Commit graph

11 commits

Author SHA1 Message Date
Greg Lewis
94acce076d . Update Moria web page location.
Submitted by:	"David J. Grabiner" <grabiner@alumni.princeton.edu>
2003-09-26 19:59:45 +00:00
Greg Lewis
1b28bf39ee . Include <time.h> instead of doing a bogus declaration of time(3). This
should get the alpha closer to compiling.

Submitted by:	bento
2003-08-15 14:28:23 +00:00
Greg Lewis
9088f0d80c . Use our own fixed width types (from <sys/types.h>) instead of assuming
the width of standard types (e.g. "long" is 32 bits).  Should help
  things work on 64-bit platforms and fix problems with prices in shops.

Obtained from:	NetBSD
2003-08-14 17:14:16 +00:00
Greg Lewis
156f5a4999 . Use %%PORTDOCS%% and %%DOCSDIR%% in the packing list now that we are
installing all the documentation.
2003-08-13 16:05:07 +00:00
Greg Lewis
ffbcac99b4 . Don't declare getlogin(), pull in the prototype from unistd.h.
Obtained from:	NetBSD
2003-08-13 16:04:12 +00:00
Greg Lewis
a01a147b38 . Don't override the CFLAGS and CC settings.
. Install with the ports infrastructure defined versions of tools, don't
  hardcode them.

Obtained from:	NetBSD (mostly)
2003-08-12 16:41:24 +00:00
Greg Lewis
0df1011bec . Install extra docs.
. Don't install man pages if NO_INSTALL_MANPAGES is set.
2003-08-12 15:19:53 +00:00
Greg Lewis
05ea3425ea . Fix alignment of the experience display when you have > 1,000,000
experience.

Obtained from:	NetBSD
2003-08-07 22:42:07 +00:00
Greg Lewis
d8dd7bab7b . Some missed instances where we should be using time_t rather than long
for times.
2003-08-07 22:28:58 +00:00
Greg Lewis
8c55fa010f . Make this compile cleanly on current. Mainly we want to use time_t
for time(), not long.

Pointed out by:	Pav Lucistnik <pav@oook.cz>
2003-08-07 22:21:48 +00:00
Greg Lewis
3b5afbbdfb . Add a port of moria. For those too young to have played moria:
The game of moria is a single player dungeon simulation.  A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!

WWW: http://www-math.bgsu.edu/~grabine/moria.html
2003-08-07 04:26:34 +00:00