Commit graph

12 commits

Author SHA1 Message Date
Edwin Groothuis
c9ea361463 Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5
2004-03-16 04:23:56 +00:00
Edwin Groothuis
672c044e2e Properly use SDL everywhere:
USE_SDL=yes	-> USE_SDL=sdl	(good examles everywhere)
	WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)

See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.

PR:		follow-ups of ports/55494, ports/61877
Submitted by:	Edwin Groothuis <edwin@mavetju.org>
2004-03-08 01:01:31 +00:00
Kirill Ponomarev
ffc486df06 - Use new knobs from bsd.sdl.mk
Approved by:	portmgr
2004-01-20 21:18:12 +00:00
Edwin Groothuis
42ec6f37e1 games/falconseye can't save games or bones files
after a few minutes of play it becomes very unlikely that you
	can save the game. freopen fails. this problem is discussed at
	http://pub78.ezboard.com/fnethackfalconseyefrm2.showMessage?topicID=44.topic

PR:		ports/48130
Submitted by:	tom <tom@uffner.com>
Approved by:	maintainer timeout (and that of me complained about it :-)
2004-01-10 07:28:04 +00:00
Trevor Johnson
7e223b8511 Define USE_PERL5_BUILD, not erroneous USE_PERL.
Submitted by:	Oliver Eikemeier
2003-11-20 15:06:14 +00:00
Trevor Johnson
318a536982 Define USE_PERL to make Perl available for (mostly deprecated)
"perl -pi -e" construction.
2003-11-20 13:51:47 +00:00
Ade Lovett
7e52725f2a Clear moonlight beckons.
Requiem mors pacem pkg-comment,
And be calm ports tree.

E Nomini Patri, E Fili, E Spiritu Sancti.
2003-03-07 06:14:21 +00:00
Maxim Sobolev
5c160ac5bd Update version number of SDL shared library. 2003-01-02 15:06:10 +00:00
Maxim Sobolev
1b3c0d7d6c Chase increase of libSDL version number. 2002-04-17 12:38:02 +00:00
Kris Kennaway
e48ace0244 Fix build on -current 2002-01-26 08:25:41 +00:00
Patrick Li
7e223b80d5 Add missing dependency for XPM.
Reported by:	bento
2002-01-05 03:52:00 +00:00
Kris Kennaway
be2dc01b73 Add falconseye 1.9.3, a roguelike game heavily based on nethack.
If you've ever wondered what NetHack would be like with sound effects,
a MIDI soundtrack, a GUI and isometric dungeon interface a la Diablo,
here's your chance.

Obtained from:	OpenBSD (after unsmoking much crack)
2001-08-24 10:52:28 +00:00