Commit graph

10 commits

Author SHA1 Message Date
Alejandro Pulver
92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00
Alexey Dokuchaev
4ebe1fe922 Start curing the damage done in previous massive commit:
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
2005-11-18 10:02:24 +00:00
Edwin Groothuis
cb84d24c50 rescue distinfo after a fatal makesum call. 2005-11-17 11:15:01 +00:00
Edwin Groothuis
8175bdc56a [UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
	* Integrate with "quake2-data".
	* Add OPTIONS (21).
	* Clean-up (sort knobs alphabetically, etc.).
	* Automatically extract Rogue and Xatrix mission packs.
	* Remove ARCH from library names (gamei386.so -> game.so).
	  Also increases portability (the library name was manually
	  defined between #ifdefs checking the architecture, and a
	  #error at the end).
	* Change patch names (using "_" instead of "::"), and also some patches.

PR:		ports/87181
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	maintainer timeout
2005-11-17 10:51:28 +00:00
Alexey Dokuchaev
8bffff3818 Add WITH_CTF_MAPS knob. 2005-03-21 12:22:46 +00:00
Alexey Dokuchaev
c3627b08c3 Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:	2c25e762-6bb9-11d9-93db-000a95bc6fae
2005-03-15 19:32:31 +00:00
Volker Stolz
01745cae91 Move distfiles into own subdir to avoid clash with games/fuhquake.
PR:		ports/63872
Submitted by:	trevor@
2004-05-08 19:01:30 +00:00
Kris Kennaway
12c3c938dd Correct distfile SIZE (no md5 change)
Reviewed by:	maintainer
2004-03-06 01:53:43 +00:00
Kirill Ponomarev
c750694c8d - SIZEify
PR:		ports/63548
Submitted by:	maintainer
2004-02-29 20:50:30 +00:00
Max Khon
5dfaba8ea1 New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:	Alexey Dokuchaev <danfe (at) regency.nsu.ru>
2003-06-18 09:21:21 +00:00