Commit graph

5 commits

Author SHA1 Message Date
Alexey Dokuchaev
9adc2ee656 - Update legacy branch (based on Qt 4.x) to version 0.12.5
- Remove all our patches that were integrated upstream
- Prevent Clang 3.5 from generating endless loop by correctly accessing
  QSharedPointer<T>-wrapped T* data instead of treating it as POD type
- Enable high-resolution textures by default (size difference is marginal)
- Bid portscout to track 0.12.x versions only from now on
- Pacify portlint(1) by moving PKGNAMESUFFIX where it belongs
- Register conflicts with 0.13.x package while here
2015-01-14 11:02:21 +00:00
Alexey Dokuchaev
99e812ed93 Improve the way we use optional high-resolution textures:
- Forget about Milky Way texture for now as it causes rendering artifacts;
- While most of those textures are indeed better than the ones provided by
  default (e.g., Jupiter and Ganymede), some of those are actually worse
  (e.g. Venus).  Use simple file size-based logic to decide if a texture
  is worth a replacement.
2015-01-14 08:51:31 +00:00
Alexey Dokuchaev
461b1d009b Allow to install optional high-resolution textures; these are supported by
0.12.x versions and first two of 0.13.x; have to revisit it upon update to
0.13.2 (coming soon).
2015-01-12 16:22:16 +00:00
Alexey Dokuchaev
f40aab8981 - Update extra star catalogs (now slightly smaller, 1.2GB -> 1.0GB)
- Add missing pkg-plist entries in `stellarium/pkg-plist' for them
2015-01-12 03:22:17 +00:00
Alexey Dokuchaev
87a30f18c3 Update Stellarium to version 0.13.0. It's a new major release, and is based
on Qt version 5 now; for those who are not comfortable with upgrading to the
new version of Qt, `astro/stellarium-qt4' port is available, serving version
0.12.4.  Add an UPDATING entry to alert users about this.

While here, make scripting support optional in `astro/stellarium-qt4', since
it allows to use one less dependency.  Unfortunately, this is not applicable
to 0.13.0 as required `x11-toolkits/qt5-declarative' port has USE_QT5=script
unconditionally.

Relax USE_GL knob for both ports: only libGL itself is required, not libGLU.
2014-08-02 19:48:36 +00:00