Please note that port revision for all the Haskell ports without version changes
are also bumped. Other per-port updates are coming soon (in separate commits)!
In addition to that, separate -docs ports are no longer needed so they are
now removed.
Thanks ashish@ for the assistance.
Obtained from: FreeBSD Haskell
The upstream changelog can be seen in
<https://qt.gitorious.org/qt/qt/blobs/4.8/dist/changes-4.8.2>.
Relevant changes include a few patches having been integrated upstream
and thus removed from the ports tree and some improved work on USE_QT4
in bsd.qt.mk.
There's a call to mkdtemp(), which is supposed to be in stdlib.h. However,
until FreeBSD 8 the definition was only in unistd.h, so we need to include that
header for 7.
In file included from /work/a/ports/graphics/visionworkbench/work/VisionWorkbench-2.2.0/src/vw/FileIO/GdalIO.h:14:0,
from DiskImageResourceGDAL.cc:25:
/usr/local/include/gdal_priv.h:245:71: error: declaration of C function 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:242:14: error: previous declaration 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' here
/usr/local/include/gdal_priv.h:255:108: error: declaration of C function 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:244:14: error: previous declaration 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' here
/usr/local/include/gdal_priv.h:257:82: error: declaration of C function 'void* GDALOpenInternal(GDALOpenInfo&, const char* const*)' conflicts with
/usr/local/include/gdal_priv.h:255:25: error: previous declaration 'void* GDALOpenInternal(const char*, GDALAccess, const char* const*)' here
*** Error code 1
Reported by: pointyhat
to use, yet flexible enough to work with varying game engines,
whether your game is an RPG, platformer or Breakout clone. Tiled
is free software and written in C++, using the Qt application
framework. The main features in a nutshell:
* General purpose tile map editor with XML-based map format
* Supports orthogonal and isometric maps
* Custom objects can be placed with pixel precision
* Full undo/redo and copy/paste support
* Add custom properties to tiles, layers, objects or the map
* Automatically reloads tilesets when changed externally
* Resize or offset your tile map later as needed
* Efficient tile editing tools like stamp and fill brushes
* Supports input/output plugins to open and save files in custom
formats
WWW: http://www.mapeditor.org/