Commit graph

33 commits

Author SHA1 Message Date
Alejandro Pulver
1279e0396e - Bump PORTREVISION because of the last pkg-plist commit. 2007-06-10 17:59:07 +00:00
Alejandro Pulver
337b7885d3 - Add missing pkg-plist entries. 2007-06-09 19:09:39 +00:00
Alejandro Pulver
51ba96abed - Update to version 1.23.1.
- Rename DEVEL option to EDITING.
- Move MODELS option to separate port "games/vavoom-extras".
- Add note in pkg-message.in about "games/vavoom-extras".
- Reformat and update pkg-descr.
2007-06-06 03:41:18 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
6fdb86d270 - Update to version 1.23. 2007-05-04 00:38:10 +00:00
Alejandro Pulver
1cd8a91682 - Remove %%MODELS%% from a file in pkg-plist that is always installed.
Reported by:	pointyhat
2007-01-13 02:17:11 +00:00
Alejandro Pulver
1a2ced6497 - Update distinfo (main source distfile changed, see below).
- Remove local workaround for a problem with a data file (it was fixed
  upstream).

Reported by:	Jin-Shan Tseng <tjs@cdpa.nsysu.edu.tw>
2007-01-09 18:17:13 +00:00
Alejandro Pulver
ecaf39a535 - Update to version 1.22.1. 2006-12-21 13:43:59 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
588fbb3792 - Set the correct permissions of the files in DATADIR. 2006-09-13 20:27:57 +00:00
Alejandro Pulver
40712ecf6b - Fix wrapper script broken with last commit. 2006-09-13 19:33:58 +00:00
Alejandro Pulver
950f8f040d - Add DEVEL (development tools) and MODELS (3D models for
Doom/Doom2/Heretic/Hexen/Strife) options.
2006-09-11 18:20:12 +00:00
Alejandro Pulver
23d10b8deb - Update to version 1.21.2.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
  and on any OSVERSION.
2006-09-09 16:41:47 +00:00
Mark Linimon
03de951cfc Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see him
back soon.

Hat:		portmgr
2006-07-22 04:28:27 +00:00
Michael Landin
3ecc6dd8f1 - Update to 1.20
PR:		ports/98235
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2006-06-02 11:40:09 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Oliver Lehmann
2ae9de3014 restore ONLY_FOR_ARCHS= i386 2006-04-25 17:07:50 +00:00
Oliver Lehmann
04cec09bee fix broken build caused by recent openal update 2006-04-25 17:04:58 +00:00
Simon Barner
a7f6131e46 - Update to 1.19.1 [1]
- Use USE_ICONV

Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> [1]
PR:		ports/92719 [1]
2006-02-02 09:57:22 +00:00
Edwin Groothuis
9bb9b86420 Update port: games/vavoom 1.18 -> 1.19
PR:		ports/91176
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org>
2006-01-02 09:26:41 +00:00
Edwin Groothuis
cdb45f517b Update port: games/vavoom 1.17 -> 1.18
PR:		ports/90280
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org>
2005-12-12 21:03:34 +00:00
Simon Barner
a50ad9fab1 Really fix build on 6.0+: Use CFLAGS="-O -pipe" because -fno-strict-aliasing
(default since FreeBSD 6.0) produces non-working code for the `vcc' tool that
is needed during the build (it dumps core).

However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS
work just fine.

Reported by:	pointyhat via kris
2005-11-19 14:04:39 +00:00
Simon Barner
c41ee8d582 - Integrate with "doom-data".
- Unbreak on 6.x
- Add OPTIONS.
- Use program's install target.
- Make wrapper scripts.
- Add installuser target
- Add SHA256
- Respect CC and friends

PR:		ports/86448
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Tweaked by:	Igor Pokrovsky <ip@doom.homeunix.org>, barner
Approved by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-11-17 12:00:51 +00:00
Pav Lucistnik
6f4be5b3da - Mark BROKEN on 6.X
PR:		ports/80669
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Reported by:	krismail
2005-05-06 17:51:03 +00:00
Pav Lucistnik
79e81fd27d - Update to 1.17
- Unbreak for FreeBSD 5.X

PR:		ports/80584
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-05-04 12:42:28 +00:00
Volker Stolz
5a4a7ccf23 Update to 1.15.3
Sound and music support is still very poor.

PR:		ports/73432
Submitted by:	maintainer
2004-11-10 16:00:00 +00:00
Kris Kennaway
90abb24f53 BROKEN on 5.x: Does not compile
Approved by:    portmgr (self)
2004-09-29 05:45:34 +00:00
Kirill Ponomarev
672c0bb499 Change maintainer's email. 2004-07-21 17:47:52 +00:00
Kevin Lo
eca3945a99 Update to 1.15.2
PR: ports/64966
Submitted by: MAINTAINER
2004-03-31 06:16:02 +00:00
Trevor Johnson
8232e82f85 SIZEify (maintainer timeout) 2004-03-31 03:12:58 +00:00
Edwin Groothuis
c9ea361463 Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5
2004-03-16 04:23:56 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Kirill Ponomarev
78ac02537e Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.

Differences from original game:

* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;

PR:		ports/61765
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00