Commit graph

6 commits

Author SHA1 Message Date
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
87fce01d40 - Fix building with GCC 4.x.
- Remove 2 continuous blank lines to make portlint(1) happy.

Reported by:	pointyhat
2007-03-22 03:30:20 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
b5b7f45111 - Bump PORTREVISION.
- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
  paths.
2006-07-28 23:14:50 +00:00
Alejandro Pulver
410bfadff0 - Add more OPTIONS (allow building without X11 and without game). 2006-07-22 19:24:55 +00:00
Alejandro Pulver
0eaf5b215b - Add games/sdlquake2.
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.

WWW: http://koti.mbnet.fi/~turol/sdlquake2/
2006-05-05 17:42:08 +00:00