WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
is already the default, so for those ports where we are doing:
@${MV} ${WRKDIR}/${PORTNAME} ${WRKSRC}
to avoid the problem of conflicts with the rc.d script of the same
name it is not necessary to define WRKSRC separately.
Clean up this mistake of mine, and standardize for the others.
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Use only two buttons to activate the thrust jets of your ship in
this first-person 3D version of the classic SF-Cave game.
WWW: http://code.google.com/p/cave9/