Changelog:
- Sound support
- Implemented more blitters, so now there are less graphics problems
- Fixed blitters
- Fixed scrolling in tactical view
- Fixed some crashes and memory leaks
- General code cleaning
PR: 110295
Submitted by: Christoph Mallon<christoph.mallon@gmx.de> (Maintainer)
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
are:
- Real tactics are useful in the game. For example, it is best to take the net
with a slow, low shot (backspin); it is best to play diagonal when you are
decentered horizontally, in order not to give angles; you should get back to
center and behind the baseline after the shot, in order not to be caught in
No-Man's-Land when the opponent hits
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
WWW: http://freetennis.sourceforge.net/
for chess servers. It currently supports these servers:
* The Internet Chess Club (aka ICC)
* The Free Internet Chess Server (aka FICS)
A short list of Jin's main features:
* Graphical chess board with many board patterns and piece sets
to choose from. You can also create your own
* Chat/Command console with (customizable) color-coding for
different types of chat/text
* A seek graph, showing the currently sought games in a visual manner
* Flexible game logger, which saves your finished games to your
hard disk (doesn't work in JinApplet)
* A scripter, which allows you to define automatic responses
to certain events
* A list of common actions, which can be quickly executed
at the press of a button
WWW: http://www.jinchess.com/
We have a new fast, robust and flexible pathfinder, a brandnew terrain
generator, full UNICODE support and better multiplayer. NewGRF
compatibility (modding) has been greatly enhanced with support for changing
stations, adding sounds, more vehicle sets, etc.
The smaller feature- and buglist goes on and on, but we'll let the user
explore this. All users of 0.4.8 are encouraged to update to this new
release. Enjoy!
the Stratagus game engine. Stratagus is a free cross-platform RTS (Real Time
Strategy) game engine written in C, and scripted with Lua. Stratagus has been
used for many games, Battle for Mandicor being one of them.
The fantasy world called Mandicor is much like Tolkien's Middle-Earth and has
a long history. Though not yet finished, a player can control four races in
game; dwarves, gnomes, humans, and goblins. Each has advantages and
disadvantages within the game. While playing, you need to collect resources,
train large armies, and research items in order to create a more powerful
society and defeat the enemy. Campaigns, yet to be finished, will be based
upon a long and interesting history.
WWW: http://www.mandicor.org/
- Change "Battle Of Survival" to "Bos Wars" (project name changed, but port
repomove will happen when they release the first version under the new
name - when DISTNAME changes).
- Use static pkg-plist.
- Use SF macro in MASTER_SITES.
- Redefine EXTRACT_SUFX instead of DISTNAME to avoid changing WRKSRC.
- Use NOT_FOR_ARCHS for sparc64 instead of checking ${ARCH}.
- Use SUB_FILES for pkg-message instead of processing it manually.
- Use patch for Makefile instead of REINPLACE_CMD.
- Use FIND + MKDIR/INSTALL_DATA to install for avoiding too many commands.
- Misc format to pkg-message.
- Improve wrapper script: use "exec" to avoid wasting resources with the
script itself, take installation message from 'pkg_info -D' instead of
duplicating it inside the script, use SUB_LIST macros like DATADIR.
PR: ports/109587
Submitted by: alepulver (myself)
Approved by: Travis Poppe <tlp@LiquidX.org> (maintainer)
has countryside and subterranean areas to explore, a quest system, and
some original features.
WWW: http://www.avanor.com/
PR: ports/109588
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl>
RPG-like game mechanics, recruitable NPCs, and a consistent theme.
WWW: http://todoom.sourceforge.net/
PR: ports/109582
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl>
Set in a realistic looking environment, as far as that's possible with this
engine, while gameplay stays fast and arcade. This game is all about team
oriented multiplayer fun.
WWW: http://action.cubers.net/
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
This port installs various additions to the game (mods, demos, etc).
WWW: http://uhexen2.sourceforge.net/
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
WWW: http://uhexen2.sourceforge.net/
asks you for a word or a phrase, and you try to give the correct answer.
You can choose in what direction LaTrine shall ask, and the selection of
the words or phrases will depend on how often you don't know the correct
translation for the respective phrase. This is a conventional way to drill
yourself in vocabulary. In addition to this package you need an
appropriate dictionary. You may write your own word list, or you can
download one from the internet. The Free Dictionaries Project provides
dictionaries for about 50 language combinations, which can be used with
LaTrine.
WWW: http://www.godisch.de/debian/latrine/
Approved by: miwi (mentor, implicit)
Gnono is a rewrite for GNOME, under the GPL license, of the Windows
card game WUNO. The objective of this classic game is to discard all
of one's cards before the opponent does, by matching the value or
color of the top discard (or playing a wild card).
WWW: http://sourceforge.net/projects/gnono/
- Fix writting files in ~/.tremor instead of ~/.tremor/<game_name> when no
"-game <game_name>" argument was given.
- Some patches were integrated, so they are removed.
tbclock is a dirty little app that displays a full screen binary clock
in your terminal (using curses). It doesn't support resizing (yet). It
is quite simple and features modules like 'guessbin' a little game and
'chrono' a timer with tenth of seconds.
WWW: http://tamentis.com/projects/tbclock/
and several different levels of intelligent AI, inspired by the once
popular "Battle Chess" released by Interplay circa 1988.
WWW: http://brutalchess.sourceforge.net/
PR: ports/108904
Submitted by: Gustavo Perez Querol <gustau.perez at gmail.com>
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
on FreeCNC). It is a real time strategy game. To play the game with
this engine you need the original game (mix files). The only game
supported is red alert 1 ;)
WWW: http://www.freera.org/
PR: ports/108678
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
Reason from hattrickorganizer.net:
"Because of an Hattrick change in the login process,
we just released a new version that you can find in
the download section of the site. This update is mandatory,
as of 29.02.2007 HT will do the change and every old release will
stop working, so please be sure to upgrade
Java to 1.5 and update your HO installation to the latest available."
PR: 108632
Submitted by: Lars Engels <lars.engels@0x20.net> (maintainer)
simulation included), and there are a lot of enemies trying to eat
your hand. You won't let them! Crush'em all with the ball!
WWW: http://sourceforge.net/projects/kimboot/
PR: ports/108482
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
management system. It will provide game server management (instant deployment
of game servers) and tournament management in a more advanced and automated
way than other systems. It will also consist of basic tools for LAN sessions
such as a generic modular Masterserver, IRC bot, etc.
WWW: http://lasange-system.sourceforge.net/
so there is a conditional code compilation checking for -DPIC, but the code
in the static library later goes into a shared one, so use -fPIC but no
-DPIC in that case, because otherwise there would be redefined symbols).
Reported by: pointyhat
- Use correct order of @exec/@unexec directives for .conf files handling.
- Add @dirrmtry for additional locale.
- Remove BROKEN for dependent ports (tuxpaint-fonts and tuxpaint-stamps).
2007-01-17 games/mythserver: distfile disappeared
2007-01-16 games/nwnusers: Does not make any sense any more. (NWN 2 is out there)
2007-01-17 games/urban-sounds: distfile and homepage disappeared
2007-01-17 games/urban: distfile and homepage disappeared
2007-01-17 games/x3eyes: distfile disappeared and has no homepage
2007-01-17 games/xeji: distfile disappeared and has no homepage
2007-01-17 games/xemeraldia: distfile disappeared and has no homepage
2007-01-17 games/xlifegame: distfile disappeared and has no homepage
2007-01-17 games/xpilotmon: distfile disappeared and has no homepage
2007-01-17 games/xsok: distfile disappeared and has no homepage
ship, carry them off, and drop them somewhere. Exactly why this
needs to be done is not well explained.
Features realistic(ish) physics: Explosions toss things around,
some weapons knock enemies back, and of course gravity is a constant
companion. Improved weapons are available to replace the pathetic
peashooter that the player starts out with.
WWW: http://www.markboyd.me.uk/games/flyhard/flyhard.html
PR: ports/107929
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
* Add WITH_HPMON support - colourises hitpoints as they decrease.
* Address issue where uninstalling with existing save games in
place (PREFIX/lib/nethack/save/*) would result in a "Could not
remove PREFIX/lib/nethack" error. Now echoes some useful
comments to the user when failing to rmdir PREFIX/lib/nethack/save,
and using @dirrmtry on the PREFIX/lib/nethack directory.
Also added:
* Reference MASTER_SITE_LOCAL for hpmon.diff, in the case the
main patch site isn't available.
PR: ports/107941
Approved by: philip
- Fix security vulnerability in the new icmp error handling code (does not
affect FreeBSD since that code is Linux specific and was disabled) [1].
Reported by: Steve Crowder <steve@crowders.org>
Security: http://www.r1ch.net/forum/index.php?topic=106.msg6601#msg6601 [1]
Yahtzee. Open Yahtzee is built to be OS portable, that means you can run
it on many kinds of different operating systems and platforms. The
portability is mainly achived via wxWidgets which also gives Open
Yahtzee a native look on each platform.
WWW: http://openyahtzee.sourceforge.net/
Author: Guy Rutenberg <guy+openyahtzee@sikumuna.co.il>
- SunSITE.sut.ac.jp has officially closed.
- sut.ac.jp is now replaced with tus.ac.jp.
- www.seki.ee.kagu.tus.ac.jp does not respond for a long time.
- www.people.or.jp has officially closed.
"games/qudos" and "games/kmquake2", because they build a modified version).
- Install node files with appropiate permissions.
- Add an entry in pkg-message about permissions.
- Bump PORTREVISION.
Reported by: Volodymyr Kostyrko <arcade@synergetica.dn.ua>
Obtained from: http://svn.quakedev.com/viewcvs.cgi/qudos/trunk/src/mods/3zb2/
- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
compatible with original Quake2 v3.20 network architecture, as well as with
modern R1Q2 network architecture. Q2PRO is designed to be secure, fast and
doesn't provide any graphical enhancements that are contrary to the classic
Quake2 look and feel. It provides some features yet unique to Quake2, notably
server side Multi View Demos. Q2PRO has it's own software and OpenGL refresh
libraries and runs under Win32 and GNU/Linux natively.
Q2PRO supports the following network protocols:
- 34, original Quake2 protocol.
- 35, enhanced R1Q2 protocol.
- 36, enhanced Q2PRO protocol, extension of R1Q2 protocol.
- 37, special broadband MVD protocol.
WWW: http://q2pro.sourceforge.net/
I've got a brand new hosting, so change my email to the new
one. Also, now I can mirror some distfiles, so update
MASTER_SITES for some ports.
PR: ports/107038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
graphical front-end to the command-line BSD fortune which, since the dawn of
time, has been providing countless seconds of fun each time a user logs in.
WWW: http://www.orange-carb.org/~csaldanh/software.html