. add comments and warnings about problems with chroot into the linux base; [1]
. delete a note about linux port for alpha; [1]
. add an advice to use linux_dist ports for cross-development; [1]
. fix the link linux-XFree86-libs -> linux-xorg-libs.
Submitted by: netchild (at freebsd-emulation@) [1]
- Many Direct3D fixes and performance improvements.
- More comctl32 tests and some bug fixes.
- Compatibility improvements in cmd.exe.
- Still more fixes to builtin OLE.
- Lots of bug fixes.
2007-03-07 emulators/grustibus: Project was abandoned 6 years ago and expects an old version of xmame (0.37b4), please use other frontends instead (like gxmame)
2007-03-10 graphics/drm-kmod: Broken on all supported versions of FreeBSD
- reset rombios32 area
- Support for more SPARC relocations, by Martin Bochnig.
- Serial console improvements, by Stefan Weil.
- Qemu support for S32 and U32 alsa output, by Vassili Karpov.
- PS/2 interface - Allow custom IO ports + IRQ, by Herve Poussineau.
- Add PS/2 keyboard to MIPS R4K, by Herve Poussineau.
- Monitor multiplexing, by Jason Wessel.
- -no-frame option for sdl, by Christian Laursen.
- Don't require a disk image for network boot, by Ferenc Wagner.
- Add -bootp option for slirp, by Anthony Liguori.
- Add OACK support to slirp TFTP server, by Anthony Liguori.
- Change -tftp option to take a root directory, by Anthony Liguori.
- 2nd serial port for Malta, by Jason Wessel.
- Increase the number of multiplexed monitor devices.
- Allow arbitrary MIPS BIOS sizes between 0 and 4 MB, by Stefan Weil.
- Allow gdbstub to connect over any serial device.
- Basic USB device resume (root hub only), by Lonnie Mendez.
- 24C01 / 24C02 EEPROM emulation for Malta, by Stefan Weil.
- DS1225Y nvram device, by Herve Poussineau.
- Make removing IOHandlers safe from within an IOHandler, by Anthony Liguori.
- MIPS FPU dynamic activation, part 1, by Herve Poussineau.
- MIPS Userland TLS register emulation, by Daniel Jacobowitz.
- New -cpu options: choose CPU model for emulated target.
Only relevant on PowerPC targets, for now.
- Simple u-boot image loading support.
- Great PowerPC emulation code resynchronisation and improvments:
- Add status file to make regression tracking easier
- Move all micro-operations helpers definitions into a separate header:
should never be seen outside of op.c
- Update copyrights
- Add new / missing PowerPC CPU definitions
- Add definitions for PowerPC BookE
- Add support for PowerPC 6xx/7xx software driven TLBs
Allow use of PowerPC 603 as an example
- Add preliminary code for POWER, POWER2, PowerPC 403, 405, 440, 601, 602
and BookE support
- Avoid compiling priviledged only resources support for user-mode emulation
- Remove unused helpers / micro-ops / dead code
- Add instructions usage statistics dump: useful to figure which instructions
need strong optimizations.
- Micro-operation fixes:
* add missing RETURN in some micro-ops
* fix prototypes
* use softfloat routines for all floating-point operations
* fix tlbie instruction
* move some huge micro-operations into helpers
- emulation fixes:
* fix inverted opcodes for fcmpo / fcmpu
* condition register update is always to be done after the whole
instruction has completed
* add missing NIP updates when calling helpers that may generate an
exception
- optimizations and improvments:
* optimize very often used instructions (li, mr, rlwixx...)
* remove specific micro-ops for rarely used instructions
* add routines for addresses computations to avoid bugs due to multiple
different implementations
* fix TB linking: do not reset T0 at the end of every TB.
- Implement --cpu for ARM.
- And some bugfixes.
Repocopy by: marcus
Approved by: miwi (mentor, implicit)
- a redesign/rewrite of the interrupt routing system.
- more stable SuperH emulation.
- minor AltiVec changes.
These changes allow a NetBSD/dreamcast 'Live CD' to boot
and NetBSD/macppc to boot a GENERIC kernel after install.
- Do not use PYTHON_PKGNAMEPREFIX since it is not a Python module.
- Remove default DISTNAME.
- Use Bourne Shell (/bin/sh) script instead of bash (also it was not listed in
RUN_DEPENDS).
- Make PSYCHO an option instead of a knob.
- Respect NOPORTDOCS.
- Clean up.
PR: ports/109421
Submitted by: alepulver (myself)
Approved by: robb_force@holybuffalo.net (maintainer, timeout)
- Many Direct3D fixes and performance improvements.
- Several new features in the builtin cmd.exe.
- Improvements to HTML help support.
- Lots of bug fixes.
As usual, all three ports are updated after repocoping from
version 5 ports (this is why this ports is 'committed,' not 'imported.')
Note to 7-current users: vmware-guestd and other binaries requires
libc.so.6 to work. Since there is no misc/compat6x yet, this ports
is marked as 'IGNORE' if there is no libc.so.6.
of one of the first XMAME GUI frontends available on this planet called
QMamecat (derived from MAMECAT, which was text-only).
QMamecat was based upon Qt 2; its development was frozen in 2003. QMC2 has
been rebuilt from scratch as a Qt 4 project. Parts of the design and code were
inspired by its predecessor, but it's not just a remake. We tried to make the
new design as flexible as possible to minimize dependencies from frontend- and
CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 now
uses a template based MAME configuration scheme, which can easily be enhanced
with additional command line options (defined in an XML template file).
As a result of this flexible design, we are able to support multiple MAME
targets - currently XMAME and SDLMAME!
WWW: http://www.mameworld.net/mamecat/
It has the following features:
- Preview Screenshot.
- Game List built from available ROMs.
- ROM status verification.
- Capture window for XMAME output detail.
- Random Game feature to start a random (working) game.
WWW: http://www.parallelrealities.co.uk/xmamegui.php
Loemu is a free application that provides a simple frontend for various game
emulators.
Features:
- Currently it supports game emulation with xmame, sdlmame and snes9x.
- Browse games using dynamic list. This allows to browse in a list generated
with some categories (and it has other advantages).
- Finds games quickly. Using a specific dialog that looks for a game in all
the gamelist.
- The generation of the dynamic list filtering the gamelist is very fast.
- It has been developed with PyGTK + Glade.
- Released under GNU General Public License.
The design of loemu allows the support of more emulators adding specific
emulator configuration files.
WWW: http://loemu.pegueroles.com/
years, expecting an old version of XMAME (thus not supporting its options
correctly), also there are other frontends like emulators/gxmame that work
fine.
PR: ports/109601
Submitted by: alepulver (myself)
Approved by: smoberly@karamazov.org (maintainer)
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a
normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192
images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every game
played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in
background.
* Sound effects (MP3/WAV) for key press, program start, game start, program
exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/