Commit graph

6 commits

Author SHA1 Message Date
Danilo Egea Gondolfo
e032e85ac2 - Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
2013-11-01 23:28:31 +00:00
Pietro Cerutti
c6a2501ef2 - Chase x11-toolkits/fltk update 2010-03-23 21:14:39 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Pav Lucistnik
56da3104ce - Update to 2.20
PR:		ports/86382
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-09-20 21:17:11 +00:00
Pav Lucistnik
809cc8d3b9 - Update to 2.10c
PR:		ports/75203
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2004-12-18 18:33:12 +00:00
Kirill Ponomarev
85f87a32fc Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:		ports/61764
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 09:55:33 +00:00