Commit graph

12 commits

Author SHA1 Message Date
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Alejandro Pulver
fa51d78c2d - Enable use of mmap() instead of malloc() in the x86 VM.
- Fix building the amd64 VM (MAP_ANONYMOUS -> MAP_ANON) [1].

Reported by:	Dominic Fandrey <kamikaze@bsdforen.de> [1]
2008-03-04 18:17:45 +00:00
Alejandro Pulver
12dfc40bee - Bump PORTREVISION.
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
  libcurl.so.4 -> libcurl.so).

The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.

PR:		ports/119813
Submitted by:	"Nerius Landys" <nlandys@gmail.com>
2008-01-29 04:10:56 +00:00
Alejandro Pulver
018541efae - Remove supression of the bot log file (now it's stored in the home directory,
not in the current one like the original Q3).
- Bump PORTREVISION.
2008-01-11 19:33:02 +00:00
Alejandro Pulver
99533b1805 - Update to version 2007_12_20. 2008-01-04 17:20:24 +00:00
Alejandro Pulver
1270cbb8ec - Complete repocopy of games/iourbanterror and apply patch.
PR:		ports/116299
Submitted by:	alepulver (myself)
2007-09-29 01:58:29 +00:00
Alejandro Pulver
4a0fd0bbc9 - Add CELLSHADING and MP3 options (patches from official site).
- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.

Obtained from:	http://ioquake3.org/?page=patches
2007-09-14 18:14:05 +00:00
Alejandro Pulver
da79a33455 - Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
2007-09-12 04:34:48 +00:00
Alejandro Pulver
adb66bd8c2 - Fix SMP option when CLIENT is not selected.
Reported by:	steve@crowders.org
2006-12-26 03:23:12 +00:00
Alejandro Pulver
42afdbf813 - Update to version 1.34-rc2.
- Use official SVN snapshot.
2006-11-08 20:49:58 +00:00
Alejandro Pulver
c8dabe4e08 - Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
2006-06-11 22:59:50 +00:00
Alejandro Pulver
e9a83999f9 This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
2006-06-07 22:42:16 +00:00