Commit graph

6 commits

Author SHA1 Message Date
Ade Lovett
e4d968507a Couple of missed patches from recent automake update. 2013-07-16 20:10:08 +00:00
Ade Lovett
843f8123d4 Sync to final (for now) bsd.autotools.mk 2010-12-22 20:05:49 +00:00
Ade Lovett
7e80cde328 Round one migration of ports from automake{19,110} to automake111 2010-10-05 19:57:56 +00:00
Jose Alonso Cardenas Marquez
da4f3a882e - Update to 0.11.0
- Friendly take over maintanership

PR:		102131
Submitted by:	me
Approved by:	stefan, garga (mentor)
2006-08-16 17:49:38 +00:00
Volker Stolz
ae973ecac1 Update to 0.10.0
PR:		ports/86367
Submitted by:	maintainer
2005-09-22 17:20:56 +00:00
Kirill Ponomarev
e2ca6bea49 Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter <sw@gegenunendlich.de>
2004-07-13 08:33:57 +00:00