was from Dec 2004). The only difference is empty `Debug' directory and
two binary files generated by MSVC. Thus, switch to older distfile as it
is more likely to be the original; augment MASTER_SITES; use NO_WRKSUBDIR
- Do not patch things in post-extract, do so in post-patch
- Apparently "MeQCC" is preferred spelling, so adjust Makefile header while
I am here
- Remove defunct address from MASTER_SITES
- Use USE_DOS2UNIX instead of hand-rolled routine
- Define LICENSE (GPLv2)
- Remove USE_GMAKE, does not seem to be needed
- Do not patch files with both patch(1) and sed(1): when patch file already
exists, augment it and remove corresponding REINPLACE_CMD
- Convert pkg-plist into PLIST_FILES and PORTDOCS, remove useless file
- Remove superfluous backslashes in sed(1) expressions, do minor cleanups
Submitted by: Cyril Roelandt [*]
- while here replace hardcoded version in distname/distfiles declarations
PR: ports/164607
Submitted by: maintainer
Approved by: crees, rene (mentors,implicit)
Very noticeable differences to the original so far include:
- advanced user interface
- extremely different item handling
- extended monster AI
- a real town
- colour
WWW: http://nlarn.sourceforge.net/
PR: ports/162393
Submitted by: Martin Tournoij <martin@arp242.net>
built to handle a very specific kind of game: single-player 2D
action RPGs. Flare is not a reimplementation of an existing game
or engine. It is a tribute to and exploration of the action RPG
genre.
Rather than building a very abstract, robust game engine, the goal
of this project is to build several real games and harvest an engine
from the common, reusable code. The first game, in progress, is a
fantasy dungeon crawl.
WWW: http://clintbellanger.net/rpg/
WWW: https://github.com/clintbellanger/flare
ports use BUILD_DEPENDS:= ${RUN_DEPENDS}. This patch fixes ports that are
currently broken. This is a temporary measure until we organically stop using
:= or someone(s) spend a lot of time changing all the ports over.
Explicit duplication > := > = and this just moves ports one step to the left
Approved by: portmgr
- Changed upstream master-site to the official archive available in dropbox due to continuous
changes and having dynamic URLs.
- Respect PORTDOCS and PORTDATA
- Migrate PLIST into Makefile
PR: ports/164140
Submitted by: maintainer, Gautam Mani <gautam at execve.net>
Approved by: rene (mentor)
The author has given us permission to gpl the game, and develop it
further. It has an interesting concept and rather unique gameplay.
WWW: http://meandmyshadow.sourceforge.net/
literal name_enable wherever possible, and ${name}_enable
when it's not, to prepare for the demise of set_rcvar().
In cases where I had to hand-edit unusual instances also
modify formatting slightly to be more uniform (and in
some cases, correct). This includes adding some $FreeBSD$
tags, and most importantly moving rcvar= to right after
name= so it's clear that one is derived from the other.
- See http://www.minecraftwiki.net/wiki/Version_history
- Add secondary download site since minecraft changes often, and does not keep old versions
- Fix (one more time), plist/sub
Submitted by: maintainer
Approved by: maintainer, gabor (mentor, implicit)
- Add mcserver user to GIDs/UIDs [1]
- Added rc startup script [1]
- Lots of PLIST_SUB/SUB_FILES patches to allow substitution, moved several pkg* files to files/*.in [1]
- made USERS a ?= in case server had previously been running as a different user [2]
PR: ports/163920 [1]
Submitted by: maintainer [1]
Reviewed by: scheidell [2]
Approved by: maintainer, gabor (mentor)