In file included from /work/a/ports/graphics/visionworkbench/work/VisionWorkbench-2.2.0/src/vw/FileIO/GdalIO.h:14:0,
from DiskImageResourceGDAL.cc:25:
/usr/local/include/gdal_priv.h:245:71: error: declaration of C function 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:242:14: error: previous declaration 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' here
/usr/local/include/gdal_priv.h:255:108: error: declaration of C function 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:244:14: error: previous declaration 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' here
/usr/local/include/gdal_priv.h:257:82: error: declaration of C function 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:255:25: error: previous declaration 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' here
*** Error code 1
Reported by: pointyhat
to use, yet flexible enough to work with varying game engines,
whether your game is an RPG, platformer or Breakout clone. Tiled
is free software and written in C++, using the Qt application
framework. The main features in a nutshell:
* General purpose tile map editor with XML-based map format
* Supports orthogonal and isometric maps
* Custom objects can be placed with pixel precision
* Full undo/redo and copy/paste support
* Add custom properties to tiles, layers, objects or the map
* Automatically reloads tilesets when changed externally
* Resize or offset your tile map later as needed
* Efficient tile editing tools like stamp and fill brushes
* Supports input/output plugins to open and save files in custom
formats
WWW: http://www.mapeditor.org/
- Move poppler-glib dep to zathura-pdf-plugin [2]
- Add SQLITE option in zathura [3]
- Bump portrevision in both ports as deps are changed
PR: ports/168205 [1]
ports/168240 [2]
ports/168241 [3]
Submitted by: Jan Beich <jbeich@tormail.org>
Approved by: maintainer
- Unmute installation commands
- Switch from HAS_CONFIGURE to more appropriate GNU_CONFIGURE
- Rephrase OPTIONS descriptions for better grammar and readability
- Add missing USE_LDCONFIG knob
- Bump port revision due to [1]
- Reformat the Makefile while here
Approved by: maintainer (osa)
Since 4.8.0 [1], Qt itself does not automatically include GLU's
headers and libraries with its OpenGL module, so applications which
relied on Qt to get these need to be adjusted.
PORTREVISION bumped since we now explicitly depend on GLU via
USE_GL=glu.
[1] e7eed096a0
glu is needed by the viewer plugins, which are always assumed to be
built. Since Qt 4.8.0 [1], qt4-opengl (which was being depended on
implicitly) has stopped depending on it, so ports need to be adjusted.
PORTREVISION bumped due to the dependency list changes.
[1] e7eed096a0
Approved by: miwi (Qt 4.8.1 exp-run)
Since 4.8.0 [1], Qt itself does not automatically include GLU's
headers and libraries with its OpenGL module, so applications which
relied on Qt to get these need to be adjusted.
PORTREVISION bumped since we now explicitly depend on GLU via
USE_GL=glu.
[1] e7eed096a0
Approved by: miwi (we need this for the Qt 4.8.1 exp-run)
Since 4.8.0 [1], Qt itself does not automatically include GLU's
headers and libraries with its OpenGL module, so applications which
relied on Qt to get these need to be adjusted.
This has also involved polishing the port Makefile a little. It
still needs a lot of love. For now:
- Remove the modeline from the beginning of the file. Add an
- explicit dependency on GLU via USE_GL=glu. Move the CXXFLAGS and
- LDFLAGS lines up in the file. Merge the two lines setting LDFLAGS.
- Fix the port's build system to use CXXFLAGS instead of CPPFLAGS for
- C++ compiler flags, so that we need not set FLAGS in MAKE_ARGS
anymore.
[1] e7eed096a0
Since 4.8.0 [1], Qt itself does not automatically include GLU's
headers and libraries with its OpenGL module, so applications which
relied on Qt to get these need to be adjusted.
PORTREVISION bumped since we now explicitly depend on GLU via
USE_GL=glu.
[1] e7eed096a0
Since 4.8.0 [1], Qt itself does not automatically include GLU's
headers and libraries with its OpenGL module, so applications which
relied on Qt to get these need to be adjusted.
PORTREVISION bumped since we now explicitly depend on GLU via
USE_GL=glu.
[1] e7eed096a0