Checksums were accidentally removed in last update.
PR: ports/102225
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Approved by: Ying-Chieh Chen <yinjieh at csie.nctu.edu.tw> (maintainer)
QuakeWorld, without loosing any (backwards) compatability.
All QuakeWorld clients should be able to connect to an FTE server, and all FTE
clients should connect to any other QW server.
The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
Arena, Hexen 2, Nexuiz and others.
WWW: http://fteqw.com/
Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn,
Quad Wrangle, Cats and Dogs and Moray Eels. You can play against another
person or computer opponents of varying difficulty, even over the network.
102734
PR: 102734
Submitted by: Gürkan Sengün
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/
(2.0.4) changed the name to the original one.
- Update to version 2.0.4.
- Add patches and pkg-message to fix problems [1].
Obtained from:>-Iasen Kostov <tbyte@otel.net> (private e-mail) [1]
of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.
WWW: http://www.interq.or.jp/libra/oohara/dangen/index.html
PR: ports/102531
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: krion (mentor)
- Fixes some problems with games/linux-warsow and games/warsow-data, now
we can install games/warsow and games/linux-warsow at the same place.
Submitted by: me
Approved by: maintainer timeout (16 days), garga (mentor)
- Take maintainership
- Use Makefile.bsdg instead of Makefile.bsd
- Add/Remove patch-Makefile.bsdg/bsd files
- Add patch-sound.c, the sound.c file is using deprecated functions of alut
- Remove pkg-plist, now ,it isn't necessary
Approved by: garga (mentor)
Note that these directories are be removed by other dependency ports,
so I do not bump PORTREVISION for them. These affected ports are
belong to ports@.
PR: ports/101586
Submitted by: Stanislav Sedov <ssedov at mbsd.msk.ru>
- Add GAME and CTF options (disabled by default because provided by
"games/quake2-data" and "games/quake2-ctf" respectively).
PR: ports/101011
Submitted by: alepulver
Approved by: maintainer (timeout)
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
- Fix building on 4.x and 7.x. [1]
- Allow building only the client/server part through OPTIONS. [1]
- Fix wrapper scripts: pass parameters to the real executables. [1]
- Respect SDL_CONFIG. [1]
- Clean-up. [1]
PR: 101116
Submitted by: alepulver [1]
Reviewed by: me [2]
Approved by: garga (mentor)
engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677
o rc_subr script: check up using of /usr/sbin/daemon and support <user>
to run command as. [1]
o while I'm here: replace spaces to tabs at Makefile after variables.
PR: 101792 [1]
Submitted by: Alexander Logvinov <ports@logvinov.com> (maintainer) [1]
Approved by: netchild (mentor, implicit)
From maintainer:
Without using daemon(8) ucc-bin dies during system startup because of
SIGHUP signal. Sorry to say I can't find analogue for -p options on
4.x daemon(8). That's why 4.x users must use ucc script in root
directory of utserver installation or upgrade daemon(8).
PR: ports/101641
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
- Allow building only the client or server (adding OPTIONS).
- Improve wrapper script (only create ~/.cube once and pass parameters to the
real executable).
- Install documentation (if !NOPORTDOCS).
- Build targets according to OPTIONS.
- IGNORE if no executables were selected.
- Format pkg-descr and add item.
- Copy autoexec.cfg in addition to config.cfg instead of symlinking it.
PR: ports/101037
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
- Add patch for sound and joystick support taken from icculus.org/duke3d.
- Integrate with games/duke3d-data.
- Remove wrapper scripts (use programs' search path routines).
- Remove CONFLICTS with nonexistent (removed) port games/duke3d.
- Move notes in files/pkg-message.in to pkg-descr.
PR: ports/101279
Submitted by: alepulver (myself)
Approved by: maintainer
The warsow data files.
This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)
WWW: http://www.warsow.net/
Approved by: garga (mentor)
- Rename directories and programs with a "linux-" prefix.
- Add NO_CDROM and NO_PACKAGE (LEGAL entry shared with "games/linux-quake4").
- Use MASTER_SITE_SUBDIR and groups.
- Fix directory for MASTER_SITE_IDSOFTWARE.
Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.
WWW: http://myweb.cableone.net/gmcnutt/nazghul.html
Approved by: garga (mentor)
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.
This port includes icculus.org/duke3d patches for sound and joystick support.
WWW: http://eduke32.com/
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.
WWW: http://www.3drealms.com/duke3d/
where a cute tiny kitty was following your mouse all over the screen.
There is also another animation with a tiny tux (see the art section
for povray sources).
PR: ports/100941
Submitted by: Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by: krion (mentor)
- Add a GAME option (disabled by default, because original game.so is provided
by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix search path
handling.
- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Add GAME and CTF options (off by default).
- Disable building game.so and ctf/game.so by default (provided by
"games/quake2-data" and "games/quake2-ctf" respectively).
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
the search paths.
- Misc changes in pkg-plist.
meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
You are part of an elite commando foce that must infiltrate a hostile alien
cite. Once inside, you must scour industrial landscapes, crawl through
waterways and air ducts, navigate treacherous canyons teeming with vicious
mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon
base.
- 18 Arduous Levels to Conquer.
- Added Weapons.
- New Enemies.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-reckoning/
Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.
- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/
- Fix MASTER_SITES (data URL changed).
- Misc changes in text messages (OPTIONS, IGNORE, etc.).
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths in the engine.
- Build an install the original game.so file to avoid each engine having to
build its own version (unless it provides additional features or is
incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
to "games/quake2/rogue" and "games/quake2-xatrix").
a toy wood engine in many levels and you must collect all the coaches
for win.You can dowload it and play indefinitely. It's Free. You can play on
Linux, Mac OsX, Windows. Full-featured, 8 languages: Arabic, Chinese,
English, French, German, Japanese, Russian, Spanish. Colorful animated
wood engine, 40 levels in this first version and 3 beautiful musics and
many sound effects.
WWW: http://ri-li.sourceforge.net/
PR: ports/100394
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Approved by: krion (mentor)
- Remove LITS and SKYBOXES options (JoeQuake is based on FuhQuake, so it also
supports them; a separate port has been done).
- Use patches instead of ${REINPLACE_CMD}.
- Add HUD option.
- Make FuhQuake write in ~/.fuhquake.
PR: ports/91893
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
- Use Makefile for building instead of scons, and remove Perl dependency.
- Use pkg-plist.
- Add OPTIONS. Allow to build without X11, threaded version, etc.
- Fix building on non-i386 and FreeBSD 4.X.
- Respect CFLAGS when optimizations are enabled.
- Add patch to fix 2 security vulnerabilities [1].
PR: ports/98295
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082 [1]