9a91f7ccf6 Mark as broken on ia64: gets bus error.
Hat:		portmgr
2010-04-04 06:42:24 +00:00
Dmitry Marakasov
45b36a60f7 - Update to 0.5.2 2009-10-30 00:05:11 +00:00
Dmitry Marakasov
41f778ba31 - Add DESKTOP_ENTRY to bunch of ports
- Mark some ports MAKE_JOBS_SAFE
2009-09-11 21:57:40 +00:00
Dmitry Marakasov
4745bf8510 - Update URL of my distfile mirror in 87 ports
Approved by:	portmgr (erwin)
2009-07-28 16:34:36 +00:00
Dmitry Marakasov
f708db498a - Support parallel build, mark MAKE_JOBS_SAFE 2009-03-31 17:04:03 +00:00
Dmitry Marakasov
001afd873f - Update to 0.5.1 2009-01-28 02:36:09 +00:00
Dmitry Marakasov
e7772bcf5c - Update to 0.5.0 2009-01-14 23:43:01 +00:00
Dmitry Marakasov
fd202c7a5e - Update address of my distfile mirror 2009-01-05 16:14:51 +00:00
Dmitry Marakasov
a24aeb28eb - Update to 0.4.3
- Unbreak on 6.x
2008-09-06 00:46:28 +00:00
Dmitry Marakasov
e696084d23 Update my email address in 132 ports.
Approved by:	miwi (mentor)
2008-06-19 17:28:24 +00:00
Martin Wilke
cfc51f6ed8 - Update to 0.4.2
PR:		122894
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-04-19 22:48:54 +00:00
Martin Wilke
7f462562ea * Project name has changed (teewars to teeworlds)
* Update to 0.4.1
* Add USE_XORG, as the game is explicitly linked with X libs
* Connect to the build

PR:		122023
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-04-17 21:26:26 +00:00
Martin Wilke
723631783a Teewars is a freeware online multiplayer game, designed as a crossover
between Quake and Worms. Set on platform-based maps, players control
a cute little bugger with guns to take out as many opponents as
possible. The characters can jump but move more quickly using a
grappling hook, swinging through the levels. It can also be used
to lock other players to keep them near. The available weapons
include a pistol, shotgun, grenade launcher and a hammer. The
shooting and grappling direction is shown through a cursor, controlled
by the mouse. A special power-up temporarily provides a ninja sword,
used to slash through enemies. Each character has an amount of
health and shield. Items scattered around include additional ammo,
and health and shield bonuses. Unlike Worms, all the action that
happens is fast-paced and happens in real-time. It supports CTF
mode.

WWW: http://www.teewars.com/

PR:		ports/120778
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-02-18 19:52:20 +00:00