Commit graph

20 commits

Author SHA1 Message Date
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Edwin Groothuis
f7c0630cd2 Remove always-false/true conditions based on OSVERSION 500000 2007-10-04 01:02:44 +00:00
Simon Barner
727976a1cb Fix build with boost 1.34.0 (#include different file).
Approved by:	silence from alepulver (maintainer)
2007-07-08 09:18:00 +00:00
Simon Barner
ff9f11c4da - Bump boost shared library version to 4
- Bump PORTREVISION
2007-07-04 15:10:58 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
fab9a66151 - Update to version 1.74 (also extra fleets package is newer).
- Improve wrapper script (doesn't recreate ~/.galaxyhack if exists).
2006-10-08 18:44:47 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
39c9a9acc1 - Update to version 1.69. 2006-07-29 01:38:18 +00:00
Alejandro Pulver
7f5bb6bf31 - Update to version 1.67. 2006-07-03 22:01:41 +00:00
Alejandro Pulver
edc052cb31 - Avoid corrupting PNG files with USE_DOS2UNIX. 2006-06-28 21:59:26 +00:00
Alejandro Pulver
34b6b6b34b - IGNORE on all architectures with FreeBSD < 500000, not only i386 (now
x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
  attempted, which are going to fail).
- Minor change on IGNORE message.
2006-06-20 23:56:11 +00:00
Alejandro Pulver
678d0b2d00 - Uodate to version 1.66.
- Add FLEETS option.
2006-06-11 00:07:39 +00:00
Alejandro Pulver
30fb2700c0 - Update to version 1.62.
- Remove USE_REINPLACE.
- Use USE_DOS2UNIX instead of custom post-extract target.
- Remove comments from do-install target.

Approved by:	garga (mentor)
2006-04-18 17:59:50 +00:00
Alejandro Pulver
faf157a3b3 Change the maintainership address to the @FreeBSD.org one.
Approved by:	garga (mentor)
2006-04-09 13:08:16 +00:00
Pav Lucistnik
d3639835ab - Add SHA256
Requested by:	maintainer
2005-11-25 21:47:35 +00:00
Simon Barner
9cc99027d1 Chase boost shared lib version to 3.
Forgotten by:	barner
Reported by:	pointyhat via kris
2005-11-11 11:19:41 +00:00
Erwin Lansing
1d00335eb7 Update to 1.55.2
PR:		87634
Submitted by:	Alejandro Pulver <alejandro@varnet.biz> (maintainer)
2005-10-19 11:25:41 +00:00
Renato Botelho
8d79f6122f - Use better way to convert CRLF to LF based on Porter's Handbook
Reported by:	danfe
2005-10-10 14:50:52 +00:00
Renato Botelho
4511ad536e o Fix wrong patch in "files" directory and convert DOS to UNIX text files in
post-extract.

PR:		ports/87164
Submitted by:	maintainer
2005-10-10 13:27:31 +00:00
Renato Botelho
fb47839e0b GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.

The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.

There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.

WWW: http://galaxyhack.sourceforge.net/

PR:		ports/84925
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-10-04 15:38:54 +00:00