perl unconditonally, or conditionally. To be able to conditionalize the
inclusion of bsd.perl.mk, they now need to be defined before the inclusion
of bsd.port.pre.mk.
Hat: portmgr
ports. Only two ports that aren't tested and I get no respone back from the
maintainer for two weeks. The two ports are graphics/crystalspace(-devel). The
rest other ports have been tested or/and submitted by the maintainers (Thanks!).
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
(devel version)
WWW: http://www.crystalspace3d.org
Repocopied by: marcus
Approved by: garga (mentor)
- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org>
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>