Commit graph

12 commits

Author SHA1 Message Date
Li-Wen Hsu
676e30f52b - Update to 0.7.0
- Fix building with boost 1.37

PR:		ports/133008
Submitted by:	oliver
2009-04-07 12:18:21 +00:00
Alejandro Pulver
817a65bd3b - Drop maintainership of the following ports:
games/darkplaces
games/quake-dpmod
games/edge
games/deng
games/odamex
games/uhexen2
games/uhexen2-extras
games/vavoom
games/vavoom-extras
games/alienarena
games/alienarena-data
games/freedroidrpg
games/assaultcube
games/freeorion
x11-toolkits/gigi
devel/allegro
devel/allegrogl
devel/adime
devel/allegro-devel
net-p2p/qbittorrent
net-p2p/rblibtorrent-devel
emulators/wahcade
x11-wm/stumpwm
x11-wm/icewm
2009-02-27 21:24:38 +00:00
Martin Wilke
b6b3c20cfc - Chase devil shlib bump 2009-02-20 17:11:06 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Mark Linimon
8b29b0f0c4 Mark as broken on sparc64: fails to compile. 2008-02-01 12:49:53 +00:00
Alejandro Pulver
21da9138c2 - Update to version 0.6.0.20071206.
- Use my FTP server as mirror instead of FreeBSD's MASTER_SITE_LOCAL (to match
  the games/freeorion port, which is already there because it's about 60MB).
- Add "-I." to CFLAGS to avoid an error when updating the port.
- Implement previously commented out OGRE option.
- Remove "ktrace" command from do-build (I forgot it from an earlier test).
2007-12-12 05:13:24 +00:00
Alejandro Pulver
c887e0a58c - Update to version 0.6.0.20070905. 2007-09-09 07:33:04 +00:00
Alejandro Pulver
9bc6035a24 - Update to version 0.6.0.20070726.
- Fix building and remove BROKEN.
2007-08-29 00:29:30 +00:00
Simon Barner
ff9f11c4da - Bump boost shared library version to 4
- Bump PORTREVISION
2007-07-04 15:10:58 +00:00
Kris Kennaway
652c152770 BROKEN: Does not build 2007-05-25 01:25:17 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
a242a39c16 GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.

Features:
* True modularity. You provide the initialized OpenGL environment and user
  input, and GG provides the GUI behavior. A reference SDL input driver is
  provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
  use GG, from FPS to TBS games.

Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.

WWW: http://gigi.sourceforge.net/
2007-05-02 05:05:51 +00:00