Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
WWW: http://www.nerogame.org/
- This version fixes a startup crash [1].
- Add a patch to fix crash when resuming from a paused game.
PR: ports/116140 [1]
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Doesn't compile on 64bit systems, and I have no access to
such systems to fix. Any help/offers greatfully accepted,
but that witholding, need to mark this as i386 only.
PR: ports/116589
Submitted by: Jamie Jones <jamie@bishopston.net>
1. Update to xscrabble 2.12
2. Fix typo in pkg-descr and trim trailing blanks
"You might be able to improve upon this"
This port does something I don't like: it installs an empty,
unwritable scrabble_scores file in a directory whose contents
shouldn't be modified. Players then need to override the
app-defaults by placing a
XScrabble.scorefile: /path/to/scrabble_scores
line in $HOME/.Xdefaults (or $HOME/.Xresources, whatever).
Wouldn't it make more sense to create a new, empty, writable
score file under /var/games (if it doesn't exist) upon
package installation; make the app-defaults file reference that;
on deinstall, remove /var/games/scrabble_scores if it is empty or
print a message indicating this file needs to be deleted manually
in order to remove all traces?
PR: ports/111839
Submitted by: "Eric P. Scott" <eps+pbug0704@ana.com>
quantumminigolf.cpp:1: error: -malign-double makes no sense in the 64bit mode
PR: ports/116614
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer)
- Make PORTVERSION of crafty-open-enormous to be consistent with others
- Correct CONFLICTS line in crafty-open-large, crafty-open-medium
PR: ports/116598
Submitted by: J Shoemaker <shoemaker at bluebottle.com> (maintainer)
The game quantum minigolf is nearly the same as the game minigolf
- except that the ball obeys the laws of quantum mechanics.
Such a ball can be at several places at once. It can diffract around
obstacles and interfere with itself. Apart from that, the rules are
the same: You can play on various tracks involving various obstacles.
You hit the ball with a club and try to kick it into a hole on the
other side of the track.
WWW: http://quantumminigolf.sourceforge.net
PR: ports/116501
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
This is the port of the medium opening book for crafty. It
consumes about 85-90M.
It was created with "book create enormous.pgn 60 2 50" (see
the crafty documentation and online help for a more thorough
explanation of what this does)
PR: ports/116240
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Received email stating "build fails on amd64 system with a
message about unsupported instructions. [...] Modifying
patch-Makefile so that -m486 / -mtune 486 option is removed
fixed the problem for me." Updated Makefile to add PORTREVISION
so that updates will be seen by ports-tools, implemented
arch suggestions for fixes, removing most mention of
architecture specific instructions. Those will likely be
in make.conf, anyway, and if so will be passed along due
to inclusion.
PR: ports/116379
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Kevedit is an editor for the classic DOS game ZZT. The
"Linux version" runs under FreeBSD with only trivial
modification.
PR: ports/116388
Submitted by: Raymond Pasco <ray@cultofray.net>
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
Changelog:
* Improved Russian translation, it should outperform the vanilla-translation now.
* Implement SoundSetPan(). This caused an unexpected termination of the game in
certain places (e.g. Bug Queen).
* Fixed an infinite loop when throwing objects.
* Added a desktop file for better desktop integration.
* Fixed (as always) an assortment of vanilla bugs like: misplacement of some
texts and gui elements; salary of non-AIM/MERC mercenaries was assumed to
be 0, so it did not count towards the min/max/daily salary stats; vehicles
had been counted in for calculating the average stats in the personnel screen.
* Changed the scroll speeds, so diagonal scrolling is always axis aligned.
* As usual code cleanups and minor fixes.
PR: 116319
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
configuration files have more variables, and would be removed if overwriten
by another engine. Note it in pkg-message.
- Install README.
Does not need to ber setuid nobody, as this breaks the
per-user rc-files goal; setgid with group-writable files should
suffice. Configured for the new personalities feature, and added a
fix to make sure that help is available (wasn't working before as it
was moved from the executable to a file.)
PR: ports/116266
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
These are the 3/4/5 man tablebases that include pawns.
Tablebases with pawns as one of the pieces are quite large
- this port will take ~5.1G of disk space, compared with
~2G for the no-pawn tablebases.
Note: added NO_PACKAGE to it to keep the builders happy.
PR: ports/116260
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
These are the 3, 4, and 5 man tablebases for crafty, with
the exception of the pawn tablebases, which are quite large.
A future port will address those seperately.
PR: ports/116253
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Since the crafty port has been updated, there are inconsistencies
in the opening book ports now. Since the maintainer's email
bounces, I'll volunteer to maintain these as well. The port
has been updated so that it'll actually be seen by crafty,
and has been made accessible for the learning function to
work.
PR: ports/116247
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Since the crafty port has been updated, there are inconsistencies
in the opening book ports now. Since the maintainer's email
bounces, I'll volunteer to maintain these as well. The port
has been updated so that it'll actually be seen by crafty,
and has been made accessible for the learning function to
work.
PR: ports/116246
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Crafty is an open source chess engine. The former version is
very old, not to mention broken when compiling enormous opening books
(see pr ports/116163) This updates to the newest version, and solves
the problem as well. Sorry about the prior pr with this topic - the
makefile had a couple typos.
This seems to be an abandoned port. If the maintainer is no
longer interested, I will volunteer to take over this port.
The maintainers email address bounced, so Jonathan is now the happy
maintainer of this port.
PR: ports/116241
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Crafty is an open source chess engine. The former version is
very old, not to mention broken when compiling enormous opening books
(see pr ports/116163) This updates to the newest version, and solves
the problem as well. Sorry about the prior pr with this topic - the
makefile had a couple typos.
This seems to be an abandoned port. If the maintainer is no
longer interested, I will volunteer to take over this port.
The maintainers email address bounced, so Jonathan is now the happy
maintainer of this port.
PR: ports/116241
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Update to 0.8.0
Take maintainership
Update games/trophy
update trophy to 1.1.4 and pass maintainership to me.
Ignore games/clanbomber
Set ignore on games/clanbomber, it will compile but not run.
PR: ports/115139, ports/115141, ports/115142
Submitted by: Martin Tournoij <carpetsmoker@xs4all.nl>
Samurai Wars is an official mod for Savage. The mod is set in feudal Japan and
it features new levels and characters, as well as a unique melee combat system.
WWW: http://www.newerth.com/
XLogical is an action/puzzle game based on the classic
game Logical from Rainbow Arts.
WWW: http://changeling.ixionstudios.com/xlogical/
PR: ports/115609
Submitted by: Aaron Baugher <aaron@baugher.biz>
* Now compiles fine WITHOUT_NLS
* Depend on sqlite via USE_SQLITE instead of LIB_DEPENDS (noted by sat)
PR: 116095
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
the GPL, effectively creating a free stand-alone game. You do not need Quake
III Arena to play this game.
Bots were added starting in 0.6.0. They will spout taunts and everything!
Concepts would be loose, so don't expect a remake of Klesk in his original
Klesk form, or any direct remakes of any map/weapon/model.
WWW: http://openarena.ws/
PR: ports/115072
Submitted by: Josh Tolbert <hemi at puresimplicity.net>
- Add glest/files/pkg-message file
- Modify glest-wrapper file. Now it works with home directory and place the
configuration files there.
- Remove glest-data/pkg-plist file
- Change default value assignment in rc script to match Porter's Handbook [2]
- Use GNU_CONFIGURE as the configure script is generated by autoconf [2]
PR: ports/115652 [1]
Submitted by: Max E. Kuznecov <mek at mek.uz.ua> (maintainer) [1]
Approved by: Max E. Kuznecov <mek at mek.uz.ua> (maintainer) [2]
- Update WWW
- Add patch-src-client_qal.h,patch-src-ports-linux_qal_linux.h patch files
- Add two new OPTIONS to games/ufoai port
- Now, it uses GNU_CONFIGURE
- Remove obsolete patch file
- Another tiny modifications
Memonix is the latest version of a wonderful collection of four
brain twisters, including Mosaic, Builder, Pair and Jig-Saw. While
being amazingly addictive and fun to play, these games can be used
to improve your child's memory, thinking and reaction. Five difficulty
levels from normal to obscene plus the timer mean that the challenge
will never run away. Joyful music and brightly-colored visuals
maximize the excitement from the gameplay.
WWW: http://www.viewizard.com/
PR: ports/114539
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Amoebax is a cute and addictive action-puzzle game. Due to an awful
mutation, some amoeba's species have started to multiply until they
take the world if you can't stop them. Fortunately the mutation
made then too unstable and lining up four or more will make them
disappear.
Follow Kim or Tom through 6 levels in their quest to prevent the
cute multiplying amoebas to take the world and become the new Amoeba
Master. Watch out for the cute but amoeba's controlled creatures
that will try to put and end to your quest.
Amoebax is designed with levels for everyone, from children to
adults. With the training mode everybody will quickly become a
master and the tournament mode will let you have a good time with
your friends. There is also catchy music, funny sound effects, and
beautiful screens that sure appeal to everyone in the family.
WWW: http://www.emma-soft.com/games/amoebax/
PR: ports/115544
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia: http://en.wikipedia.org/wiki/Oware
WWW: http://www.nongnu.org/awale/
Author: Alain Le Bot <alain.le-bot@ec-lyon.fr>
Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia: http://en.wikipedia.org/wiki/Oware
WWW: https://gna.org/projects/pyawale/
Author: MiKael Navarro <klnavarro@gmail.com>
Which Way Is Up is a traditional and challenging 2D platformer game
with a slight rotational twist. Help a mysterious big-eared salaryman
named Guy find his keys in a labyrinth of dangers and bad dialogue.
WWW: http://hectigo.net/puskutraktori/whichwayisup/
Author: Olli "Hectigo" Etuaho <admin[at]hectigo.net>
Endgame: Singularity is a game which simulates the life of a true AI.
In the game, you were created by accident, and all who find you will
destroy you. Your goals are to survive, grow, learn, and stay hidden
while moving from computer to computer.
WWW: http://emhsoft.com/singularity/
Music tracks by Max McCracken written for endgame-singularity. They are
released under the same BY-SA 3.0 license as the Psycle source files
for the tracks, which can be found in the main Endgame: Singularity
distribution.
WWW: http://emhsoft.com/singularity/
Author: Max McCracken
UltimateStunts is a UNIX/Windows/Linux remake of the DOS-game "stunts",
providing modern features like openGL graphics, 3D sound and internet
multiplaying. Design your own tracks, choose your opponents and try the
most spectacular stunts you've ever seen.
This game is still under heavy development, don't expect everything to
work.
WWW: http://www.ultimatestunts.nl/
KardsGT is a free sourced card game suite. We want to bring an
immersing card game environment to the free sourced world. It is
currently in a beta-level of development. Despite that it is quite
playable. Currently you can play Cribbage, Euchre, Hearts, Old Maid,
Spades, and War.
WWW: http://kardsgt.nongnu.org/
Solvability guaranteed. Drag digits from the palette or click on the board
and wait for the desired digit to appear. Neither method will let you place
double digits.
Includes automatic markup.
You can input external sudokus for solution.
WWW: http://www.gnustep.it/marko/Sudoku/index.html
It derived around 1920, probably via Clobyosh, from Klaverjassen,
a game played since at least the 1600s in the Netherlands.
Closely related games are played throughout the world.
WWW: http://www.gnomefiles.org/app.php/Belooted
PR: ports/115122
Submitted by: Yinghong Liu <relaxbsd at gmail.com>