Commit graph

21 commits

Author SHA1 Message Date
Mathieu Arnold
02e619a5d8 - Convert to dos2unix.mk
- While at it convert to gmake.mk ports that still USE_GMAKE.
2013-11-19 23:08:44 +00:00
Danilo Egea Gondolfo
f770f5baff - Convert LIB_DEPENDS to new syntax
- Convert USE_GMAKE to USES
- Add stage support
2013-11-11 03:06:55 +00:00
Baptiste Daroussin
c84e1cd8e6 Add NO_STAGE all over the place in preparation for the staging support (cat: games) 2013-09-20 17:36:33 +00:00
Alexey Dokuchaev
56f1a46f53 - Trim the Makefile header
- Rename X86_ASM to standard ASM and make it x86/x64 specific
- Correct USE_GL setting, sort knobs, shorten very long line
- Fix some whitespace in Makefile
- Rephrase COMMENT while I am here
2013-03-18 02:45:32 +00:00
Baptiste Daroussin
3a283e24f2 Convert to new options framework 2012-06-12 16:35:45 +00:00
Dirk Meyer
2b74a89bc8 - update png to 1.5.10 2012-06-01 05:26:28 +00:00
Marcus von Appen
fbd0197639 - Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:	exp-run by pav
2012-02-18 10:18:33 +00:00
Dirk Meyer
7d91ac8425 - fix build for png-1.4.1 2010-03-30 11:22:14 +00:00
Dirk Meyer
de78af3ac5 - update to 1.4.1
Reviewed by:	exp8 run on pointyhat
Supported by:	miwi
2010-03-28 06:47:48 +00:00
Martin Wilke
32d6ba3c61 - Add missing dependency
- Bump PORTREVISION

Submitted by:	pavbot
2008-03-27 13:15:53 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Mark Linimon
03de951cfc Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see him
back soon.

Hat:		portmgr
2006-07-22 04:28:27 +00:00
Alejandro Pulver
dc044fd8e7 - Fix mouse problems.
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
  conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
  will be installed automatically, also quake-data installs the demo so
  tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.

PR:		ports/98783
Approved by:	maintainer (timeout)
2006-06-17 21:32:32 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Renato Botelho
506e4ece92 - Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.

PR:		ports/90145
Submitted by:	maintainer
2005-12-12 09:25:24 +00:00
Edwin Groothuis
cd71f9a949 [UPDATE] games/tenebrae: integrate with "games/quake-data"
Changes:
	* Integrate with "games/quake-data".
	* Remove pkg-message (not needed).

PR:		ports/86176
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-11-17 11:50:32 +00:00
Kirill Ponomarev
672c0bb499 Change maintainer's email. 2004-07-21 17:47:52 +00:00
Kirill Ponomarev
6e09765a88 - Fix build
PR:		ports/66679
Submitted by:	maintainer
2004-05-16 07:57:49 +00:00
Kirill Ponomarev
279b014f86 Add tenebrae 1.04,
Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:

PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps

Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.

PR:		ports/64320
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-03-17 09:30:31 +00:00