Commit graph

3 commits

Author SHA1 Message Date
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Alejandro Pulver
8f7170d61e - Update to version 0.45.
- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
2006-12-30 21:31:36 +00:00
Alejandro Pulver
9b386ca620 OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
  effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

WWW: http://www.quake2max.net/
2006-07-28 22:05:00 +00:00