Commit graph

8 commits

Author SHA1 Message Date
Volker Stolz
5a4a7ccf23 Update to 1.15.3
Sound and music support is still very poor.

PR:		ports/73432
Submitted by:	maintainer
2004-11-10 16:00:00 +00:00
Kris Kennaway
90abb24f53 BROKEN on 5.x: Does not compile
Approved by:    portmgr (self)
2004-09-29 05:45:34 +00:00
Kirill Ponomarev
672c0bb499 Change maintainer's email. 2004-07-21 17:47:52 +00:00
Kevin Lo
eca3945a99 Update to 1.15.2
PR: ports/64966
Submitted by: MAINTAINER
2004-03-31 06:16:02 +00:00
Trevor Johnson
8232e82f85 SIZEify (maintainer timeout) 2004-03-31 03:12:58 +00:00
Edwin Groothuis
c9ea361463 Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5
2004-03-16 04:23:56 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Kirill Ponomarev
78ac02537e Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.

Differences from original game:

* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;

PR:		ports/61765
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00