- Remove BROKEN for !i386, as it's "nwreckdum" (a PAK archiver) which fails
there, and disable SKYBOXES in that case (a PAK that has to be extracted).
- Clarify in OPTIONS and pkg-message engines supporting LITS option.
It features complete player profile management, full HTML email notification
with embedded board display. It also includes an interface to match against
chess engines such as gnuchess or phalanx.
WWW: http://sourceforge.net/projects/mkgichessclub
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
WWW: http://redcoder.sourceforge.net/?p=species
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.
WWW: http://redcoder.sourceforge.net/?p=tycho
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:
1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.
WWW: http://cre.sourceforge.net/
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.
WWW: http://corewar.co.uk/ankerl/yace.htm
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:
* mts - Short for "MARS Tournament Scheduler".
* mopt - The "multiple optimizer" calculates optimal sets of constants for
warriors.
* pname - pname renames warrior files based on the ;name line.
These additional tools have been included in the port but are not part of the
original ptools package:
* p3-2 - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).
Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.
WWW: http://www.koth.org/pmars/
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
WWW: http://corewar.co.uk/ankerl/qmars.htm
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
- Pass maintainship of of unmaintained ports to submitter
- The maintainers of the other ports have been contacted to update their
own port
PR: ports/118192
Submitted by: Philip M. Gollucci <pgollucci@p6m7g8.com>
Features
* CECP and UCI Engine support
* Free on-line play on the FICS chess servers
* Read and writes the PGN, EPD and FEN chess file formats
* Built-in Python based engine
* Undo and pause functions
* Board and piece animation
* Drag and drop
* Tabbed interface
* Hints and spy arrows
* Opening book side panel using sqlite
* Scoreplot side panel
* "Enter game" in pgn dialog
* Internationalised or figure pieces in notation
* Optional sounds
* Legal move highlighting
* A nice and accessible look
WWW: http://pychess.googlepages.com/