Commit graph

6 commits

Author SHA1 Message Date
Kris Kennaway
51ad1f4bdd BROKEN on ia64 and sparc64: Does not build 2004-11-23 22:51:18 +00:00
Pav Lucistnik
f5bf8a1a6b - Update to 1.8.3
PR:		ports/73246
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2004-10-28 21:55:45 +00:00
Thierry Thomas
92192c4cd9 Fix a dependency, do some cleaning, and unbreak.
PR:		ports/72002
Submitted by:	maintainer
Approved by:	portmgr (marcus).
2004-09-24 20:10:31 +00:00
Kris Kennaway
715057ce43 BROKEN: Missing dependency
Approved by:	portmgr (self)
2004-09-18 16:37:58 +00:00
Volker Stolz
93ad5c3f67 - Update to 1.8.2
- RUN_DEPEND on timidity

PR:		ports/71207
Submitted by:	Igor Pokrovsky (maintainer)
2004-09-01 08:00:14 +00:00
Kirill Ponomarev
89867baed7 Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen.  Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith

PR:		ports/70996
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org>
2004-08-27 15:18:35 +00:00